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Difference between revisions of "v0.31:The Non-Dwarf's Guide to Rock"
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− | Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include | + | Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include [[gem]]s. |
The ''Uses'' column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses. | The ''Uses'' column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" materials are still ''very'' useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses. | ||
− | For more detailed and expanded information, see the | + | For more detailed and expanded information, see the [[Stone]], [[Ore]], [[Metal|Metals & Alloys]], [[Vein|Veins & Clusters]], and [[Smelting]] pages, or the article on any particular stone, metal or ore. |
During the game, you can press {{key|z}} and then navigate to "stone". The list there covers all types of rocks and ores, and tells you what rocks can be smelted into. | During the game, you can press {{key|z}} and then navigate to "stone". The list there covers all types of rocks and ores, and tells you what rocks can be smelted into. | ||
Line 20: | Line 20: | ||
| align="center" style="background:#f0f0f0;"|'''Appearance*''' | | align="center" style="background:#f0f0f0;"|'''Appearance*''' | ||
|- | |- | ||
− | | | + | | [[Raw adamantine|Adamantine, raw]]||special ore<sup>1</sup>||Becomes [[Adamantine]]<sup>1</sup>, by far the most valuable substance||{{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}} |
|- | |- | ||
− | | | + | | [[Alabaster]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|^|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Native aluminum|Aluminum, native]]||high-value ore||Smelt into [[Aluminum]], a high-value decorative [[metal]]||{{Raw Tile|^|7:7:1}} {{Raw Tile|*|7:1}} |
|- | |- | ||
− | | | + | | [[Alunite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Andesite]]||[[layer]] stone||Low-value stone||{{Raw Tile|∞|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Anhydrite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|v|7:7:1}} {{Raw Tile|•|7:0}} |
|- | |- | ||
− | | | + | | [[Basalt]]||[[layer]] stone||Low-value [[magma-safe]] stone||{{Raw Tile|#|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Bauxite]]||stone||Low-value [[magma-safe]] stone; only source of some high-value gems||{{Raw Tile|+|4:7:0}} {{Raw Tile|•|4:0}} |
|- | |- | ||
− | | | + | | [[Bismuthinite]]||rare ore||Ingredient of [[bismuth bronze]]||{{Raw Tile|%|7:7:1}} {{Raw Tile|*|7:0}} |
|- | |- | ||
− | | | + | | [[Bituminous coal]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|☼|0:7:1}} {{Raw Tile|☼|0:1}} |
|- | |- | ||
− | | | + | | [[Borax]]||stone||Low-value stone||{{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Brimstone]]||stone||Low-value stone||{{Raw Tile|%|6:7:1}} {{Raw Tile|•|6:1}} |
|- | |- | ||
− | | | + | | [[Calcite]]||stone||[[Flux]], mid-value [[magma-safe]] stone||{{Raw Tile|"|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Cassiterite]]||uncommon ore||Smelt into [[Tin]], a low-value metal; ingredient of [[Bronze]]s; [[magma-safe]]||{{Raw Tile|£|6:7:0}} {{Raw Tile|*|6:0}} |
|- | |- | ||
− | | | + | | [[Chalk]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|░|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Chert]]||[[layer]] stone|| Low-value [[magma-safe]] stone||{{Raw Tile|=|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Chromite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|=|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Cinnabar]]||stone||Low-value stone||{{Raw Tile|£|4:7:1}} {{Raw Tile|*|4:1}} |
|- | |- | ||
− | | | + | | [[Claystone]]||layer stone||Low-value stone||{{Raw Tile|,|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Cobaltite]]||stone||Low-value stone||{{Raw Tile|£|1:7:1}} {{Raw Tile|*|1:1}} |
|- | |- | ||
− | | | + | | [[Conglomerate]]||[[layer]] stone||Low-value stone||{{Raw Tile|∞|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Native copper|Copper, native]]||low-value ore||Smelt into useful [[Copper]]; ingredient of [[Bronze]]s||{{Raw Tile|£|6:7:0}} {{Raw Tile|*|6:0}} |
|- | |- | ||
− | | | + | | [[Cryolite]]||stone||Low-value stone||{{Raw Tile|-|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Dacite]]||[[layer]] stone||Low-value stone||{{Raw Tile|.|0:7:1}} {{Raw Tile|•|7:0}} |
|- | |- | ||
− | | | + | | [[Diorite]]||[[layer]] stone||Low-value stone||{{Raw Tile|░|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Dolomite]]||[[layer]] stone||[[Flux]], mid-value [[magma-safe]] stone||{{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Gabbro]]||[[layer]] stone||Low-value [[magma-safe]] stone; only source of some [[ore]]s & [[gem]]s||{{Raw Tile|▒|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Galena]]||ore||Smelt into [[Lead]], a low-value metal, with a 50% chance<sup>2</sup> for [[Silver]]; [[magma-safe]]||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}} |
|- | |- | ||
− | | | + | | [[Garnierite]]||uncommon ore||Smelt into [[Nickel]], a low-value [[magma-safe]] metal ||{{Raw Tile|£|2:7:1}} {{Raw Tile|*|2:1}} |
|- | |- | ||
− | | | + | | [[Gneiss]]||[[layer]] stone||Low-value stone||{{Raw Tile|=|7:7:1}} {{Raw Tile|•|7:0}} |
|- | |- | ||
− | | | + | | [[Native gold|Gold, native]]||ore||Smelt into [[Gold]], a high-value [[metal]]||{{Raw Tile|£|6:7:1}} {{Raw Tile|*|6:1}} |
|- | |- | ||
− | | | + | | [[Granite]]||[[layer]] stone||Low-value stone; only source of some ores; relatively rich in content||{{Raw Tile|▓|7:0}} {{Raw Tile|•|7:0}} |
|- | |- | ||
− | | | + | | [[Graphite]]||stone||Flammable||{{Raw Tile|o|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Gypsum]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|#|6:7:1}} {{Raw Tile|•|6:1}} |
|- | |- | ||
− | | | + | | [[Hematite]]||ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]; [[magma-safe]]||{{Raw Tile|£|4:7:0}} {{Raw Tile|*|4:0}} |
|- | |- | ||
− | | | + | | [[Horn silver]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}} |
|- | |- | ||
− | | | + | | [[Hornblende]]||stone||Low-value stone||{{Raw Tile|"|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Ilmenite]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|.|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Ice]]<sup>3</sup>||stone/water<sup>3</sup>||Frozen Water||{{Raw Tile|█|3:3:1}} {{Raw Tile|•|3:1}} |
|- | |- | ||
− | | | + | | [[Jet]]||stone||Low-value stone||{{Raw Tile|░|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Kaolinite]]||stone||Low-value [[magma-safe]] stone; used for making [[porcelain]]||{{Raw Tile|=|4:7:0}} {{Raw Tile|•|4:0}} |
|- | |- | ||
− | | | + | | [[Kimberlite]]||stone|| Low-value stone; only source of [[diamond]]s||{{Raw Tile|%|1:7:0}} {{Raw Tile|•|1:0}} |
|- | |- | ||
− | | | + | | [[Lignite]]||stone||Smelt into [[Fuel]], flammable||{{Raw Tile|*|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Limestone]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Limonite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]||{{Raw Tile|£|6:7:1}} {{Raw Tile|*|6:1}} |
|- | |- | ||
− | | | + | | [[Magnetite]]||high-value ore||Smelt into [[Iron]], a mid-value metal; ingredient for [[Steel]]; [[magma-safe]]||{{Raw Tile|~|0:7:1}} {{Raw Tile|*|0:1}} |
|- | |- | ||
− | | | + | | [[Malachite]]||low-value ore||Smelt into useful [[Copper]]; ingredient of [[Bronze]]s||{{Raw Tile|£|2:7:0}} {{Raw Tile|*|2:0}} |
|- | |- | ||
− | | | + | | [[Marble]]||[[layer]] stone||[[Flux]], mid-value stone||{{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Marcasite]]||stone||Low-value stone||{{Raw Tile|%|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Mica]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|v|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Microcline]]||stone||Low-value stone||{{Raw Tile|%|3:7:1}} {{Raw Tile|•|3:1}} |
|- | |- | ||
− | | | + | | [[Mudstone]]||[[layer]] stone||Low-value stone||{{Raw Tile|≈|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Obsidian]]||[[layer]] stone||High-value [[magma-safe]] stone; used to create stone [[short sword]]s; <br />signifies nearby [[magma]] if not a layer||{{Raw Tile|▒|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Olivine]]||stone||Low-value [[magma-safe]] stone; may contain [[Platinum]]||{{Raw Tile|%|2:7:0}} {{Raw Tile|•|2:0}} |
|- | |- | ||
− | | | + | | [[Orpiment]]||stone||Low-value stone||{{Raw Tile|-|6:7:1}} {{Raw Tile|•|6:1}} |
|- | |- | ||
− | | | + | | [[Orthoclase]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|%|6:7:1}} {{Raw Tile|•|6:1}} |
|- | |- | ||
− | | | + | | [[Periclase]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|,|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Petrified wood]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|%|4:7:1}} {{Raw Tile|•|4:1}} |
|- | |- | ||
− | | | + | | [[Phyllite]]||[[layer]] stone||Low-value stone||{{Raw Tile|-|0:7:1}} {{Raw Tile|•|7:0}} |
|- | |- | ||
− | | | + | | [[Pitchblende]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|*|5:7:0}} {{Raw Tile|•|5:0}} |
|- | |- | ||
− | | | + | | [[Native platinum|Platinum, native]]||high-value ore||Smelt into [[Platinum]], a highest-value decorative [[metal]]||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}} |
|- | |- | ||
− | | | + | | [[Puddingstone]]||stone|| Low-value stone||{{Raw Tile|Θ|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Pyrolusite]]||stone||Low-value stone||{{Raw Tile|%|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Quartzite]]||[[layer]] stone||Low-value [[magma-safe]] stone||{{Raw Tile|-|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Realgar]]||stone||Low-value stone||{{Raw Tile|%|4:7:1}} {{Raw Tile|•|4:1}} |
|- | |- | ||
− | | | + | | [[Rhyolite]]||[[layer]] stone||Low-value stone||{{Raw Tile|,|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Rock salt]]||[[layer]] stone||Low-value stone||{{Raw Tile|#|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Rutile]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|`|5:7:0}} {{Raw Tile|•|5:0}} |
|- | |- | ||
− | | | + | | [[Saltpeter]]||stone||Low-value stone||{{Raw Tile|x|6:7:1}} {{Raw Tile|•|6:1}} |
|- | |- | ||
− | | | + | | [[Sandstone]]||[[layer]] stone||Low-value [[magma-safe]] stone||{{Raw Tile|#|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Satinspar]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|-|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Schist]]||[[layer]] stone||Low-value stone||{{Raw Tile|`|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Selenite]]||stone||Low-value stone; used for making [[plaster]]||{{Raw Tile|;|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Serpentine]]||stone||Low-value stone||{{Raw Tile|≈|2:7:0}} {{Raw Tile|•|2:0}} |
|- | |- | ||
− | | | + | | [[Shale]]||[[layer]] stone||Low-value stone||{{Raw Tile|.|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Siltstone]]||[[layer]] stone||Low-value stone||{{Raw Tile|%|6:7:0}} {{Raw Tile|•|6:0}} |
|- | |- | ||
− | | | + | | [[Native silver|Silver, native]]||ore||Smelt into [[Silver]], a mid-value metal||{{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}} |
|- | |- | ||
− | | | + | | [[Slade]]||special stone||Not workable by dwarves||{{Raw Tile|░|0:1}} {{Raw Tile|*|0:1}} |
|- | |- | ||
− | | | + | | [[Slate]]||[[layer]] stone||Low-value stone||{{Raw Tile|%|0:7:1}} {{Raw Tile|•|0:1}} |
|- | |- | ||
− | | | + | | [[Sphalerite]]||uncommon ore||Smelt into [[Zinc]], a low-value metal; ingredient for [[Brass]]||{{Raw Tile|£|0:7:1}} {{Raw Tile|*|0:1}} |
|- | |- | ||
− | | | + | | [[Stibnite]]||stone||Low-value stone||{{Raw Tile|%|7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Sylvite]]||stone||Low-value stone||{{Raw Tile|=|6:7:1}} {{Raw Tile|•|6:1}} |
|- | |- | ||
− | | | + | | [[Talc]]||stone||Low-value [[magma-safe]] stone||{{Raw Tile|||7:7:1}} {{Raw Tile|•|7:1}} |
|- | |- | ||
− | | | + | | [[Tetrahedrite]]||low-value ore||Smelt into useful [[Copper]]; ingredient of [[Bronze]]s;<br /> has a 20% additional chance<sup>2</sup> of [[Silver]]; smelt into [[Billon]]||{{Raw Tile|£|0:7:1}} {{Raw Tile|*|0:1}} |
|} | |} | ||
− | :''(* Each stone is one of 16 | + | :''(* Each stone is one of 16 [[color scheme|colors]] in the game. Different un-mined stone of the same color have a different symbol to distinguish between them. Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use {{k|k}} to loo{{k|k}} at items or the terrain for specific information.)'' |
'''Notes:''' | '''Notes:''' | ||
− | # '''Adamantine''' is not exactly like other metals, although it works almost the same. It has a value multiplier of x300 (yes, three ''hundred''). See | + | # '''Adamantine''' is not exactly like other metals, although it works almost the same. It has a value multiplier of x300 (yes, three ''hundred''). See [[adamantine]] for a full discussion of this unusual and wondrous material. |
− | # '''% chance''' for additional metals: when | + | # '''% chance''' for additional metals: when [[Galena]] and [[Tetrahedrite]] are smelted, they produce (respectively) one lead or one copper bar, 100% of the time. They occasionally produce a second, ''additional'' bar of the second metal, with the percent chance as listed above. |
− | # '''Ice''' has some ''very'' unusual properties in Dwarf Fortress, and can be disastrous if misused. See article on | + | # '''Ice''' has some ''very'' unusual properties in Dwarf Fortress, and can be disastrous if misused. See article on [[ice]] for a more complete discussion. |
===The Value of Rocks & Metals=== | ===The Value of Rocks & Metals=== | ||
− | You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison. " | + | You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison. "[[Value]]s" are all relative to each other, on a common scale. The "material value" number multiplies any final product that is created with that material by that number. An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw [[native gold|gold nuggets]] (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). ''(Note - "[[quality]]" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article).'' Bottom line - when in doubt, go for the more valuable stuff. |
− | Common '''stones''' ''(the vast majority)'' have a value multiplier of x1, mid-value ''(all | + | Common '''stones''' ''(the vast majority)'' have a value multiplier of x1, mid-value ''(all [[flux]] stones like marble)'' are x2, and high-value ''([[obsidian]] only)'' is x3. This affects things like stone tables and doors, statues or stonecrafts - anything made from stone. Metal [[ore]]s have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal. |
− | For '''metals''', low-value ''(like copper or nickel)'' is x2. Mid-value ''(silver or iron)'' is around x10, high-value ''(gold, steel)'' is x30, and highest-value ''(platinum, aluminum)'' is x40. | + | For '''metals''', low-value ''(like copper or nickel)'' is x2. Mid-value ''(silver or iron)'' is around x10, high-value ''(gold, steel)'' is x30, and highest-value ''(platinum, aluminum)'' is x40. |
− | + | Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always. [[Alloy]]s like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. ''(Alloy values are not listed in this article.)'' | |
− | ''(For comparison, all | + | Any metal can be crafted into decorations, furniture, or buildings. Only copper, bronzes, iron, steel, and adamantine can make weapons, armor, and picks, with silver also able to be forged into melee weapons. |
+ | |||
+ | ''(For comparison, all [[wood]] has a value of x1, equal to common stone.)'' | ||
<!-- rock finding information not copied from the 40d page, as I am not certain of its accuracy --> | <!-- rock finding information not copied from the 40d page, as I am not certain of its accuracy --> | ||
See also: | See also: | ||
− | :* | + | :* [[Exploratory mining]] |
{{Category|Guides}}{{Category|Stone|*}} | {{Category|Guides}}{{Category|Stone|*}} |
Latest revision as of 17:32, 8 December 2011
This article is about an older version of DF. |
Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress; it does not include gems.
The Uses column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" materials are still very useful in a Dwarf Fortress. "Colors" are useful for color coding or creative aesthetic uses.
For more detailed and expanded information, see the Stone, Ore, Metals & Alloys, Veins & Clusters, and Smelting pages, or the article on any particular stone, metal or ore.
During the game, you can press z and then navigate to "stone". The list there covers all types of rocks and ores, and tells you what rocks can be smelted into.
Table of Rocks[edit]
(Some materials are worth an additional comment; these are numbered, with footnotes below the table.)
Name | Type | Uses | Appearance* |
Adamantine, raw | special ore1 | Becomes Adamantine1, by far the most valuable substance | £ * |
Alabaster | stone | Low-value stone; used for making plaster | ^ • |
Aluminum, native | high-value ore | Smelt into Aluminum, a high-value decorative metal | ^ * |
Alunite | stone | Low-value magma-safe stone | ` • |
Andesite | layer stone | Low-value stone | ∞ • |
Anhydrite | stone | Low-value magma-safe stone | v • |
Basalt | layer stone | Low-value magma-safe stone | # • |
Bauxite | stone | Low-value magma-safe stone; only source of some high-value gems | + • |
Bismuthinite | rare ore | Ingredient of bismuth bronze | % * |
Bituminous coal | stone | Smelt into Fuel, flammable | ☼ ☼ |
Borax | stone | Low-value stone | ` • |
Brimstone | stone | Low-value stone | % • |
Calcite | stone | Flux, mid-value magma-safe stone | " • |
Cassiterite | uncommon ore | Smelt into Tin, a low-value metal; ingredient of Bronzes; magma-safe | £ * |
Chalk | layer stone | Flux, mid-value stone | ░ • |
Chert | layer stone | Low-value magma-safe stone | = • |
Chromite | stone | Low-value magma-safe stone | = • |
Cinnabar | stone | Low-value stone | £ * |
Claystone | layer stone | Low-value stone | , • |
Cobaltite | stone | Low-value stone | £ * |
Conglomerate | layer stone | Low-value stone | ∞ • |
Copper, native | low-value ore | Smelt into useful Copper; ingredient of Bronzes | £ * |
Cryolite | stone | Low-value stone | - • |
Dacite | layer stone | Low-value stone | . • |
Diorite | layer stone | Low-value stone | ░ • |
Dolomite | layer stone | Flux, mid-value magma-safe stone | ` • |
Gabbro | layer stone | Low-value magma-safe stone; only source of some ores & gems | ▒ • |
Galena | ore | Smelt into Lead, a low-value metal, with a 50% chance2 for Silver; magma-safe | £ * |
Garnierite | uncommon ore | Smelt into Nickel, a low-value magma-safe metal | £ * |
Gneiss | layer stone | Low-value stone | = • |
Gold, native | ore | Smelt into Gold, a high-value metal | £ * |
Granite | layer stone | Low-value stone; only source of some ores; relatively rich in content | ▓ • |
Graphite | stone | Flammable | o • |
Gypsum | stone | Low-value stone; used for making plaster | # • |
Hematite | ore | Smelt into Iron, a mid-value metal; ingredient for Steel; magma-safe | £ * |
Horn silver | ore | Smelt into Silver, a mid-value metal | £ * |
Hornblende | stone | Low-value stone | " • |
Ilmenite | stone | Low-value magma-safe stone | . • |
Ice3 | stone/water3 | Frozen Water | █ • |
Jet | stone | Low-value stone | ░ • |
Kaolinite | stone | Low-value magma-safe stone; used for making porcelain | = • |
Kimberlite | stone | Low-value stone; only source of diamonds | % • |
Lignite | stone | Smelt into Fuel, flammable | * • |
Limestone | layer stone | Flux, mid-value stone | ▓ • |
Limonite | high-value ore | Smelt into Iron, a mid-value metal; ingredient for Steel | £ * |
Magnetite | high-value ore | Smelt into Iron, a mid-value metal; ingredient for Steel; magma-safe | ~ * |
Malachite | low-value ore | Smelt into useful Copper; ingredient of Bronzes | £ * |
Marble | layer stone | Flux, mid-value stone | ▓ • |
Marcasite | stone | Low-value stone | % • |
Mica | stone | Low-value magma-safe stone | v • |
Microcline | stone | Low-value stone | % • |
Mudstone | layer stone | Low-value stone | ≈ • |
Obsidian | layer stone | High-value magma-safe stone; used to create stone short swords; signifies nearby magma if not a layer |
▒ • |
Olivine | stone | Low-value magma-safe stone; may contain Platinum | % • |
Orpiment | stone | Low-value stone | - • |
Orthoclase | stone | Low-value magma-safe stone | % • |
Periclase | stone | Low-value magma-safe stone | , • |
Petrified wood | stone | Low-value magma-safe stone | % • |
Phyllite | layer stone | Low-value stone | - • |
Pitchblende | stone | Low-value magma-safe stone | * • |
Platinum, native | high-value ore | Smelt into Platinum, a highest-value decorative metal | £ * |
Puddingstone | stone | Low-value stone | Θ • |
Pyrolusite | stone | Low-value stone | % • |
Quartzite | layer stone | Low-value magma-safe stone | - • |
Realgar | stone | Low-value stone | % • |
Rhyolite | layer stone | Low-value stone | , • |
Rock salt | layer stone | Low-value stone | # • |
Rutile | stone | Low-value magma-safe stone | ` • |
Saltpeter | stone | Low-value stone | x • |
Sandstone | layer stone | Low-value magma-safe stone | # • |
Satinspar | stone | Low-value stone; used for making plaster | - • |
Schist | layer stone | Low-value stone | ` • |
Selenite | stone | Low-value stone; used for making plaster | ; • |
Serpentine | stone | Low-value stone | ≈ • |
Shale | layer stone | Low-value stone | . • |
Siltstone | layer stone | Low-value stone | % • |
Silver, native | ore | Smelt into Silver, a mid-value metal | £ * |
Slade | special stone | Not workable by dwarves | ░ * |
Slate | layer stone | Low-value stone | % • |
Sphalerite | uncommon ore | Smelt into Zinc, a low-value metal; ingredient for Brass | £ * |
Stibnite | stone | Low-value stone | % • |
Sylvite | stone | Low-value stone | = • |
Talc | stone | Low-value magma-safe stone | | • |
Tetrahedrite | low-value ore | Smelt into useful Copper; ingredient of Bronzes; has a 20% additional chance2 of Silver; smelt into Billon |
£ * |
- (* Each stone is one of 16 colors in the game. Different un-mined stone of the same color have a different symbol to distinguish between them. Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use k to look at items or the terrain for specific information.)
Notes:
- Adamantine is not exactly like other metals, although it works almost the same. It has a value multiplier of x300 (yes, three hundred). See adamantine for a full discussion of this unusual and wondrous material.
- % chance for additional metals: when Galena and Tetrahedrite are smelted, they produce (respectively) one lead or one copper bar, 100% of the time. They occasionally produce a second, additional bar of the second metal, with the percent chance as listed above.
- Ice has some very unusual properties in Dwarf Fortress, and can be disastrous if misused. See article on ice for a more complete discussion.
The Value of Rocks & Metals[edit]
You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison. "Values" are all relative to each other, on a common scale. The "material value" number multiplies any final product that is created with that material by that number. An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw gold nuggets (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). (Note - "quality" also factors in to total value of a final product, as do some other considerations, but those are outside the scope of this intro article). Bottom line - when in doubt, go for the more valuable stuff.
Common stones (the vast majority) have a value multiplier of x1, mid-value (all flux stones like marble) are x2, and high-value (obsidian only) is x3. This affects things like stone tables and doors, statues or stonecrafts - anything made from stone. Metal ores have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.
For metals, low-value (like copper or nickel) is x2. Mid-value (silver or iron) is around x10, high-value (gold, steel) is x30, and highest-value (platinum, aluminum) is x40.
Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always. Alloys like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. (Alloy values are not listed in this article.)
Any metal can be crafted into decorations, furniture, or buildings. Only copper, bronzes, iron, steel, and adamantine can make weapons, armor, and picks, with silver also able to be forged into melee weapons.
(For comparison, all wood has a value of x1, equal to common stone.)
See also: