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Difference between revisions of "v0.31:Dining room"
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− | {{ | + | {{quality|Exceptional|20:13, 11 August 2010 (UTC)}}{{av}} |
− | A '''dining room''' is a room designated from a | + | A '''dining room''' is a room designated from a [[table]]. The assigned room may be either assigned to a [[noble|specific dwarf]] or designated as a '''dining hall'''. A valuable communal dining hall is an excellent way to [[Thought|keep dwarves happy]]. |
− | It is also possible to further designate a dining hall as a | + | It is also possible to further designate a dining hall as a [[meeting hall]], resulting in [[party|parties]]. Dwarves that are on break or jobless will meet here and become further acquainted. |
==Constructing a dining hall== | ==Constructing a dining hall== | ||
− | In order to construct a dining hall, first {{k|b}}uild a {{k|t}}able, then use the {{k|q}} menu to designate the table as a {{k|r}}oom. It is recommended to place a | + | In order to construct a dining hall, first {{k|b}}uild a {{k|t}}able, then use the {{k|q}} menu to designate the table as a {{k|r}}oom. It is recommended to place a [[food]] [[Stockpile#Food|stockpile]] nearby in order to lessen the time it takes dwarves to grab a bite to eat. |
− | Once a dining hall has been designated, you may {{k|a}}ssign the room to a specific dwarf or further designate it as a meeting {{k|h}}all using the {{k|q}} menu. Dining halls assigned as meeting halls will attract idle dwarves and serve as a | + | Once a dining hall has been designated, you may {{k|a}}ssign the room to a specific dwarf or further designate it as a meeting {{k|h}}all using the {{k|q}} menu. Dining halls assigned as meeting halls will attract idle dwarves and serve as a [[party]] hub, which may or may not be a useful consideration depending on individual play style. |
===Happiness considerations=== | ===Happiness considerations=== | ||
− | *While a single table is enough to create a dining room, dwarves will recieve a small unhappy | + | *While a single table is enough to create a dining room, dwarves will recieve a small unhappy [[thought]] from eating without a chair. To prevent this, {{k|b}}uild a {{k|c}}hair or throne next to each table. |
*Multiple dwarves may use the same table, but they will receive a small unhappy thought if this happens. A good general rule of thumb is to have enough tables and chairs to serve one fifth of a fortress' population at any given time. Because dwarves do not eat very often, this should be more than enough to avoid any unhappiness. | *Multiple dwarves may use the same table, but they will receive a small unhappy thought if this happens. A good general rule of thumb is to have enough tables and chairs to serve one fifth of a fortress' population at any given time. Because dwarves do not eat very often, this should be more than enough to avoid any unhappiness. | ||
− | *The total | + | *The total [[value]] of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that easily offset the depression of a dwarf's best friend being torn apart by [[goblin]]s. Building furniture from valuable materials such as [[flux]] [[stone]], [[obsidian]], or various [[metal]]s is a great help. [[engraver|Decorating the walls and floors]] is also an easy way to make a dining hall more valuable. |
{{Buildings}} | {{Buildings}} |
Latest revision as of 16:47, 8 December 2011
This article is about an older version of DF. |
A dining room is a room designated from a table. The assigned room may be either assigned to a specific dwarf or designated as a dining hall. A valuable communal dining hall is an excellent way to keep dwarves happy.
It is also possible to further designate a dining hall as a meeting hall, resulting in parties. Dwarves that are on break or jobless will meet here and become further acquainted.
Constructing a dining hall[edit]
In order to construct a dining hall, first build a table, then use the q menu to designate the table as a room. It is recommended to place a food stockpile nearby in order to lessen the time it takes dwarves to grab a bite to eat.
Once a dining hall has been designated, you may assign the room to a specific dwarf or further designate it as a meeting hall using the q menu. Dining halls assigned as meeting halls will attract idle dwarves and serve as a party hub, which may or may not be a useful consideration depending on individual play style.
Happiness considerations[edit]
- While a single table is enough to create a dining room, dwarves will recieve a small unhappy thought from eating without a chair. To prevent this, build a chair or throne next to each table.
- Multiple dwarves may use the same table, but they will receive a small unhappy thought if this happens. A good general rule of thumb is to have enough tables and chairs to serve one fifth of a fortress' population at any given time. Because dwarves do not eat very often, this should be more than enough to avoid any unhappiness.
- The total value of a dining room will affect how happy dwarves get about eating there. Because dining rooms tend to be large and have lots of potentially valuable furniture, it is fairly simple to get incredibly valuable dining rooms that easily offset the depression of a dwarf's best friend being torn apart by goblins. Building furniture from valuable materials such as flux stone, obsidian, or various metals is a great help. Decorating the walls and floors is also an easy way to make a dining hall more valuable.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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