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Difference between revisions of "Color scheme"

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(Added Avenskol themed colour schemes.)
 
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{{Migrated_article}}
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{{Quality|Exceptional}}
{{quality|unrated}}{{av}}
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{{av}}
  
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''
+
''(For a discussion of how DF displays different items, and decides which colors get altered and when, see [[color]].)''
  
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye blasting blue" or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue".   
+
''Dwarf Fortress'' uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye-blasting blue" or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye-blasting blue".   
  
 
A color scheme is broken down into 16 color labels:
 
A color scheme is broken down into 16 color labels:
Line 17: Line 17:
 
:LGRAY, WHITE
 
:LGRAY, WHITE
  
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.
+
The color scheme data is located in the [[colors.txt]] file, found in the ''Dwarf Fortress/data/init'' folder.
 +
 
 +
[https://manmademagic.github.io/DFColorGen/ DFColorgen] is a web tool to create and visualize color schemes.
  
 
==What colors show up where==
 
==What colors show up where==
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{{Skill Box|LCYAN|0:0|3:1|
 
{{Skill Box|LCYAN|0:0|3:1|
''current job listing*''
+
''current job listing''
 
}}
 
}}
  
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}}
 
}}
 
|}
 
|}
 
::''(* "On Break" is displayed in CYAN.)''
 
  
 
Some other color uses:
 
Some other color uses:
:* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)
+
* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)
:* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)
+
* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)
:* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below).
+
* [[Brook]]s are LCYAN on their surface (with water below).
:* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK).  
+
* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK).  
:** BLACK: The background color, which should not be used by anything.
+
** BLACK: The background color, which should not be used by anything.
:** DGRAY: A wide variety of stones are DGRAY, one example being [[Gabbro]].
+
** DGRAY: A wide variety of stones are DGRAY, one example being [[gabbro]].
:** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.
+
** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.
:** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.
+
** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.
:** GREEN: [[Olivine]] is GREEN, as are Malachite and [[Serpentine]].
+
** GREEN: [[Olivine]] is GREEN, as are malachite and [[serpentine]].
:** LGREEN: [[Garnierite]] is the only LGREEN stone.
+
** LGREEN: [[Garnierite]] is the only LGREEN stone.
:** CYAN: While there are no stones, [[Spore tree]]s are CYAN.
+
** CYAN: While there are no stones, [[spore tree]]s are CYAN.
:** LCYAN: [[Microcline]] is a LCYAN rock. [[Adamantine]] and its ore, [[Raw adamantine]], also display in LCYAN.
+
** LCYAN: [[Microcline]] is an LCYAN rock. [[Adamantine]] and its ore, [[raw adamantine]], also display in LCYAN.
:** RED: [[Bauxite]] and [[Kaolinite]] are RED, as is the [[Blood thorn]] tree.
+
** RED: [[Bauxite]] and [[kaolinite]] are RED, as is the [[blood thorn]] tree.
:** LRED: [[Realgar]], [[Petrified wood]], and [[Cinnabar]] are LRED. [[Goblin-cap]]s are also LRED
+
** LRED: [[Realgar]], [[petrified wood]], and [[cinnabar]] are LRED. [[Goblin-cap]]s are also LRED.
:** MAGENTA: [[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.
+
** MAGENTA: [[Rutile]] and [[pitchblende]] are MAGENTA, and [[glumprong]]s are MAGENTA trees.
:** LMAGENTA: No stones are LMAGENTA, but [[Tunnel tube]]s are.
+
** LMAGENTA: No stones are LMAGENTA, but [[tunnel tube]]s are.
:** BROWN: A lot of stones are BROWN; [[Chert]] is one example.
+
** BROWN: A lot of stones are BROWN; [[chert]] is one example.
:** YELLOW: [[Brimstone]], [[Gypsum]], [[Orthoclase]] and many other stones are YELLOW, as is the [[Fungiwood]] tree.
+
** YELLOW: [[Brimstone]], [[gypsum]], [[orthoclase]] and many other stones are YELLOW, as is the [[fungiwood]] tree.
:** LGRAY: Lots of stones are LGRAY, such as [[Granite]].
+
** LGRAY: Lots of stones are LGRAY, such as [[granite]].
:** WHITE: Many stones are WHITE, such as [[Limestone]], or [[Rock salt]]. The [[Tower-cap]] and [[Feather tree]] both produce WHITE wood.
+
** WHITE: Many stones are WHITE, such as [[limestone]], or [[rock salt]]. The [[tower-cap]] and [[feather tree]] both produce WHITE wood.
  
 
See [[color#By Color|color]] for a more complete list.
 
See [[color#By Color|color]] for a more complete list.
Line 128: Line 128:
 
= Default Scheme =
 
= Default Scheme =
  
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)
+
The default ''Dwarf Fortress'' color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)
  
 
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)
 
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)
Line 134: Line 134:
 
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again.
 
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again.
  
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.
+
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart ''Dwarf Fortress'', and you're set.
  
 
{{color scheme
 
{{color scheme
 
|black=#000000
 
|black=#000000
|dgray=#808080
+
|dgray=#a0a0a0
|blue=#000080
+
|blue=#207df1
|lblue=#0000ff
+
|lblue=#8c66ff
|green=#008000
+
|green=#a2dc34
|lgreen=#00ff00
+
|lgreen=#13fd65
|cyan=#008080
+
|cyan=#71bbb0
|lcyan=#00ffff
+
|lcyan=#12fecf
|red=#800000
+
|red=#ff113a
|lred=#ff0000
+
|lred=#ff7111
|magenta=#800080
+
|magenta=#a73cd5
|lmagenta=#ff00ff
+
|lmagenta=#e811ff
|brown=#808000
+
|brown=#d79b2d
|yellow=#ffff00
+
|yellow=#ffe111
 
|lgray=#c0c0c0
 
|lgray=#c0c0c0
 
|white=#ffffff
 
|white=#ffffff
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{{mod}}
 
{{mod}}
  
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found by going to (your DF v0.34 folder)->(data)->(init)-> open file "colors.txt". The changes will not take effect until after you close and restart Dwarf Fortress.
+
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your ''Dwarf Fortress'' installation. The changes will not take effect until after you close and restart ''Dwarf Fortress''.
  
 
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW".  Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow".
 
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW".  Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow".
  
When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give "purple" in this format.   
+
When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Magenta, Yellow, and Cyan are the 3 basic ingredients)'' - M+C does not give "blue" in this format.   
  
 
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are "too similar".
 
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are "too similar".
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''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''
 
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''
  
 +
 +
----
 +
 +
=== Pre-v50 Default Scheme ===
 +
The old default color scheme from earlier versions of Dwarf Fortress, for those who prefer it.
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#808080
 +
|blue=#000080
 +
|lblue=#0000ff
 +
|green=#008000
 +
|lgreen=#00ff00
 +
|cyan=#008080
 +
|lcyan=#00ffff
 +
|red=#800000
 +
|lred=#ff0000
 +
|magenta=#800080
 +
|lmagenta=#ff00ff
 +
|brown=#808000
 +
|yellow=#ffff00
 +
|lgray=#c0c0c0
 +
|white=#ffffff
 +
}}
  
 
----
 
----
Line 195: Line 219:
 
}}
 
}}
  
Lee's Colour Scheme v2 (same author):<br />
+
====Lee's Colour Scheme v2====
 
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.
 
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.
  
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|lgrayt=(Calliope gray!)
 
|lgrayt=(Calliope gray!)
 
|white=#FFFFFF
 
|white=#FFFFFF
 +
}}
 +
 +
----
 +
 +
=== nocpur's Color Scheme ===
 +
A soft, earth-toned color scheme. Used by nocpur in screenshots of the fortress [http://www.bay12forums.com/smf/index.php?topic=180198 Striketrampled].
 +
 +
{{color scheme
 +
|black=#15130F
 +
|dgray=#746E71
 +
|blue=#2B86A1
 +
|lblue=#3FA4B8
 +
|green=#5B8722
 +
|lgreen=#A5B91F
 +
|cyan=#1A996A
 +
|lcyan=#22D4A5
 +
|red=#A01838
 +
|lred=#C91E35
 +
|magenta=#872B72
 +
|lmagenta=#BE6EB9
 +
|brown=#965A1E
 +
|yellow=#DEA035
 +
|lgray=#B2AFAC
 +
|white=#FFFDFC
 
}}
 
}}
  
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|black=#1b1209
 
|black=#1b1209
 
|dgray=#3e352c
 
|dgray=#3e352c
|blue=#1d2e88
+
|blue=#1a41a5
 
|lblue=#006cff
 
|lblue=#006cff
 
|green=#6e7b15
 
|green=#6e7b15
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|blue=#005fff
 
|blue=#005fff
 
|lblue=#00b3ff
 
|lblue=#00b3ff
|green=#7ba000
+
|green=#57a000
|lgreen=#d6ef00
+
|lgreen=#c0d600
 
|cyan=#00875f
 
|cyan=#00875f
 
|lcyan=#00ffb4
 
|lcyan=#00ffb4
|red=#bb2800
+
|red=#ba5300
|lred=#ff4310
+
|lred=#ea8400
|magenta=#900036
+
|magenta=#a72400
|lmagenta=#ff005f
+
|lmagenta=#ff4310
|brown=#ff9905
+
|brown=#b08951
|yellow=#ffd03f
+
|yellow=#e4b31b
 
|lgray=#79644b
 
|lgray=#79644b
 
|white=#f1e3b8
 
|white=#f1e3b8
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|lgray=#334555
 
|lgray=#334555
 
|white=#e6f5f7
 
|white=#e6f5f7
}}
 
 
====Pastel====
 
{{color scheme
 
|black=#000000
 
|dgray=#363228
 
|blue=#2d5a7e
 
|lblue=#5099b4
 
|green=#4e6c21
 
|lgreen=#86b02b
 
|cyan=#2f8365
 
|lcyan=#5dc6b2
 
|red=#6e2719
 
|lred=#ac4015
 
|magenta=#b0287e
 
|lmagenta=#9f85f3
 
|brown=#54433c
 
|yellow=#ffcd35
 
|lgray=#625e55
 
|white=#fffdf2
 
 
}}
 
}}
  
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|lgray=#6b6f4b
 
|lgray=#6b6f4b
 
|white=#d7e894
 
|white=#d7e894
}}
 
 
====Vintage====
 
{{color scheme
 
|black=#0a2d2f
 
|dgray=#25595b
 
|blue=#305e63
 
|lblue=#3f7b82
 
|green=#4b8d5e
 
|lgreen=#a1d271
 
|cyan=#487d6a
 
|lcyan=#90b490
 
|red=#671d00
 
|lred=#c03d24
 
|magenta=#4e5b63
 
|lmagenta=#b78f7f
 
|brown=#767865
 
|yellow=#ccc472
 
|lgray=#99a481
 
|white=#f4f68e
 
 
}}
 
}}
  
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}}
 
}}
  
====Summer====
+
====Heat====
 
{{color scheme
 
{{color scheme
 
|black=#170a0a
 
|black=#170a0a
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|lgray=#4e5537
 
|lgray=#4e5537
 
|white=#fffce3
 
|white=#fffce3
 +
}}
 +
 +
====Fallen====
 +
{{color scheme
 +
|black=#201e15
 +
|dgray=#323723
 +
|blue=#234353
 +
|lblue=#30798f
 +
|green=#777136
 +
|lgreen=#efc140
 +
|cyan=#3f522b
 +
|lcyan=#737d26
 +
|red=#6a2713
 +
|lred=#b24c15
 +
|magenta=#681708
 +
|lmagenta=#b52a0b
 +
|brown=#5c4f28
 +
|yellow=#fba612
 +
|lgray=#4e5537
 +
|white=#f4ffd0
 +
}}
 +
 +
----
 +
=== Koumakan's Color Schemes ===
 +
 +
KMK Systems color schemes can be found at http://www.bay12forums.com/smf/index.php?topic=169671.0.
 +
 +
====Soyuz====
 +
"The colorscheme shown is my Soyuz colorscheme I made for one of Taffer's more experimental variants of his tileset, check his stuff out if you haven't, it's easily one of the best ASCII sets for DF."
 +
{{color scheme
 +
|black=#281100
 +
|dgray=#4A3226
 +
|blue=#2E495E
 +
|lblue=#4C889E
 +
|green=#333100
 +
|lgreen=#56571B
 +
|cyan=#527F39
 +
|lcyan=#A3B934
 +
|red=#7C0000
 +
|lred=#DB2700
 +
|magenta=#776A36
 +
|lmagenta=#EFC140
 +
|brown=#7C5434
 +
|yellow=#FF9A0A
 +
|lgray=#B98764
 +
|white=#FFF0AD
 +
}}
 +
 +
====Bonsai====
 +
"These colors are based off of Cyprinodon's work that you can see [http://www.bay12forums.com/smf/index.php?topic=150763.0 HERE]
 +
I really liked his color scheme at the time and made a handful of tweaks years ago to try some things out while still keeping the original BG color."
 +
{{color scheme
 +
|black=#2E0018
 +
|dgray=#443025
 +
|blue=#0443B7
 +
|lblue=#0099F0
 +
|green=#076F29
 +
|lgreen=#27EC48
 +
|cyan=#1D9661
 +
|lcyan=#2AFF98
 +
|red=#710000
 +
|lred=#D32800
 +
|magenta=#80234E
 +
|lmagenta=#E559A5
 +
|brown=#724E2F
 +
|yellow=#FFA200
 +
|lgray=#B07F5A
 +
|white=#FFEFA0
 +
}}
 +
 +
====Gordon====
 +
 +
{{color scheme
 +
|black=#150F0A
 +
|dgray=#32230F
 +
|blue=#193A91
 +
|lblue=#2595CF
 +
|green=#334B0E
 +
|lgreen=#88C922
 +
|cyan=#08C49F
 +
|lcyan=#7FE8B5
 +
|red=#550F0A
 +
|lred=#EF3A0C
 +
|magenta=#562E73
 +
|lmagenta=#A03A9E
 +
|brown=#624C01
 +
|yellow=#FFA200
 +
|lgray=#684C3C
 +
|white=#EFD8A1
 
}}
 
}}
  
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|white=#fff
 
|white=#fff
 
}}
 
}}
 +
 +
----
 +
 +
===Qud===
 +
 +
A color scheme based on the game [https://www.cavesofqud.com/ Caves of Qud]. Original by Corporal_Klinger on the DF forums, modified for visibility by Mabelmabel on the CoQ discord.
 +
 +
{{color scheme
 +
|black=#0F3B3A
 +
|dgray=#51797A
 +
|blue=#0048BD
 +
|lblue=#0096FF
 +
|green=#009403
 +
|lgreen=#009403
 +
|cyan=#40A4B9
 +
|lcyan=#77BFCF
 +
|red=#A64A2E
 +
|lred=#D74200
 +
|magenta=#B154CF
 +
|lmagenta=#DA5BD6
 +
|brown=#98875F
 +
|yellow=#CFC041
 +
|lgray=#B1C9C3
 +
|white=#fff
 +
}}
 +
 +
----
 +
 +
===Solarized===
 +
 +
Based on [http://ethanschoonover.com/solarized Ethan Schoonover's syntax highlighting color scheme]. Designed to be easily distinguishable and visible colors that also reduce eye strain and fatigue.
 +
 +
{{color scheme
 +
|black=#002b36
 +
|dgray=#586e75
 +
|blue=#268bd2
 +
|lblue=#7baee6
 +
|green=#859900
 +
|lgreen=#adcb67
 +
|cyan=#2aa198
 +
|lcyan=#7fd7ca
 +
|red=#dc322f
 +
|lred=#f76a6a
 +
|magenta=#d33682
 +
|lmagenta=#f186aa
 +
|brown=#b58a00
 +
|yellow=#ecc853
 +
|lgray=#93a1a1
 +
|white=#fdf6e3
 +
}}
 +
 +
----
  
 
===elementary===
 
===elementary===
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|white=#FFFFFF
 
|white=#FFFFFF
 
}}
 
}}
 +
 +
----
 +
 +
=== CowThing's color schemes ===
 +
 +
This color scheme is for a softer, happier game. Colors were chosen for easy visibility and to be easy on the eyes.
 +
{{color scheme
 +
|black=#31313e
 +
|dgray=#767681
 +
|blue=#4051da
 +
|lblue=#6295ed
 +
|green=#56b636
 +
|lgreen=#aff239
 +
|cyan=#52b7c0
 +
|lcyan=#acebd9
 +
|red=#ce3137
 +
|lred=#f8503e
 +
|magenta=#8e3aba
 +
|lmagenta=#dd62c5
 +
|brown=#f0a22a
 +
|yellow=#fcef62
 +
|lgray=#afb5b7
 +
|white=#ffffff
 +
}}
 +
 +
A darker version of the above color scheme.
 +
{{color scheme
 +
|black=#1f1d26
 +
|dgray=#544f53
 +
|blue=#334ca0
 +
|lblue=#4b99d5
 +
|green=#398f29
 +
|lgreen=#79d733
 +
|cyan=#49948a
 +
|lcyan=#94daaf
 +
|red=#9e2c24
 +
|lred=#d64d2c
 +
|magenta=#6f2a71
 +
|lmagenta=#c3498c
 +
|brown=#bd7e24
 +
|yellow=#ebc942
 +
|lgray=#84827c
 +
|white=#f5f0da
 +
}}
 +
 +
== Snackfox's color scheme ==
 +
 +
This color scheme was designed to be light, pretty, and easy on the eyes, with an emphasis on purples and blues.
 +
{{color scheme
 +
|black=#453c57
 +
|dgray=#9e8db0
 +
|blue=#7062d6
 +
|lblue=#a499fa
 +
|green=#238a64
 +
|lgreen=#17eda6
 +
|cyan=#0099ff
 +
|lcyan=#00ffff
 +
|red=#b300b0
 +
|lred=#ff21a6
 +
|magenta=#d92eff
 +
|lmagenta=#ff8abf
 +
|brown=#b57438
 +
|yellow=#fff652
 +
|lgray=#cecef5
 +
|white=#fffbc8
 +
}}
 +
 +
----
 +
 +
== Runeset Mapmaker ==
 +
 +
This color scheme was designed to work with Runeset to produce beautiful sepia toned fantasy maps.
 +
{{color scheme
 +
|black=#A59B78
 +
|dgray=#48453C
 +
|blue=#2D91DC
 +
|lblue=#8796B9
 +
|green=#2D6E32
 +
|lgreen=#82A569
 +
|cyan=#788C96
 +
|lcyan=#AAC0CD
 +
|red=#640505
 +
|lred=#911E23
 +
|magenta=#642369
 +
|lmagenta=#8C14A0
 +
|brown=#73694B
 +
|yellow=#C6C482
 +
|lgray=#C8C8B4
 +
|white=#FFFFFF
 +
}}
 +
 +
== Runeset ==
 +
 +
A more playable version of Runeset Mapmaker that doesn't make every embark site look like the desert. It's a milder toned scheme with decent contrast.
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#48453C
 +
|blue=#2D91DC
 +
|lblue=#8796B9
 +
|green=#2D6E32
 +
|lgreen=#82A569
 +
|cyan=#788C96
 +
|lcyan=#AAC0CD
 +
|red=#640505
 +
|lred=#911E23
 +
|magenta=#642369
 +
|lmagenta=#8C14A0
 +
|brown=#5F4628
 +
|yellow=#B4B473
 +
|lgray=#A0A0A0
 +
|white=#FFFFFF
 +
}}
 +
 +
----
 +
 +
== Kyzer's Themes ==
 +
 +
=== Kyzer's Light Scheme ===
 +
A light color scheme meant to be easy on the eyes using yellows and relatively low contrast colors. '''Note: cyan is now purple!'''
 +
{{color scheme
 +
|black=#D3C89C
 +
|dgray=#474747
 +
|blue=#C4E6F2
 +
|lblue=#6590F4
 +
|green=#1C851E
 +
|lgreen=#0EB500
 +
|cyan=#683D91
 +
|lcyan=#BD89FA
 +
|red=#AD3636
 +
|lred=#E66060
 +
|magenta=#C95EAC
 +
|lmagenta=#733663
 +
|brown=#A66624
 +
|yellow=#9F9A17
 +
|lgray=#737373
 +
|white=#141414
 +
}}
 +
 +
=== Kyzer's 'true color' Scheme ===
 +
A high brightness color scheme with a lot of contrast, base colors (RED and BLUE, for example) are the most saturated and brightest they can be. Light colors are actually light versions of the previous colors now.
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#595959
 +
|blue=#0000FF
 +
|lblue=#7D89FF
 +
|green=#00FF00
 +
|lgreen=#89FF7D
 +
|cyan=#00FFFF
 +
|lcyan=#9EFDFF
 +
|red=#FF0000
 +
|lred=#FF8787
 +
|magenta=#FF00FF
 +
|lmagenta=#FE8CFF
 +
|brown=#FFA33B
 +
|yellow=#FFFF85
 +
|lgray=#BABABA
 +
|white=#FFFFF
 +
}}
 +
 +
=== Kyzer's Low Contrast Scheme ===
 +
A low contrast, dark theme which prevents your eyes from having issues focusing because of overly bright tones. Basically, it has the same effect of turning your monitor down, without turning it down.
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#292929
 +
|blue=#00285C
 +
|lblue=#004399
 +
|green=#005200
 +
|lgreen=#007A00
 +
|cyan=#005252
 +
|lcyan=#008585
 +
|red=#4F0000
 +
|lred=#7D0000
 +
|magenta=#400063
 +
|lmagenta=#540082
 +
|brown=#733300
 +
|yellow=#877F00
 +
|lgray=#595959
 +
|white=#828282
 +
}}
 +
 +
== Zippy's Themes ==
 +
=== Zippy's Vibrant ===
 +
Colors here are designed to be much softer, richer and brighter than the game's default colors. Most colors are very slightly dimmed as to appear less over saturated than the original color scheme, but still manage to show as unique and vibrant colors.
 +
 +
{{color scheme
 +
|black=#111111
 +
|dgray=#a1a1a1
 +
|blue=#406fec
 +
|lblue=#43c6f7
 +
|green=#539f47
 +
|lgreen=#5fe34d
 +
|cyan=#4fc0d9
 +
|lcyan=#81edef
 +
|red=#b81d1d
 +
|lred=#f13636
 +
|magenta=#cb4096
 +
|lmagenta=#f97ad9
 +
|brown=#ab7611
 +
|yellow=#ffcc00
 +
|lgray=#a19d9a
 +
|white=#fffaf5
 +
}}
 +
 +
=== Zippy's Low Contrast ===
 +
An alternate color scheme where the colors - as the title would denote - have less contrast, as all the colors are much closer to their counterparts. This color scheme may be hard to see on a darker monitor.
 +
 +
{{color scheme
 +
|black=#111111
 +
|dgray=#a1a1a1
 +
|blue=#3a65d7
 +
|lblue=#33D4DF
 +
|green=#39912B
 +
|lgreen=#B2FFA7
 +
|cyan=#4BC8B6
 +
|lcyan=#66FFFA
 +
|red=#d03a17
 +
|lred=#FF8C8C
 +
|magenta=#A821A0
 +
|lmagenta=#FFA6C8
 +
|brown=#B34109
 +
|yellow=#FFBE7D
 +
|lgray=#a19d9a
 +
|white=#ffffff
 +
}}
 +
 +
----
 +
 +
== DPh Kraken's Themes ==
 +
 +
===Minecraft Wool===
 +
Uses the exact hex codes of each wool dye color from Minecraft.
 +
 +
{{color scheme
 +
|black=#1D1D21
 +
|dgray=#474F52
 +
|blue=#8932B8
 +
|lblue=#3C44AA
 +
|green=#5E7C16
 +
|lgreen=#80C71F
 +
|cyan=#169C9C
 +
|lcyan=#3AB3DA
 +
|red=#B02E26
 +
|lred=#F9801D
 +
|magenta=#C74EBD
 +
|lmagenta=#F38BAA
 +
|brown=#835432
 +
|yellow=#FED83D
 +
|lgray=#9D9D97
 +
|white=#F9FFFE
 +
}}
 +
 +
===Minecraft Map===
 +
Another Minecraft-themed set, this uses a selection of tile colors as they appear on Java Edition maps.
 +
 +
{{color scheme
 +
|black=#191919
 +
|dgray=#707070
 +
|blue=#2C2CB2
 +
|lblue=#4040FF
 +
|green=#007C00
 +
|lgreen=#7FB238
 +
|cyan=#7070B4
 +
|lcyan=#A0A0FF
 +
|red=#B40000
 +
|lred=#DC0000
 +
|magenta=#7D3598
 +
|lmagenta=#B24CD8
 +
|brown=#8F7748
 +
|yellow=#F7E9A3
 +
|lgray=#A7A7A7
 +
|white=#FFFFFF
 +
}}
 +
 +
===Painterly===
 +
Uses dye colors from the Painterly texture pack for Minecraft. Dark and saturated.
 +
 +
{{color scheme
 +
|black=#0B0B0B
 +
|dgray=#434343
 +
|blue=#65008F
 +
|lblue=#003DA5
 +
|green=#003C00
 +
|lgreen=#73913A
 +
|cyan=#2A89F4
 +
|lcyan=#47F0E9
 +
|red=#8A0000
 +
|lred=#E77B00
 +
|magenta=#C20089
 +
|lmagenta=#F6959B
 +
|brown=#56390B
 +
|yellow=#F3D233
 +
|lgray=#A8A8A8
 +
|white=#FFFFFF
 +
}}
 +
 +
===Minty===
 +
Based on the default dark mode (Mint-Y-Dark) terminal colors for Linux Mint.
 +
 +
{{color scheme
 +
|black=#2E3435
 +
|dgray=#535756
 +
|blue=#34659F
 +
|lblue=#729FD2
 +
|green=#4E980D
 +
|lgreen=#8AE340
 +
|cyan=#069696
 +
|lcyan=#39E2DE
 +
|red=#CD0001
 +
|lred=#F02727
 +
|magenta=#725179
 +
|lmagenta=#AC7FA5
 +
|brown=#C4A106
 +
|yellow=#FEEA57
 +
|lgray=#A4A5A2
 +
|white=#EDEEE9
 +
}}
 +
 +
== Spaceman00's Themes ==
 +
=== Matrix 1 ===
 +
Pallete inspired by matrix movie screen colors.<br>
 +
Only, green, light green, blue, light blue, white and black are different as they are the only colors present at the screen.
 +
 +
{{color scheme
 +
|black=#0E0E0E
 +
|dgray=#808080
 +
|blue=#384B89
 +
|lblue=#6588BC
 +
|green=#8EC58C
 +
|lgreen=#B2D8A7
 +
|cyan=#008080
 +
|lcyan=#00FFFF
 +
|red=#800000
 +
|lred=#FF0000
 +
|magenta=#800080
 +
|lmagenta=#FF00FF
 +
|brown=#808000
 +
|yellow=#FFFF00
 +
|lgray=#C0C0C0
 +
|white=#E4E4E2
 +
}}
 +
 +
=== Matrix 2===
 +
Pallete inspired by matrix movie screen colors.<br>
 +
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.
 +
 +
{{color scheme
 +
|black=#0E0E0E
 +
|dgray=#797978
 +
|blue=#384B89
 +
|lblue=#6588BC
 +
|green=#8EC58C
 +
|lgreen=#B2D8A7
 +
|cyan=#3A7365
 +
|lcyan=#65D8BC
 +
|red=#4E1422
 +
|lred=#8D1A36
 +
|magenta=#27142C
 +
|lmagenta=#401A49
 +
|brown=#4E3C21
 +
|yellow=#8D6A34
 +
|lgray=#AFAFAD
 +
|white=#E4E4E2
 +
}}
 +
 +
=== Matrix 3===
 +
Pallete inspired by matrix movie screen colors.<br>
 +
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.<br>
 +
This one assumes, R, G or B, are actually not N but N^2.2.
 +
 +
{{color scheme
 +
|black=#0E0E0E
 +
|dgray=#A7A7A5
 +
|blue=#384B89
 +
|lblue=#6588BC
 +
|green=#8EC58C
 +
|lgreen=#B2D8A7
 +
|cyan=#4A9EA7
 +
|lcyan=#65D8BC
 +
|red=#993F77
 +
|lred=#D255A3
 +
|magenta=#713F77
 +
|lmagenta=#9A55A3
 +
|brown=#998C77
 +
|yellow=#D2C0A3
 +
|lgray=#C8C8C6
 +
|white=#E4E4E2
 +
}}
 +
 +
=== Matrix 4===
 +
Pallete inspired by matrix movie screen colors.<br>
 +
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.<br>
 +
This one assumes, R, G or B, are actually not N but N^2.2. It also assumes DF dark colors values are not the mid point between DF white and DF light version of the color but take into account N^2.2 too.
 +
 +
{{color scheme
 +
|black=#0E0E0E
 +
|dgray=#737372
 +
|blue=#384B89
 +
|lblue=#6588BC
 +
|green=#8EC58C
 +
|lgreen=#B2D8A7
 +
|cyan=#346D5F
 +
|lcyan=#65D8BC
 +
|red=#6A2C52
 +
|lred=#D255A3
 +
|magenta=#4E2C52
 +
|lmagenta=#9A55A3
 +
|brown=#6A6152
 +
|yellow=#D2C0A3
 +
|lgray=#ACACAA
 +
|white=#E4E4E2
 +
}}
 +
 +
==Avenskol==
 +
An assortment of combinations fitting various themes and settings.
 +
 +
===Aizalvaran===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#968386
 +
|blue=#850038
 +
|lblue=#B2004B
 +
|green=#997C99
 +
|lgreen=#C8A2C8
 +
|cyan=#A83D5D
 +
|lcyan=#E75480
 +
|red=#662244
 +
|lred=#993366
 +
|magenta=#BA8C94
 +
|lmagenta=#FFC0CB
 +
|brown=#5E3E47
 +
|yellow=#915F6D
 +
|lgray=#C4ABAE
 +
|white=#FADADD
 +
}}
 +
 +
===Ashilesian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#5F7A5F
 +
|blue=#21633E
 +
|lblue=#2E8B57
 +
|green=#719625
 +
|lgreen=#9ACD32
 +
|cyan=#77C777
 +
|lcyan=#98FF98
 +
|red=#525200
 +
|lred=#808000
 +
|magenta=#3A4722
 +
|lmagenta=#556832
 +
|brown=#80BD23
 +
|yellow=#ADFF2F
 +
|lgray=#85AB85
 +
|white=#ADDFAD
 +
}}
 +
 +
===Azkuvalian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#7C7C9C
 +
|blue=#C4949C
 +
|lblue=#FFC0CB
 +
|green=#877C31
 +
|lgreen=#B5A642
 +
|cyan=#C2A9AB
 +
|lcyan=#FADADD
 +
|red=#B55A3F
 +
|lred=#E97451
 +
|magenta=#AB3E5F
 +
|lmagenta=#E75480
 +
|brown=#8A6F5C
 +
|yellow=#BC987E
 +
|lgray=#A5A5CF
 +
|white=#CCCCFF
 +
}}
 +
 +
===Dasdarfoxan===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#3D2F22
 +
|blue=#4A2311
 +
|lblue=#6F351A
 +
|green=#5C5233
 +
|lgreen=#918151
 +
|cyan=#572017
 +
|lcyan=#8A3324
 +
|red=#472500
 +
|lred=#7B3F00
 +
|magenta=#63453F
 +
|lmagenta=#986960
 +
|brown=#59430E
 +
|yellow=#967117
 +
|lgray=#6B533B
 +
|white=#987654
 +
}}
 +
 +
===Doratorian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#8A7C61
 +
|blue=#358550
 +
|lblue=#50C878
 +
|green=#719625
 +
|lgreen=#9ACD32
 +
|cyan=#00C261
 +
|lcyan=#00FF7F
 +
|red=#BAA300
 +
|lred=#FFDF00
 +
|magenta=#5C5233
 +
|lmagenta=#918151
 +
|brown=#918560
 +
|yellow=#C2B280
 +
|lgray=#C7B38C
 +
|white=#FFE5B4
 +
}}
 +
 +
===Eilasalian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#5A5A70
 +
|blue=#0054A8
 +
|lblue=#007FFF
 +
|green=#006B44
 +
|lgreen=#00A86B
 +
|cyan=#454F59
 +
|lcyan=#708090
 +
|red=#78505A
 +
|lred=#CC8899
 +
|magenta=#856B85
 +
|lmagenta=#C8A2C8
 +
|brown=#50A600
 +
|yellow=#7BFF00
 +
|lgray=#8F8FB3
 +
|white=#CCCCFF
 +
}}
 +
 +
===Eilsavian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#262B30
 +
|blue=#1B0036
 +
|lblue=#310062
 +
|green=#2A3319
 +
|lgreen=#556832
 +
|cyan=#330059
 +
|lcyan=#4B0082
 +
|red=#4F4F00
 +
|lred=#808000
 +
|magenta=#38252F
 +
|lmagenta=#614051
 +
|brown=#304A28
 +
|yellow=#4F7942
 +
|lgray=#454F59
 +
|white=#708090
 +
}}
 +
 +
===Eiltaresian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#658A8A
 +
|blue=#62A362
 +
|lblue=#98FF98
 +
|green=#246B42
 +
|lgreen=#2E8B57
 +
|cyan=#87AD87
 +
|lcyan=#ADDFAD
 +
|red=#2C004D
 +
|lred=#4B0082
 +
|magenta=#1C0038
 +
|lmagenta=#310062
 +
|brown=#6D9123
 +
|yellow=#9ACD32
 +
|lgray=#85B5B5
 +
|white=#AFEEEE
 +
}}
 +
 +
===Einfieran===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#695353
 +
|blue=#5E3D3D
 +
|lblue=#905D5D
 +
|green=#52353D
 +
|lgreen=#915F6D
 +
|cyan=#964444
 +
|lcyan=#CD5C5C
 +
|red=#A32F25
 +
|lred=#E34234
 +
|magenta=#593A43
 +
|lmagenta=#915F75
 +
|brown=#732600
 +
|yellow=#C04000
 +
|lgray=#B08C8C
 +
|white=#F4C2C2
 +
}}
 +
 +
===Octusarian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#7B408C
 +
|blue=#270030
 +
|lblue=#5C0262
 +
|green=#2E004F
 +
|lgreen=#4B0082
 +
|cyan=#43215C
 +
|lcyan=#673189
 +
|red=#420042
 +
|lred=#660066
 +
|magenta=#6C00C7
 +
|lmagenta=#8B00FF
 +
|brown=#452D39
 +
|yellow=#614051
 +
|lgray=#AC59C4
 +
|white=#DF73FF
 +
}}
 +
 +
===Pakacit's Shade===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#3B3B3B
 +
|blue=#4C4B66
 +
|lblue=#6C6799
 +
|green=#4A664F
 +
|lgreen=#6B9968
 +
|cyan=#4A6663
 +
|lcyan=#6A9899
 +
|red=#664545
 +
|lred=#996E6E
 +
|magenta=#664262
 +
|lmagenta=#996A92
 +
|brown=#646645
 +
|yellow=#969968
 +
|lgray=#666666
 +
|white=#999999
 +
}}
 +
 +
===Pakacit's Shine===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#666666
 +
|blue=#737199
 +
|lblue=#9790D4
 +
|green=#6B9970
 +
|lgreen=#96D490
 +
|cyan=#709995
 +
|lcyan=#92D3D4
 +
|red=#996A6A
 +
|lred=#D49797
 +
|magenta=#996396
 +
|lmagenta=#D494C8
 +
|brown=#93996D
 +
|yellow=#CED490
 +
|lgray=#999999
 +
|white=#D4D4D4
 +
}}
 +
 +
===Syrenalian===
 +
 +
{{color scheme
 +
|black=#000000
 +
|dgray=#968A51
 +
|blue=#00BDBD
 +
|lblue=#00FFFF
 +
|green=#89C925
 +
|lgreen=#ADFF2F
 +
|cyan=#5BB899
 +
|lcyan=#7FFFD4
 +
|red=#A87F19
 +
|lred=#DAA520
 +
|magenta=#6D4991
 +
|lmagenta=#9966CC
 +
|brown=#B89324
 +
|yellow=#F4C430
 +
|lgray=#C2B269
 +
|white=#F0DC82
 +
}}
 +
 +
{{Category|Interface}}
 +
[[ru:Color scheme]]

Latest revision as of 15:59, 2 September 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

(For a discussion of how DF displays different items, and decides which colors get altered and when, see color.)

Dwarf Fortress uses color schemes to determine how the game will be presented during play, whether a ranger will appear bright Spring green or dark forest green, or whether microcline will be "eye-blasting blue" or something more calm. The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye-blasting blue".

A color scheme is broken down into 16 color labels:

BLACK, DGRAY
BLUE, LBLUE
GREEN, LGREEN
CYAN, LCYAN
RED, LRED
MAGENTA, LMAGENTA
BROWN, YELLOW
LGRAY, WHITE

The color scheme data is located in the colors.txt file, found in the Dwarf Fortress/data/init folder.

DFColorgen is a web tool to create and visualize color schemes.

What colors show up where[edit]

The easiest place to see all the colors next to each other is in the units list, where the different professional categories all have their identifying colors. In that order (and with the default color values), they are...


BLACK
 

background

LCYAN
 

current job listing

LGRAY
 

Miners

YELLOW
 

Woodworkers

WHITE
 

Stoneworkers

GREEN
 

Rangers

DGRAY
 

Metalsmiths

LGREEN
 

Jewelers

LBLUE
 

Craftsdwarfs

BLUE
 

Fishery worker

BROWN
 

Farmers

LRED
 

Engineers

MAGENTA
 

Administrators

CYAN
 

Peasants

RED
 

Children

LMAGENTA
 

Monarchs, deceased

Some other color uses:

See color for a more complete list.

Default Scheme[edit]

The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed here. (Some have been renamed in DF, but the tones themselves are the same.)

These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a custom color scheme, as described below. (See Color for a more complete discussion.)

If you lose the default scheme and neglected to make a backup (didn't we warn you to use "care and caution" when modding?), you can find the standard scheme below, without having to download DF again.

Open Dwarf Fortress/data/init/colors.txt, and copy the text as seen below over the values found at the very bottom of the file. Save that file, restart Dwarf Fortress, and you're set.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Custom color schemes[edit]

Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your Dwarf Fortress installation. The changes will not take effect until after you close and restart Dwarf Fortress.

The 16 colors are not fixed, except by their definitions in colors.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are case sensitive - the color is "YELLOW", not "Yellow" or "yellow".

When designing a custom color, 3 "lights" of color are used: Red, Green, and Blue (RGB), on a scale of 0-255. The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" (the standard "paint mixing" formulae we learned in school, where Magenta, Yellow, and Cyan are the 3 basic ingredients) - M+C does not give "blue" in this format.

Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these standard RGB colors. Always use caution to avoid ending up with colors that are "too similar".

To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.

(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or tilesets) can cause confusion with players who do not use those specific mixes. This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)



Pre-v50 Default Scheme[edit]

The old default color scheme from earlier versions of Dwarf Fortress, for those who prefer it.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Lee's Colour scheme[edit]

A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Lee's Colour Scheme v2[edit]

New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



"Natural" scheme[edit]

This mix softens the glaring colors of the original to earthtones.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



True Brown[edit]

Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by Met.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Another natural scheme[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Higher-visibility scheme[edit]

Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background? This scheme "brightens" most of the colors, while trying to stay true to the original tone when possible. (Except BROWN, which is now actually "brown", not olive green.)

BLACK * DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN * LCYAN
RED LRED *
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE *
(* unchanged)

Original on the left, this scheme on the right...

DGRAY
 

Metalsmiths

GREEN
 

Rangers

BLUE
 

Fishery worker

LBLUE
 

Craftsdwarfs

BROWN
 

Farmers

MAGENTA
 

Administrators

RED
 

Children

DGRAY
 

Metalsmiths

GREEN
 

Rangers

BLUE
 

Fishery worker

LBLUE
 

Craftsdwarfs

BROWN
 

Farmers

MAGENTA
 

Administrators

RED
 

Children


(Yet) Another scheme[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



True CGA Scheme[edit]

This scheme uses the genuine CGA palette, in case you're an old-school purist.

(Note that the CGA "brown" can be difficult to distinguish from "red" unless it is immediately nearby. For a slightly more readable version, you can "cheat" and replace the [BROWN_G:85] with [BROWN_G:170]. )


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



For the Chromatically Challenged[edit]

Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Red/Green Colorblindness[edit]

A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Tango Scheme[edit]

Color scheme to match Tango palette. Cyan values were missing from palette, so blue/plum values are used instead.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



AngleWyrm's Colorset[edit]

Blues greens and brown that are easy on the eyes.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Putnam's Fortbent Color Scheme[edit]

A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed.

BLACK DGRAY (Caliborn gray tumut)
BLUE (Equius B100) LBLUE (Vriska Cerulean!!!!!!!!)
GREEN (:33 < *nepeta green*) LGREEN (Calliope's blood)
CYAN (T3R3Z1 T34L) LCYAN
RED (aradia red) LRED
MAGENTA (eridan vviolet) LMAGENTA (meenah purple)
BROWN (uHH, tAVROS BROWN) YELLOW (yucky mu2tard yellow)
LGRAY (Calliope gray!) WHITE



nocpur's Color Scheme[edit]

A soft, earth-toned color scheme. Used by nocpur in screenshots of the fortress Striketrampled.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Vherid's Color Schemes[edit]

Default +[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Natural[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Warm[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Bone[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Mishka[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Dusk[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Sorrow[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Jade[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Dark Sand[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Matrix[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Ash[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Fields[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Heat[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Lazer[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Mud[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Fallen[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Koumakan's Color Schemes[edit]

KMK Systems color schemes can be found at http://www.bay12forums.com/smf/index.php?topic=169671.0.

Soyuz[edit]

"The colorscheme shown is my Soyuz colorscheme I made for one of Taffer's more experimental variants of his tileset, check his stuff out if you haven't, it's easily one of the best ASCII sets for DF."

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Bonsai[edit]

"These colors are based off of Cyprinodon's work that you can see HERE I really liked his color scheme at the time and made a handful of tweaks years ago to try some things out while still keeping the original BG color."

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Gordon[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Monokai[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Qud[edit]

A color scheme based on the game Caves of Qud. Original by Corporal_Klinger on the DF forums, modified for visibility by Mabelmabel on the CoQ discord.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Solarized[edit]

Based on Ethan Schoonover's syntax highlighting color scheme. Designed to be easily distinguishable and visible colors that also reduce eye strain and fatigue.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



elementary[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Pseudo Naturalistic Color Scheme[edit]

Natural colours based on classic colours. Designed for Ironhand tileset and DF2014 (see discussion) but looks nice with ASCII too. Created by Harmonica.

This particularly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



CowThing's color schemes[edit]

This color scheme is for a softer, happier game. Colors were chosen for easy visibility and to be easy on the eyes.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


A darker version of the above color scheme.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Snackfox's color scheme[edit]

This color scheme was designed to be light, pretty, and easy on the eyes, with an emphasis on purples and blues.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Runeset Mapmaker[edit]

This color scheme was designed to work with Runeset to produce beautiful sepia toned fantasy maps.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Runeset[edit]

A more playable version of Runeset Mapmaker that doesn't make every embark site look like the desert. It's a milder toned scheme with decent contrast.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Kyzer's Themes[edit]

Kyzer's Light Scheme[edit]

A light color scheme meant to be easy on the eyes using yellows and relatively low contrast colors. Note: cyan is now purple!

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Kyzer's 'true color' Scheme[edit]

A high brightness color scheme with a lot of contrast, base colors (RED and BLUE, for example) are the most saturated and brightest they can be. Light colors are actually light versions of the previous colors now.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Kyzer's Low Contrast Scheme[edit]

A low contrast, dark theme which prevents your eyes from having issues focusing because of overly bright tones. Basically, it has the same effect of turning your monitor down, without turning it down.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Zippy's Themes[edit]

Zippy's Vibrant[edit]

Colors here are designed to be much softer, richer and brighter than the game's default colors. Most colors are very slightly dimmed as to appear less over saturated than the original color scheme, but still manage to show as unique and vibrant colors.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Zippy's Low Contrast[edit]

An alternate color scheme where the colors - as the title would denote - have less contrast, as all the colors are much closer to their counterparts. This color scheme may be hard to see on a darker monitor.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



DPh Kraken's Themes[edit]

Minecraft Wool[edit]

Uses the exact hex codes of each wool dye color from Minecraft.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Minecraft Map[edit]

Another Minecraft-themed set, this uses a selection of tile colors as they appear on Java Edition maps.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Painterly[edit]

Uses dye colors from the Painterly texture pack for Minecraft. Dark and saturated.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Minty[edit]

Based on the default dark mode (Mint-Y-Dark) terminal colors for Linux Mint.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Spaceman00's Themes[edit]

Matrix 1[edit]

Pallete inspired by matrix movie screen colors.
Only, green, light green, blue, light blue, white and black are different as they are the only colors present at the screen.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Matrix 2[edit]

Pallete inspired by matrix movie screen colors.
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Matrix 3[edit]

Pallete inspired by matrix movie screen colors.
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.
This one assumes, R, G or B, are actually not N but N^2.2.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Matrix 4[edit]

Pallete inspired by matrix movie screen colors.
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.
This one assumes, R, G or B, are actually not N but N^2.2. It also assumes DF dark colors values are not the mid point between DF white and DF light version of the color but take into account N^2.2 too.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Avenskol[edit]

An assortment of combinations fitting various themes and settings.

Aizalvaran[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Ashilesian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Azkuvalian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Dasdarfoxan[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Doratorian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Eilasalian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Eilsavian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Eiltaresian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Einfieran[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Octusarian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Pakacit's Shade[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Pakacit's Shine[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Syrenalian[edit]

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE