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Difference between revisions of "40d:Crossbowman"

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(Increasing skill)
(correcting based on earlier testing, will retest later.)
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A '''marksdwarf''' who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow.
 
A '''marksdwarf''' who is forced into melee will use the [[hammer]] skill to bash enemies with their crossbow.
  
Immigrating [[Trapper]]s often arrive with a Novice Marksdwarf skill. Immigrating and embarking marksdwarves bring their own crossbows and a limited supply of bolts. <!-- 25? 40? Differing? We do not know.{{verify}} -->
+
[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and 30-40 bolts.  Immigrating [[trapper]]s often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have [[ambusher]] skill. (Ambushers you bring with you will also bring a crossbow and bolts, regardless of their marksdwarf skill.)
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]][[Category:Military]][[Category:Combat Skills]]
 
[[Category:Skills]][[Category:Military]][[Category:Combat Skills]]
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 16:01, 15 December 2008

Armed with crossbows and deal pierce damage from afar. A bolt does a fine job at piercing the internal organs of a creature while also doing some damage to outside parts. This is of limited use against creatures without organs, such as magma men. Occasionally a bolt will get stuck in a target; the only known use for this is that a wrestling dwarf may grab the bolt and twist it in the wound.

Increasing Marksman skill requires a successful hit upon a target, with "live targets" granting more experience than an archery target[Verify]. Higher skill grants better accuracy and higher rate of fire. An archery range is only used by military dwarves that are off duty, and they will only use wood or bone bolts during practice.

A marksdwarf who is forced into melee will use the hammer skill to bash enemies with their crossbow.

Immigrating marksdwarves bring their own crossbows and 30-40 bolts. Immigrating trappers often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have ambusher skill. (Ambushers you bring with you will also bring a crossbow and bolts, regardless of their marksdwarf skill.)

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused