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Difference between revisions of "Descriptor color token"

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Tokens used to define the [[Color#Color_tokens|descriptive colors]] used in the game, by dyes, materials and tissues. Not to be confused with the game's [[color scheme]] that defines what colors are graphically shown in-game.
 
Tokens used to define the [[Color#Color_tokens|descriptive colors]] used in the game, by dyes, materials and tissues. Not to be confused with the game's [[color scheme]] that defines what colors are graphically shown in-game.
  
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| tag
 
| tag
 
| {{tc|red|Required}}
 
| {{tc|red|Required}}
| Effect unknown.
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| Associates the color with any number of [[Language token|words]]. Historical figures can be named after the color of their [[Creature token#TL_COLOR_MODIFIER|TL_COLOR_MODIFIER]]. Seems to be more notable if that description can only be a single color.
  
 
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{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 
 
[[ru:Descriptor color token]]
 
[[ru:Descriptor color token]]

Latest revision as of 16:12, 2 April 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


Tokens used to define the descriptive colors used in the game, by dyes, materials and tissues. Not to be confused with the game's color scheme that defines what colors are graphically shown in-game.

Tokens[edit]

Token Arguments Usage Description
NAME string Required What this color will be called in-game.
WORD tag Required Associates the color with any number of words. Historical figures can be named after the color of their TL_COLOR_MODIFIER. Seems to be more notable if that description can only be a single color.
RGB red:green:blue Required Decides the exact color value of the color using the additive RGB system. This color is not shown in-game, but when a randomly generated beast uses this color, their tile color is defined by an approximation of this[Verify]. Each value can range from 0-255.