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Difference between revisions of "23a:Kobold"
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− | {{quality| | + | {{quality|Exceptional|19:18, 16 April 2011 (UTC)}} |
+ | {{23a creaturelookup/0|butcher=no}} | ||
{{av}} | {{av}} | ||
− | '''Kobolds''' are small | + | '''Kobolds''' are small [[humanoid]]s, slightly smaller than [[dwarves]]. They are technologically backward and use [[copper]] [[weapon]]s. |
− | Once your fortress has | + | Once your fortress has advanced to the point of supporting a [[manager]], [[broker]], or [[bookkeeper]], kobold [[thief|thieves]] will begin to raid you in [[fortress mode]], generally timing their attacks to coincide with the arrival of [[caravan]]s. Kobold thieves have a 50% chance to arrive during each season, including [[calendar|winter]]. They are able to bypass any and all [[trap]]s, and are an excellent reason to channel all traffic in and out of your fortress through a single location which should be guarded at all times. Once discovered and caught, a kobold can generally be killed by any armed [[dwarf]] and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you order an unarmed recruit to attack it. |
− | Kobold raiding parties may occasionally show up to ambush your dwarves outside once kobold thieves have successfully stolen some items. The kobolds will hold back and fire their | + | Kobold raiding parties may occasionally show up to ambush your dwarves outside once kobold thieves have successfully stolen some items. The kobolds will hold back and fire their [[bow]]s at all dwarves who venture near. This is not a [[siege]]. The kobolds will leave when they have no more [[arrow]]s or when they experience minor casualties. Due to the archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as [[tree]]s and surface [[water]]. The parties can also consist of other kobolds, such as kobold spearmen. |
== Kobold Caves in Adventure Mode == | == Kobold Caves in Adventure Mode == | ||
− | In adventure mode, kobolds live in mountainside caves. They will have guards, soldiers, civilians, | + | In adventure mode, kobolds live in mountainside caves. They will have guards, soldiers, civilians, [[child]]ren, and the occasional quite dangerous weaponmaster. Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer. Kobold caves are full of trinkets, and they often wear [[cloth]]ing, weapons, and small-sized [[armor]]. |
{{gamedata}} | {{gamedata}} | ||
+ | {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|23a:entity_default.txt|ENTITY|SKULKING}}}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Races}} | {{Category|Races}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Latest revision as of 12:52, 5 November 2020
k | |
Portrait | |
---|---|
Biome | |
| |
Attributes | |
Alignment: | Evil |
Cannot be tamed
| |
Age | |
Child at: | 1 |
Adult at: | 12 |
Max age: | 150-170 |
Rotting leaves | |
Bones | 5 |
Skulls | 1 |
This article is about an older version of DF. |
Kobolds are small humanoids, slightly smaller than dwarves. They are technologically backward and use copper weapons.
Once your fortress has advanced to the point of supporting a manager, broker, or bookkeeper, kobold thieves will begin to raid you in fortress mode, generally timing their attacks to coincide with the arrival of caravans. Kobold thieves have a 50% chance to arrive during each season, including winter. They are able to bypass any and all traps, and are an excellent reason to channel all traffic in and out of your fortress through a single location which should be guarded at all times. Once discovered and caught, a kobold can generally be killed by any armed dwarf and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper dagger, which can lead into severe injuries if you order an unarmed recruit to attack it.
Kobold raiding parties may occasionally show up to ambush your dwarves outside once kobold thieves have successfully stolen some items. The kobolds will hold back and fire their bows at all dwarves who venture near. This is not a siege. The kobolds will leave when they have no more arrows or when they experience minor casualties. Due to the archers, these raiding parties can be quite dangerous to an unprepared fortress, especially one reliant on resources such as trees and surface water. The parties can also consist of other kobolds, such as kobold spearmen.
Kobold Caves in Adventure Mode[edit]
In adventure mode, kobolds live in mountainside caves. They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster. Kobolds are deadly with a bow but generally an easy match in melee, even for a novice adventurer. Kobold caves are full of trinkets, and they often wear clothing, weapons, and small-sized armor.
[CREATURE:KOBOLD]
[NAME:kobold:kobolds:kobold]
[TILE:'k'][COLOR:6:0:0]
[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
[LOCKPICKER][FLEEQUICK]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD]
[CAN_CIV][CAN_LEARN][LIKES_FIGHTING][EVIL]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:mischief]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]
[SIZE:5]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1]
[FAT:1]
[EQUIPS]
[NOCTURNAL]
[UTTERANCES]
[BIOME_MOUNTAIN]
[STANDARD_FLESH]
[HOMEOTHERM:10067] |
Entity (civilization) Raws |
---|
[ENTITY:SKULKING]
[MOUNTAIN_SETTLEMENTS]
[CREATURE:KOBOLD]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[NUISANCE]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[MINOR_METAL]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |