- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Animal trainer"
(26 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{Skill | {{Skill | ||
− | | color = | + | | color = 2:0 |
| skill = Animal Trainer | | skill = Animal Trainer | ||
− | |||
| profession = [[Ranger]] | | profession = [[Ranger]] | ||
− | | job name = [[ | + | | job name = [[Animal training]] |
| tasks = | | tasks = | ||
− | * Train [[war animal]] | + | * Train [[dog|war animal]] |
− | * Train [[hunting animal]] | + | * Train [[dog|hunting animal]] |
* Tame a large animal | * Tame a large animal | ||
* Tame a small animal | * Tame a small animal | ||
− | | workshop = [[Kennel]] | + | | workshop = [[Kennel]]}} |
− | }} | + | {{av}}{{Quality|Fine|07:58, 2 June 2010 (UTC)}} |
− | |||
− | |||
− | |||
− | |||
− | + | '''Animal trainers''' train [[dog]]s at the [[kennel]] to be [[war dog]]s or [[hunting dog]]s. They also tame certain captured wild [[animals]] and [[vermin]], though exotic [[creatures]] (such as [[Dragon]]s) can only be tamed once you have a [[Dungeon master]]. Higher skill only allows faster training of animals. | |
+ | |||
+ | Large animal taming allows you to select the exact creature you wish to tame, while small animal taming and large animal '''training''' will simply use the nearest available creature. | ||
+ | |||
+ | Taming a wild animal requires a small amount of [[food]], which is consumed by the animal. Any [[seed]]s, [[bone]]s or [[shell]]s are left in the animal's [[cage]]. Since the cage isn't empty, it can't be used to load a [[cage trap]]. Currently, the only way to clean items out a cage is to [[dump]] them. To do so, press {{k|k}}, move over to the cage with refuse in it, select it, hit {{k|Enter}}, select a refuse object, press {{k|Enter}} and {{k|d}}. Do not press {{k|d}} while in the cage itself – such will label the whole cage for dumping. | ||
+ | |||
+ | If the tame task is put on repeat, your animal trainer will continue to 'tame' the same animal over and over. The result is a cage filled with many seeds, bones, and shells. | ||
+ | |||
+ | Currently the food for taming is picked somewhat randomly and herbivores may be tamed with [[fish]] or other [[meat]]. | ||
+ | |||
+ | Training an animal for hunting or war does not require any food, just the animal's undivided attention (and ability to walk to the kennel). Once the animal is trained, it will tend to follow whomever trained them around until assigned to another person. | ||
+ | |||
+ | Additionally, only dwarves with Animal Training labor enabled will transfer hostile creatures between cages. | ||
{{Skills}} | {{Skills}} | ||
− | |||
− |
Latest revision as of 02:25, 11 December 2015
Association | ||
---|---|---|
Profession | Ranger | |
Job Title | Animal Trainer | |
Labor | Animal training | |
Tasks | ||
| ||
Workshop | ||
This article is about an older version of DF. |
Animal trainers train dogs at the kennel to be war dogs or hunting dogs. They also tame certain captured wild animals and vermin, though exotic creatures (such as Dragons) can only be tamed once you have a Dungeon master. Higher skill only allows faster training of animals.
Large animal taming allows you to select the exact creature you wish to tame, while small animal taming and large animal training will simply use the nearest available creature.
Taming a wild animal requires a small amount of food, which is consumed by the animal. Any seeds, bones or shells are left in the animal's cage. Since the cage isn't empty, it can't be used to load a cage trap. Currently, the only way to clean items out a cage is to dump them. To do so, press k, move over to the cage with refuse in it, select it, hit Enter, select a refuse object, press Enter and d. Do not press d while in the cage itself – such will label the whole cage for dumping.
If the tame task is put on repeat, your animal trainer will continue to 'tame' the same animal over and over. The result is a cage filled with many seeds, bones, and shells.
Currently the food for taming is picked somewhat randomly and herbivores may be tamed with fish or other meat.
Training an animal for hunting or war does not require any food, just the animal's undivided attention (and ability to walk to the kennel). Once the animal is trained, it will tend to follow whomever trained them around until assigned to another person.
Additionally, only dwarves with Animal Training labor enabled will transfer hostile creatures between cages.
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |