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Difference between revisions of "v0.34:Tanner's shop"
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(Importing content from v0.31 (524/614)) |
m (Fixed in 34.xsomething.) |
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==Notes== | ==Notes== | ||
− | *The 'tan a hide' job | + | *The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off. |
− | *If you have turned Auto Tan off your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin | + | *If you have turned Auto Tan off, your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin. |
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{{Workshops}} | {{Workshops}} |
Latest revision as of 00:04, 16 May 2012
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This article is about an older version of DF. |
A tanner's shop is used to make leather from a butchered animal skin. A tanner's shop is operated by any dwarf with the 'tanning' labor enabled.
Menu[edit]
Tanner's Shop
- t Tan a hide.
Notes[edit]
- The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.
- If you have turned Auto Tan off, your manager (units, manager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
Workshops | |
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Furnaces | |
Related articles |