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Difference between revisions of "v0.31:The Non-Dwarf's Guide to Rock"

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{{av}}
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{{quality|Masterwork|19:49, 26 January 2011 (UTC)}}{{av}}
Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress (note that it does not include [[gem]]s).
 
  
The ''Uses'' column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting.  Note that many "low value" materials are still ''very'' useful in a Dwarf Fortress.  "Colors" are useful for color coding or creative aesthetic uses.
+
 
 +
Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include [[gem]]s.
 +
 
 +
The ''Uses'' column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting.  Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress.  "Colors" are useful for color coding or creative aesthetic uses.
  
 
For more detailed and expanded information, see the [[Stone]], [[Ore]], [[Metal|Metals & Alloys]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore.
 
For more detailed and expanded information, see the [[Stone]], [[Ore]], [[Metal|Metals & Alloys]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore.
 +
 +
During the game, you can press {{key|z}} and then navigate to "stone". The list there covers all types of rocks and ores, and tells you what rocks can be smelted into. 
  
 
==Table of Rocks==
 
==Table of Rocks==
  
''(Some materials are worth an additional comment; these are numbered, with notes below table.)''
+
''(Some materials are worth an additional comment; these are numbered, with footnotes below the table.)''
  
 
{| border = 1 cellspacing="0" cellpadding="5"  
 
{| border = 1 cellspacing="0" cellpadding="5"  
Line 16: Line 20:
 
| align="center" style="background:#f0f0f0;"|'''Appearance*'''
 
| align="center" style="background:#f0f0f0;"|'''Appearance*'''
 
|-
 
|-
| [[Raw adamantine|Adamantine, raw]]||THE highest<br />value "ore"<sup>1</sup>||Becomes [[Adamantine]]<sup>1</sup>, by far the most valuable substance||{{Raw Tile|£|#0ff|#ccc}} {{Raw Tile|*|#0ff|#000}}
+
| [[Raw adamantine|Adamantine, raw]]||special ore<sup>1</sup>||Becomes [[Adamantine]]<sup>1</sup>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}
 
|-
 
|-
| [[Alabaster]]||stone||Low value stone||{{Raw Tile|^|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Alabaster]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|^|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Native Aluminum|Aluminum, native]]||a high-value [[ore]]||Smelt into [[Aluminum]], a highest-value [[metal]]||{{Raw Tile|^|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
+
| [[Native aluminum|Aluminum, native]]||high-value ore||Smelt into [[Aluminum]], a high-value decorative [[metal]]||{{Raw Tile|^|7:7:1}} {{Raw Tile|*|7:1}}
 
|-
 
|-
| [[Alunite]]||stone||Low value stone||{{Raw Tile|`|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Alunite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|`|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Andesite]]||[[layer]] stone||Low value stone||{{Raw Tile|∞|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Andesite]]||[[layer]] stone||Low-value stone||{{Raw Tile|∞|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Anhydrite]]||stone||Low value stone||{{Raw Tile|v|#fff|#ccc}} {{Raw Tile|●|#ccc|#000}}
+
| [[Anhydrite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|v|7:7:1}} {{Raw Tile||7:0}}
 
|-
 
|-
| [[Basalt]]||[[layer]] stone||Low value stone||{{Raw Tile|#|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Basalt]]||[[layer]] stone||Low-value [[magma-safe]] stone||{{Raw Tile|#|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Bauxite]]||stone||The only [[magma-safe]] [[stone]]<sup>2</sup>; only source of some high-value gems||{{Raw Tile|+|#800|#ccc}} {{Raw Tile|●|#800|#000}}
+
| [[Bauxite]]||stone||Low-value [[magma-safe]] stone; only source of some high-value gems||{{Raw Tile|+|4:7:0}} {{Raw Tile||4:0}}
 
|-
 
|-
| [[Bismuthinite]]||rare/obscure ore||Ingredient of [[Bismuth Bronze]]||{{Raw Tile|%|#fff|#ccc}} {{Raw Tile|*|#ccc|#000}}
+
| [[Bismuthinite]]||rare ore||Ingredient of [[bismuth bronze]]||{{Raw Tile|%|7:7:1}} {{Raw Tile|*|7:0}}
 
|-
 
|-
| [[Bituminous coal]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|☼|#888|#ccc}} {{Raw Tile|☼|#888|#000}}
+
| [[Bituminous coal]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|☼|0:7:1}} {{Raw Tile|☼|0:1}}
 
|-
 
|-
| [[Borax]]||stone||Low value stone||{{Raw Tile|`|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Borax]]||stone||Low-value stone||{{Raw Tile|`|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Brimstone]]||stone||Low value stone||{{Raw Tile|%|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
+
| [[Brimstone]]||stone||Low-value stone||{{Raw Tile|%|6:7:1}} {{Raw Tile||6:1}}
 
|-
 
|-
| [[Calcite]]||stone||[[Flux]], mid-value stone||{{Raw Tile|"|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Calcite]]||stone||[[Flux]], mid-value [[magma-safe]] stone||{{Raw Tile|"|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Cassiterite]]||uncommon ore||Smelt into [[Tin]], a low-value metal; ingredient of [[Bronze]]s||{{Raw Tile|£|#880|#ccc}} {{Raw Tile|*|#880|#000}}
+
| [[Cassiterite]]||uncommon ore||Smelt into [[Tin]], a low-value metal; ingredient of [[Bronze]]s; [[magma-safe]]||{{Raw Tile|£|6:7:0}} {{Raw Tile|*|6:0}}
 
|-
 
|-
| [[Chalk]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|░|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Chalk]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|░|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Chert]]||[[layer]] stone|| Low value stone||{{Raw Tile|&#61;|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Chert]]||[[layer]] stone|| Low-value [[magma-safe]] stone||{{Raw Tile|&#61;|6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Chromite]]||stone||Low value stone||{{Raw Tile|&#61;|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Chromite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|&#61;|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Cinnabar]]||stone||Low value stone||{{Raw Tile|£|#f00|#ccc}} {{Raw Tile|&#42;|#f00|#000}}
+
| [[Cinnabar]]||stone||Low-value stone||{{Raw Tile|£|4:7:1}} {{Raw Tile|*|4:1}}
 
|-
 
|-
| [[Claystone]]||layer stone||Low value stone||{{Raw Tile|,|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Claystone]]||layer stone||Low-value stone||{{Raw Tile|,|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Cobaltite]]||stone||Low value stone||{{Raw Tile|£|#00f|#ccc}} {{Raw Tile|&#42;|#00f|#000}}
+
| [[Cobaltite]]||stone||Low-value stone||{{Raw Tile|£|1:7:1}} {{Raw Tile|*|1:1}}
 
|-
 
|-
| [[Conglomerate]]||[[layer]] stone||Low value stone||{{Raw Tile|∞|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Conglomerate]]||[[layer]] stone||Low-value stone||{{Raw Tile|∞|6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Native Copper|Copper, native]]||common<br />low-value ore||Smelt into [[Copper]], a low-value metal||{{Raw Tile|£|#880|#ccc}} {{Raw Tile|*|#880|#000}}
+
| [[Native copper|Copper, native]]||low-value ore||Smelt into useful [[Copper]]; ingredient of [[Bronze]]s||{{Raw Tile|£|6:7:0}} {{Raw Tile|*|6:0}}
 
|-
 
|-
| [[Cryolite]]||stone||Low value stone||{{Raw Tile|-|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Cryolite]]||stone||Low-value stone||{{Raw Tile|-|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Diorite]]||[[layer]] stone||Low value stone||{{Raw Tile||#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Dacite]]||[[layer]] stone||Low-value stone||{{Raw Tile|.|0:7:1}} {{Raw Tile||7:0}}
 
|-
 
|-
| [[Dolomite]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|`|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Diorite]]||[[layer]] stone||Low-value stone||{{Raw Tile||0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Felsite]]||[[layer]] stone||Low value stone||{{Raw Tile|.|#888|#ccc}} {{Raw Tile|●|#ccc|#000}}
+
| [[Dolomite]]||[[layer]] stone||[[Flux]], mid-value [[magma-safe]] stone||{{Raw Tile|`|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Flint]]||[[layer]] stone||Low value stone||{{Raw Tile||#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Gabbro]]||[[layer]] stone||Low-value [[magma-safe]] stone; only source of some [[ore]]s & [[gem]]s||{{Raw Tile||0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Gabbro]]||[[layer]] stone||Low value stone; only source of some [[ore]]s & [[gem]]s||{{Raw Tile||#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Galena]]||ore||Smelt into [[Lead]], a low-value metal, with a 50% chance<sup>2</sup> for [[Silver]]; [[magma-safe]]||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}
 
|-
 
|-
| [[Galena]]||ore||Smelt into [[Lead]], a low-value metal, w/ a 50% chance<sup>3</sup> for [[Silver]]||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
+
| [[Garnierite]]||uncommon ore||Smelt into [[Nickel]], a low-value [[magma-safe]] metal ||{{Raw Tile|£|2:7:1}} {{Raw Tile|*|2:1}}
 
|-
 
|-
| [[Garnierite]]||uncommon ore||Smelt into [[Nickel]], a low-value [[magma-safe]] metal ||{{Raw Tile|£|#0f0|#ccc}} {{Raw Tile|*|#0f0|#000}}
+
| [[Gneiss]]||[[layer]] stone||Low-value stone||{{Raw Tile|&#61;|7:7:1}} {{Raw Tile||7:0}}
 
|-
 
|-
| [[Gneiss]]||[[layer]] stone||Low value stone||{{Raw Tile|&#61;|#fff|#ccc}} {{Raw Tile|●|#ccc|#000}}
+
| [[Native gold|Gold, native]]||ore||Smelt into [[Gold]], a high-value [[metal]]||{{Raw Tile|£|6:7:1}} {{Raw Tile|*|6:1}}
 
|-
 
|-
| [[Gold nuggets]]||ore||Smelt into [[Gold]], a high-value [[metal]]||{{Raw Tile|£|#ff0|#ccc}} {{Raw Tile|*|#ff0|#000}}
+
| [[Granite]]||[[layer]] stone||Low-value stone; only source of some ores; relatively rich in content||{{Raw Tile||7:0}} {{Raw Tile||7:0}}
 
|-
 
|-
| [[Granite]]||[[layer]] stone||Low value stone; only source of some ores; relatively rich in content||{{Raw Tile||#ccc|#000}} {{Raw Tile|●|#ccc|#000}}
+
| [[Graphite]]||stone||Flammable||{{Raw Tile|o|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Graphite]]||stone||Flammable||{{Raw Tile|o|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Gypsum]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|#|6:7:1}} {{Raw Tile||6:1}}
 
|-
 
|-
| [[Gypsum]]||stone||Low value stone||{{Raw Tile|#|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
+
| [[Hematite]]||ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]; [[magma-safe]]||{{Raw Tile|£|4:7:0}} {{Raw Tile|*|4:0}}
 
|-
 
|-
| [[Hematite]]||ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|£|#800|#ccc}} {{Raw Tile|*|#800|#000}}
+
| [[Horn silver]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}
 
|-
 
|-
| [[Horn silver]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
+
| [[Hornblende]]||stone||Low-value stone||{{Raw Tile|"|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Hornblende]]||stone||Low value stone||{{Raw Tile|"|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Ilmenite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|.|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Ilmenite]]||stone||Low value stone||{{Raw Tile|.|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Ice]]<sup>3</sup>||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile||3:3:1}} {{Raw Tile||3:1}}
 
|-
 
|-
| [[Ice]]<sup>4</sup>||stone/water<sup>4</sup>||Frozen Water||{{Raw Tile|.|#0ff|#0ff}} {{Raw Tile|●|#0ff|#000}}
+
| [[Jet]]||stone||Low-value stone||{{Raw Tile||0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Jet]]||stone||Low value stone||{{Raw Tile|░|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Kaolinite]]||stone||Low-value [[magma-safe]] stone; used for making [[porcelain]]||{{Raw Tile|&#61;|4:7:0}} {{Raw Tile||4:0}}
 
|-
 
|-
| [[Kaolinite]]||stone||Low value stone||{{Raw Tile|&#61;|#800|#ccc}} {{Raw Tile|●|#800|#000}}
+
| [[Kimberlite]]||stone|| Low-value stone; only source of [[diamond]]s||{{Raw Tile|%|1:7:0}} {{Raw Tile||1:0}}
 
|-
 
|-
| [[Kimberlite]]||stone|| Low value stone; only source of [[Diamond]]s||{{Raw Tile|%|#008|#ccc}} {{Raw Tile|●|#008|#000}}
+
| [[Lignite]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|*|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Lignite]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|*|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Limestone]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile||7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Limestone]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile||#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Limonite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|£|6:7:1}} {{Raw Tile|*|6:1}}
 
|-
 
|-
| [[Limonite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|£|#ff0|#ccc}} {{Raw Tile|*|#ff0|#000}}
+
| [[Magnetite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]; [[magma-safe]]||{{Raw Tile|~|0:7:1}} {{Raw Tile|*|0:1}}
 
|-
 
|-
| [[Magnetite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|~|#888|#ccc}} {{Raw Tile|*|#888|#000}}
+
| [[Malachite]]||low-value ore||Smelt into useful [[Copper]]; ingredient of [[Bronze]]s||{{Raw Tile|£|2:7:0}} {{Raw Tile|*|2:0}}
 
|-
 
|-
| [[Malachite]]||low-value ore||Smelt into [[Copper]], a low-value metal||{{Raw Tile|£|#080|#ccc}} {{Raw Tile|*|#080|#000}}
+
| [[Marble]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile||7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Marble]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile||#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Marcasite]]||stone||Low-value stone||{{Raw Tile|%|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Marcasite]]||stone||Low value stone||{{Raw Tile|%|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Mica]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|v|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Mica]]||stone||Low value stone||{{Raw Tile|v|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Microcline]]||stone||Low-value stone||{{Raw Tile|%|3:7:1}} {{Raw Tile||3:1}}
 
|-
 
|-
| [[Microcline]]||stone||Low value stone||{{Raw Tile|%|#0ff|#ccc}} {{Raw Tile|●|#0ff|#000}}
+
| [[Mudstone]]||[[layer]] stone||Low-value stone||{{Raw Tile||6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Mudstone]]||[[layer]] stone||Low value stone||{{Raw Tile|≈|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Obsidian]]||[[layer]] stone||High-value [[magma-safe]] stone; used to create stone [[short sword]]s; <br />signifies nearby [[magma]] if not a layer||{{Raw Tile||0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Obsidian]]||[[layer]] stone||Highest value stone; used to create stone [[short sword]]s; <br />signifies nearby [[magma]] if not a layer||{{Raw Tile||#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Olivine]]||stone||Low-value [[magma-safe]] stone; may contain [[Platinum]]||{{Raw Tile|%|2:7:0}} {{Raw Tile||2:0}}
 
|-
 
|-
| [[Olivine]]||stone||Low value stone; may contain [[Platinum]]||{{Raw Tile|%|#080|#ccc}} {{Raw Tile|●|#080|#000}}
+
| [[Orpiment]]||stone||Low-value stone||{{Raw Tile|-|6:7:1}} {{Raw Tile||6:1}}
 
|-
 
|-
| [[Orpiment]]||stone||Low value stone||{{Raw Tile|-|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
+
| [[Orthoclase]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|%|6:7:1}} {{Raw Tile||6:1}}
 
|-
 
|-
| [[Orthoclase]]||stone||Low value stone||{{Raw Tile|%|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
+
| [[Periclase]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|,|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Periclase]]||stone||Low value stone||{{Raw Tile|,|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Petrified wood]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|%|4:7:1}} {{Raw Tile||4:1}}
 
|-
 
|-
| [[Petrified wood]]||stone||Low value stone||{{Raw Tile|%|#f00|#ccc}} {{Raw Tile|●|#f00|#000}}
+
| [[Phyllite]]||[[layer]] stone||Low-value stone||{{Raw Tile|-|0:7:1}} {{Raw Tile||7:0}}
 
|-
 
|-
| [[Phyllite]]||[[layer]] stone||Low value stone||{{Raw Tile|-|#888|#ccc}} {{Raw Tile|●|#ccc|#000}}
+
| [[Pitchblende]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|*|5:7:0}} {{Raw Tile||5:0}}
 
|-
 
|-
| [[Pitchblende]]||stone||Low value stone||{{Raw Tile|*|#808|#ccc}} {{Raw Tile|●|#808|#000}}
+
| [[Native platinum|Platinum, native]]||high-value ore||Smelt into [[Platinum]], a highest-value decorative [[metal]]||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}
 
|-
 
|-
| [[Platinum nuggets]]||highest-value ore||Smelt into [[Platinum]], a highest-value [[metal]]||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
+
| [[Puddingstone]]||stone|| Low-value stone||{{Raw Tile|Θ|6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Puddingstone]]||stone|| Low value stone||{{Raw Tile|Θ|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Pyrolusite]]||stone||Low-value stone||{{Raw Tile|%|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Pyrolusite]]||stone||Low value stone||{{Raw Tile|%|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Quartzite]]||[[layer]] stone||Low-value [[magma-safe]] stone||{{Raw Tile|-|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Quartzite]]||[[layer]] stone||Low value stone||{{Raw Tile|-|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Realgar]]||stone||Low-value stone||{{Raw Tile|%|4:7:1}} {{Raw Tile||4:1}}
 
|-
 
|-
| [[Realgar]]||stone||Low value stone||{{Raw Tile|%|#f00|#ccc}} {{Raw Tile|●|#f00|#000}}
+
| [[Rhyolite]]||[[layer]] stone||Low-value stone||{{Raw Tile|,|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Rhyolite]]||[[layer]] stone||Low value stone||{{Raw Tile|,|#888|#ccc}} {{Raw Tile||#888|#000}}
+
| [[Rock salt]]||[[layer]] stone||Low-value stone||{{Raw Tile|#|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Rock salt]]||[[layer]] stone||Low value stone||{{Raw Tile|#|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Rutile]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|`|5:7:0}} {{Raw Tile||5:0}}
 
|-
 
|-
| [[Rutile]]||stone||Low value stone||{{Raw Tile|`|#808|#ccc}} {{Raw Tile|●|#808|#000}}
+
| [[Saltpeter]]||stone||Low-value stone||{{Raw Tile|x|6:7:1}} {{Raw Tile||6:1}}
 
|-
 
|-
| [[Saltpeter]]||stone||Low value stone||{{Raw Tile|x|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
+
| [[Sandstone]]||[[layer]] stone||Low-value [[magma-safe]] stone||{{Raw Tile|#|6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Sandstone]]||[[layer]] stone||Low value stone||{{Raw Tile|#|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Satinspar]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|-|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Satinspar]]||stone||Low value stone||{{Raw Tile|-|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Schist]]||[[layer]] stone||Low-value stone||{{Raw Tile|`|6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Schist]]||[[layer]] stone||Low value stone||{{Raw Tile|`|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Selenite]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|;|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Selenite]]||stone||Low value stone||{{Raw Tile|;|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Serpentine]]||stone||Low-value stone||{{Raw Tile||2:7:0}} {{Raw Tile||2:0}}
 
|-
 
|-
| [[Serpentine]]||stone||Low value stone||{{Raw Tile|≈|#080|#ccc}} {{Raw Tile|●|#080|#000}}
+
| [[Shale]]||[[layer]] stone||Low-value stone||{{Raw Tile|.|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Shale]]||[[layer]] stone||Low value stone||{{Raw Tile|.|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Siltstone]]||[[layer]] stone||Low-value stone||{{Raw Tile|%|6:7:0}} {{Raw Tile||6:0}}
 
|-
 
|-
| [[Siltstone]]||[[layer]] stone||Low value stone||{{Raw Tile|%|#880|#ccc}} {{Raw Tile|●|#880|#000}}
+
| [[Native silver|Silver, native]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}
 
|-
 
|-
| [[Silver nuggets]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}
+
| [[Slade]]||special stone||Not workable by dwarves||{{Raw Tile||0:1}} {{Raw Tile|*|0:1}}
 
|-
 
|-
| [[Slate]]||[[layer]] stone||Low value stone||{{Raw Tile|%|#888|#ccc}} {{Raw Tile|●|#888|#000}}
+
| [[Slate]]||[[layer]] stone||Low-value stone||{{Raw Tile|%|0:7:1}} {{Raw Tile||0:1}}
 
|-
 
|-
| [[Sphalerite]]||uncommon ore||Smelt into [[Zinc]], a low-value metal; ingredient for [[Brass]]||{{Raw Tile|£|#888|#ccc}} {{Raw Tile|*|#888|#000}}
+
| [[Sphalerite]]||uncommon ore||Smelt into [[Zinc]], a low-value metal; ingredient for [[Brass]]||{{Raw Tile|£|0:7:1}} {{Raw Tile|*|0:1}}
 
|-
 
|-
| [[Stibnite]]||stone||Low value stone||{{Raw Tile|%|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Stibnite]]||stone||Low-value stone||{{Raw Tile|%|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Sylvite]]||stone||Low value stone||{{Raw Tile|&#61;|#ff0|#ccc}} {{Raw Tile|●|#ff0|#000}}
+
| [[Sylvite]]||stone||Low-value stone||{{Raw Tile|&#61;|6:7:1}} {{Raw Tile||6:1}}
 
|-
 
|-
| [[Talc]]||stone||Low value stone||{{Raw Tile|&#124;|#fff|#ccc}} {{Raw Tile|●|#fff|#000}}
+
| [[Talc]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|&#124;|7:7:1}} {{Raw Tile||7:1}}
 
|-
 
|-
| [[Tetrahedrite]]||low-value ore||Smelt into [[Copper]], a low-value metal,<br /> w/ a 20% additional chance<sup>3</sup> of [[Silver]]; smelt into [[Billon]]||{{Raw Tile|£|#888|#ccc}} {{Raw Tile|*|#888|#000}}
+
| [[Tetrahedrite]]||low-value ore||Smelt into useful [[Copper]]; ingredient of [[Bronze]]s;<br /> has a 20% additional chance<sup>2</sup> of [[Silver]]; smelt into [[Billon]]||{{Raw Tile|£|0:7:1}} {{Raw Tile|*|0:1}}
 
|}
 
|}
 
:''(* Each stone is one of 16 [[color scheme|colors]] in the game.  Different un-mined stone of the same color have a different symbol to distinguish between them.  Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use {{k|k}} to loo{{k|k}} at items or the terrain for specific information.)''
 
:''(* Each stone is one of 16 [[color scheme|colors]] in the game.  Different un-mined stone of the same color have a different symbol to distinguish between them.  Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use {{k|k}} to loo{{k|k}} at items or the terrain for specific information.)''
  
 
'''Notes:'''
 
'''Notes:'''
# '''Adamantine''' is not exactly like other metals, although it works almost the same.  It has a value multiplier of x300 (yes, three ''hundred'').  It is also superior to steel for all combat purposes, and steel is clearly the best material otherwise available. See [[adamantine]] for a full discussion of this unusual and ultimate material.
+
# '''Adamantine''' is not exactly like other metals, although it works almost the same.  It has a value multiplier of x300 (yes, three ''hundred''). See [[adamantine]] for a full discussion of this unusual and wondrous material.
# '''Bauxite''': Magma will melt most stone, and while there are some magma-safe metals, [[mechanism]]s can only be made from stone (or unprocessed adamantine ore), not metal. Aside from raw adamantine, bauxite is the only stone that will not melt in magma (see [[magma-safe]]), and so is uniquely suited for that purpose.
+
# '''% chance''' for additional metals: when [[Galena]] and [[Tetrahedrite]] are smelted, they produce (respectively) one lead or one copper bar, 100% of the time. They occasionally produce a second, ''additional'' bar of the second metal, with the percent chance as listed above.
# '''% chance''' for additional metals - when Galena and Tetrahedrite are smelted, they produce (respectively) 1 lead or 1 copper bar, 100% of the time. They occasionally produce a second, ''additional'' bar of the second metal, with the % chance as listed above.
 
 
# '''Ice''' has some ''very'' unusual properties in Dwarf Fortress, and can be disastrous if misused.  See article on [[ice]] for a more complete discussion.
 
# '''Ice''' has some ''very'' unusual properties in Dwarf Fortress, and can be disastrous if misused.  See article on [[ice]] for a more complete discussion.
  
===The Value of rocks & metals===
+
===The Value of Rocks & Metals===
You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison.  "[[Value]]s" are all relative to each other, on a common scale.  The "material value" number multiplies any final product that is created with that material by that number.  An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw [[gold nuggets]] (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). ''(Note - "[[quality]]" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article).''  Bottom line - when in doubt, go for the more valuable stuff.  
+
You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison.  "[[Value]]s" are all relative to each other, on a common scale.  The "material value" number multiplies any final product that is created with that material by that number.  An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw [[native gold|gold nuggets]] (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). ''(Note - "[[quality]]" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article).''  Bottom line - when in doubt, go for the more valuable stuff.  
 
 
Common '''stones''' ''(the vast majority)'' have a value multiplier of x1, mid-value ''(all [[flux]] stones)'' are x2, and high-value ''([[obsidian]] only)'' is x3.  This affects things like stone tables and doors, statues or stonecrafts - anything made from stone.  Metal [[ore]]s have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.
 
 
 
For '''metals''', low-value ''(like copper or nickel)'' is x2.  Mid-value ''(silver or iron)'' is around x10, high-value ''(gold, steel)'' is x30, and highest-value ''(platinum, aluminum)'' is x40.  Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always.  [[Alloy]]s like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. ''(Alloy values are not listed in this article.)''  Metal can be crafted into weapons, armour or tools, decorations, furniture or even buildings.
 
 
 
''(To be complete and for comparison, all [[wood]] has a value of x1, equal to common stone.)''
 
  
==How to find a rock==
+
Common '''stones''' ''(the vast majority)'' have a value multiplier of x1, mid-value ''(all [[flux]] stones like marble)'' are x2, and high-value ''([[obsidian]] only)'' is x3.  This affects things like stone tables and doors, statues or stonecrafts - anything made from stone.  Metal [[ore]]s have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.
Basically, you look under other rocks. The trick is to have a good guess ''which'' other rocks to look under to find the one type that you're looking for.
 
  
In the main article for every rock (many generic/low-value ones share another table on the [[stone]] page), there is information about where these stones can be foundUsually that's in a type of [[layer]], or sometimes within another specific or general type of [[stone]].  Sometimes the rock is a [[layer]] stone.  If it's found in [[sedimentary]], [[igneous intrusive]], [[igneous extrusive]], [[metamorphic]] or [[soil]], those are broad classifications that cover many different types of layer stone.  A layer stone means it creates the dominant layer of that entire area, as defined by the "area block" (see next). By figuring out where the type of rock/ore you are looking for is found, you can dig in areas that have a better chance of having it.
+
For '''metals''', low-value ''(like copper or nickel)'' is x2Mid-value ''(silver or iron)'' is around x10, high-value ''(gold, steel)'' is x30, and highest-value ''(platinum, aluminum)'' is x40.
  
:;''Example:
+
Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always.  [[Alloy]]s like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. ''(Alloy values are not listed in this article.)''
::''Let's say you hope to find some [[cinnabar]], because you want to make some [[lever]]s and use its bright red color.  So we look up [[cinnabar]], and find that that stone is listed on the "generic" stone pageIn that chart we see that cinnabar is found as [[vein]]s in "All [[igneous extrusive]] (layers), [[shale]], (and) [[quartzite]]". If you have some stones that are igneous extrusive layer (you'd have to look that up, too), or some shale or quartzite, then you know where to start your [[exploratory mining]].  If not, then you'll have to look for another red stone, and hope you get lucky with that.''
 
  
===Area Blocks===
+
Any metal can be crafted into decorations, furniture, or buildings. Only copper, bronzes, iron, steel, and adamantine can make weapons, armor, and picks, with silver also able to be forged into melee weapons.
Okay, this is the "advanced basic" part of the lesson - then we're done.  
 
  
When you first start a new game, and you're looking at the embark map, there is the World map on the right, the Region map in the middle, and the Local map on the left. The icons on the local map relate 1:1 to what are called "area blocks" on the game map, the map where your dwarves will move around.  Each area block is 48x48 tiles square.  The game is smart enough to make the borders a little fuzzy, but each area block defines the plant and animal life, the temperature and rainfall, and the layers of stones that can be found in that 48x48 area.  These are clumped together in like types - using the F1, F2, F3 & etc. keys you can view them all.
+
''(For comparison, all [[wood]] has a value of x1, equal to common stone.)''
  
If you pay attention to the pre-embark map (and make notes?), you can see what layers lie below each area block, in order as they go deeper.  This will help you find stone/ore you might be looking for.  You can also see where any [[underground pool]] or [[underground river]] or [[magma]] might be hiding - but that's another article.
+
<!-- rock finding information not copied from the 40d page, as I am not certain of its accuracy -->
  
 
See also:
 
See also:
 
:* [[Exploratory mining]]
 
:* [[Exploratory mining]]
  
[[Category:Guides]][[Category:Stone|*]]
+
{{Category|Guides}}{{Category|Stone|*}}

Latest revision as of 17:32, 8 December 2011

This article is about an older version of DF.


Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include gems.

The Uses column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" materials are still very useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.

For more detailed and expanded information, see the Stone, Ore, Metals & Alloys, Veins & Clusters, and Smelting pages, or the article on any particular stone, metal or ore.

During the game, you can press z and then navigate to "stone". The list there covers all types of rocks and ores, and tells you what rocks can be smelted into.

Table of Rocks[edit]

(Some materials are worth an additional comment; these are numbered, with footnotes below the table.)

Name Type Uses Appearance*
Adamantine, raw special ore1 Becomes Adamantine1, by far the most valuable substance £ *
Alabaster stone Low-value stone; used for making plaster ^
Aluminum, native high-value ore Smelt into Aluminum, a high-value decorative metal ^ *
Alunite stone Low-value magma-safe stone `
Andesite layer stone Low-value stone
Anhydrite stone Low-value magma-safe stone v
Basalt layer stone Low-value magma-safe stone #
Bauxite stone Low-value magma-safe stone; only source of some high-value gems +
Bismuthinite rare ore Ingredient of bismuth bronze % *
Bituminous coal stone Smelt into Fuel, flammable
Borax stone Low-value stone `
Brimstone stone Low-value stone %
Calcite stone Flux, mid-value magma-safe stone "
Cassiterite uncommon ore Smelt into Tin, a low-value metal; ingredient of Bronzes; magma-safe £ *
Chalk layer stone Flux, mid-value stone
Chert layer stone Low-value magma-safe stone =
Chromite stone Low-value magma-safe stone =
Cinnabar stone Low-value stone £ *
Claystone layer stone Low-value stone ,
Cobaltite stone Low-value stone £ *
Conglomerate layer stone Low-value stone
Copper, native low-value ore Smelt into useful Copper; ingredient of Bronzes £ *
Cryolite stone Low-value stone -
Dacite layer stone Low-value stone .
Diorite layer stone Low-value stone
Dolomite layer stone Flux, mid-value magma-safe stone `
Gabbro layer stone Low-value magma-safe stone; only source of some ores & gems
Galena ore Smelt into Lead, a low-value metal, with a 50% chance2 for Silver; magma-safe £ *
Garnierite uncommon ore Smelt into Nickel, a low-value magma-safe metal £ *
Gneiss layer stone Low-value stone =
Gold, native ore Smelt into Gold, a high-value metal £ *
Granite layer stone Low-value stone; only source of some ores; relatively rich in content
Graphite stone Flammable o
Gypsum stone Low-value stone; used for making plaster #
Hematite ore Smelt into Iron, a mid-value metal; ingredient for Steel; magma-safe £ *
Horn silver ore Smelt into Silver, a mid-value metal £ *
Hornblende stone Low-value stone "
Ilmenite stone Low-value magma-safe stone .
Ice3 stone/water3 Frozen Water
Jet stone Low-value stone
Kaolinite stone Low-value magma-safe stone; used for making porcelain =
Kimberlite stone Low-value stone; only source of diamonds %
Lignite stone Smelt into Fuel, flammable *
Limestone layer stone Flux, mid-value stone
Limonite high-value ore Smelt into Iron, a mid-value metal; ingredient for Steel £ *
Magnetite high-value ore Smelt into Iron, a mid-value metal; ingredient for Steel; magma-safe ~ *
Malachite low-value ore Smelt into useful Copper; ingredient of Bronzes £ *
Marble layer stone Flux, mid-value stone
Marcasite stone Low-value stone %
Mica stone Low-value magma-safe stone v
Microcline stone Low-value stone %
Mudstone layer stone Low-value stone
Obsidian layer stone High-value magma-safe stone; used to create stone short swords;
signifies nearby magma if not a layer
Olivine stone Low-value magma-safe stone; may contain Platinum %
Orpiment stone Low-value stone -
Orthoclase stone Low-value magma-safe stone %
Periclase stone Low-value magma-safe stone ,
Petrified wood stone Low-value magma-safe stone %
Phyllite layer stone Low-value stone -
Pitchblende stone Low-value magma-safe stone *
Platinum, native high-value ore Smelt into Platinum, a highest-value decorative metal £ *
Puddingstone stone Low-value stone Θ
Pyrolusite stone Low-value stone %
Quartzite layer stone Low-value magma-safe stone -
Realgar stone Low-value stone %
Rhyolite layer stone Low-value stone ,
Rock salt layer stone Low-value stone #
Rutile stone Low-value magma-safe stone `
Saltpeter stone Low-value stone x
Sandstone layer stone Low-value magma-safe stone #
Satinspar stone Low-value stone; used for making plaster -
Schist layer stone Low-value stone `
Selenite stone Low-value stone; used for making plaster ;
Serpentine stone Low-value stone
Shale layer stone Low-value stone .
Siltstone layer stone Low-value stone %
Silver, native ore Smelt into Silver, a mid-value metal £ *
Slade special stone Not workable by dwarves *
Slate layer stone Low-value stone %
Sphalerite uncommon ore Smelt into Zinc, a low-value metal; ingredient for Brass £ *
Stibnite stone Low-value stone %
Sylvite stone Low-value stone =
Talc stone Low-value magma-safe stone |
Tetrahedrite low-value ore Smelt into useful Copper; ingredient of Bronzes;
has a 20% additional chance2 of Silver; smelt into Billon
£ *
(* Each stone is one of 16 colors in the game. Different un-mined stone of the same color have a different symbol to distinguish between them. Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use k to look at items or the terrain for specific information.)

Notes:

  1. Adamantine is not exactly like other metals, although it works almost the same. It has a value multiplier of x300 (yes, three hundred). See adamantine for a full discussion of this unusual and wondrous material.
  2. % chance for additional metals: when Galena and Tetrahedrite are smelted, they produce (respectively) one lead or one copper bar, 100% of the time. They occasionally produce a second, additional bar of the second metal, with the percent chance as listed above.
  3. Ice has some very unusual properties in Dwarf Fortress, and can be disastrous if misused. See article on ice for a more complete discussion.

The Value of Rocks & Metals[edit]

You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison. "Values" are all relative to each other, on a common scale. The "material value" number multiplies any final product that is created with that material by that number. An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw gold nuggets (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). (Note - "quality" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article). Bottom line - when in doubt, go for the more valuable stuff.

Common stones (the vast majority) have a value multiplier of x1, mid-value (all flux stones like marble) are x2, and high-value (obsidian only) is x3. This affects things like stone tables and doors, statues or stonecrafts - anything made from stone. Metal ores have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.

For metals, low-value (like copper or nickel) is x2. Mid-value (silver or iron) is around x10, high-value (gold, steel) is x30, and highest-value (platinum, aluminum) is x40.

Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always. Alloys like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. (Alloy values are not listed in this article.)

Any metal can be crafted into decorations, furniture, or buildings. Only copper, bronzes, iron, steel, and adamantine can make weapons, armor, and picks, with silver also able to be forged into melee weapons.

(For comparison, all wood has a value of x1, equal to common stone.)


See also: