- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Gold"
(Additional paragraph about the viability of gold artifact weapons, given extrapolations of the raw data for gold in comparison to silver and copper. Possible additions for gold artifact armor?) |
(clarified artifact armor/weapon performance) |
||
Line 38: | Line 38: | ||
Note that a dwarf who has a preference for gold metal will not be particularly impressed by items crafted from native gold nuggets, and vice-versa. | Note that a dwarf who has a preference for gold metal will not be particularly impressed by items crafted from native gold nuggets, and vice-versa. | ||
− | + | Gold cannot be used to make weapons or armor directly, but can be used for [[artifact]]s. Gold armor will protect poorly; maybe half as well as [[bronze]] (due to lower impact fracture/yield ratio). For weapons, edged attacks will perform even worse than [[silver]] (due to lower shear fracture), while blunt attacks will have less than 1% more momentum than silver (despite having almost twice the [[density]]), and the extra weight will exhaust the wielder faster. | |
− | Gold cannot be used to make weapons or armor directly, but | ||
<gallery widths=253px> | <gallery widths=253px> |
Revision as of 21:57, 30 December 2023
This article was migrated from DF2014:Gold and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
| ||||||||||||||||||||||||||||||||||||
Uses | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||
Graphic | ||||||||||||||||||||||||||||||||||||
No graphic. | ||||||||||||||||||||||||||||||||||||
Ore | ||||||||||||||||||||||||||||||||||||
Properties | ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Gold is a high-value, relatively common metal. It is the third highest value metal, tied with steel. The only ore of gold is native gold, which yields gold nuggets when mined. Each gold nugget can be turned into four gold bars at a smelter or magma smelter by a dwarf with the furnace operating labor enabled. Gold used to be one of the three metals (with copper and silver) used to mint coins for the dwarven economy and has the highest value of the three. Gold is fire-safe but not magma safe.
Gold may be combined with other metals at a smelter or magma smelter to form several alloys:
None of the gold alloys have a greater material value than gold itself, but may prove useful if gold is particularly scarce on a map. Further, if gold nuggets (material value 30) are smelted directly with a low-value silver ore such as galena (material value 5) or tetrahedrite (material value 3), it will produce eight bars of electrum (material value 20) for a net gain in total value.
Refining gold nuggets produces 4 bars, which can result in significantly increased value compared to the original nuggets; however in some cases it may be advantageous to make furniture directly from gold ore, since it requires no fuel and uses a labor that is easily trained. Native gold furniture may also be useful to satisfy a noble's mandate or demand. To use native gold for furniture and the like, you should place a stone stockpile allowing only native gold near your Mason's workshop (native gold furniture, blocks, etc.), Craftsdwarf's workshop (native gold crafts), or Mechanic's workshop (native gold mechanisms) and enable "gold nuggets" (not "gold") using the z : Stone menu. To avoid wasting gold nuggets, assign your stockpile to 'give' only to one specific workshop, and disable non-economic use upon completion.
Note that a dwarf who has a preference for gold metal will not be particularly impressed by items crafted from native gold nuggets, and vice-versa.
Gold cannot be used to make weapons or armor directly, but can be used for artifacts. Gold armor will protect poorly; maybe half as well as bronze (due to lower impact fracture/yield ratio). For weapons, edged attacks will perform even worse than silver (due to lower shear fracture), while blunt attacks will have less than 1% more momentum than silver (despite having almost twice the density), and the extra weight will exhaust the wielder faster.
"Gold" in other Languages
|
[INORGANIC:GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME:SOLID:gold]
[STATE_NAME:SOLID_POWDER:gold dust]
[STATE_ADJ:ALL_SOLID:gold]
[STATE_NAME_ADJ:LIQUID:molten gold]
[STATE_NAME_ADJ:GAS:boiling gold]
[DISPLAY_COLOR:6:6:1]
[BUILD_COLOR:6:6:1]
[MATERIAL_VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:GOLD] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |