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Difference between revisions of "Clothier's shop"

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(Added info about silk in introduction to make it more like the info already provided about plant and wool cloth)
(Updated instructions to explain the Clothier's Shop UI in v0.50 for changing the clothing size and cloth sub-type. Specified the concrete clothing items that can be produced in the info box.)
 
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|production=
 
|production=
 
* [[Bag]]
 
* [[Bag]]
* [[Clothing]]
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* [[Clothing]] (cap, cloak, coat, glove, hood, loincloth, mitten, robe, shirt, shoe, sock, trousers, tunic and vest)
 
* [[Rope]]
 
* [[Rope]]
 
}}{{av}}
 
}}{{av}}
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The clothier's shop can be built with any building material, and must be built by a [[dwarf]] with the Clothesmaking [[labor]] enabled.
 
The clothier's shop can be built with any building material, and must be built by a [[dwarf]] with the Clothesmaking [[labor]] enabled.
  
To create differently sized clothing {{version|0.42.01}}, request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the {{k|d}}etails of the issued job. {{k|f}}ilter for the race you want to make the item for and press {{k|enter}} twice.
+
To create differently sized clothing, request it to be made from the workshop as usual by adding a new task directly or through a work order. If you added a task, click on the magnifying glass icon of the task and select 'Specify size'. Then you can specify the particular race you want to make the clothing item for. Similarly for work orders you click the magnifying glass icon of the work order to select the size.
 +
 
 +
To specify the cloth sub-type of the clothing item, click the magnifying glass icon and select 'Specify cloth'.
  
 
Note that although cloth/silk backpacks and quivers exist, they cannot be made by the player.
 
Note that although cloth/silk backpacks and quivers exist, they cannot be made by the player.

Latest revision as of 15:30, 21 December 2024

Clothier's shop

Shortcut: b-o-k

Clothier's shop.png
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Icon

Clothiers shop icon.png

Job Requirement

Clothesmaking

Construction
Materials Labors
Materials Used
Goods Created
  • Bag
  • Clothing (cap, cloak, coat, glove, hood, loincloth, mitten, robe, shirt, shoe, sock, trousers, tunic and vest)
  • Rope
This article is about the current version of DF.
Note that some content may still need to be updated.

The Clothier's shop is a workshop used by a Clothier to make clothes, ropes and bags. It can use cloth made from plant fibers, wool cloth made from yarn or silk cloth made from collected spider webs as raw materials. It can also be used to sew images onto finished goods. Cloth and silk must be either bought from caravans or woven at a loom.

The clothier's shop can be built with any building material, and must be built by a dwarf with the Clothesmaking labor enabled.

To create differently sized clothing, request it to be made from the workshop as usual by adding a new task directly or through a work order. If you added a task, click on the magnifying glass icon of the task and select 'Specify size'. Then you can specify the particular race you want to make the clothing item for. Similarly for work orders you click the magnifying glass icon of the work order to select the size.

To specify the cloth sub-type of the clothing item, click the magnifying glass icon and select 'Specify cloth'.

Note that although cloth/silk backpacks and quivers exist, they cannot be made by the player.

Quirks[edit]

Although fabric made from animal products is called "wool cloth," to use wool cloth at the clothier, you must select "make clothes from yarn" in the job menu. This will still use wool cloth, not yarn thread.

See Also[edit]


Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other