v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Item definition token"
Jump to navigation
Jump to search
(ordered item types) |
|||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality|Fine | + | {{Quality|Fine}} |
{{av}} | {{av}} | ||
+ | {{Modding}} | ||
'''Item definition tokens''' are used in item definitions in the raws. | '''Item definition tokens''' are used in item definitions in the raws. | ||
Line 19: | Line 20: | ||
* ITEM_WEAPON - [[weapon token]] | * ITEM_WEAPON - [[weapon token]] | ||
− | ==Toy | + | ==Toy tokens== |
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
Line 38: | Line 39: | ||
|} | |} | ||
− | ==Siege | + | ==Siege ammo tokens== |
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
Line 57: | Line 58: | ||
|} | |} | ||
− | ==Food | + | ==Food tokens== |
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
Line 75: | Line 76: | ||
|} | |} | ||
+ | |||
+ | For example, see [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt item_food.txt] | ||
+ | |||
+ | == See Also == | ||
+ | * [[Item token]] | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
− | |||
[[ru:Item definition token]] | [[ru:Item definition token]] |
Latest revision as of 16:13, 2 April 2024
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_AMMO - ammo token
- ITEM_ARMOR - armor-type armor token
- ITEM_FOOD - see below
- ITEM_GLOVES - gloves-type armor token
- ITEM_HELM - helm-type armor token
- ITEM_INSTRUMENT - instrument token
- ITEM_PANTS - pants-type armor token
- ITEM_SHIELD - shield-type armor token
- ITEM_SHOES - shoes-type armor token
- ITEM_SIEGEAMMO - see below
- ITEM_TOOL - tool token
- ITEM_TOY - see below
- ITEM_TRAPCOMP - trap component token
- ITEM_WEAPON - weapon token
Toy tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. |
Siege ammo tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
LEVEL | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |
For example, see item_food.txt