- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Color"
Putnam3145 (talk | contribs) (Since nobody's checked, I'll just remove this. There's no proof of it, at least.) |
Brightgalrs (talk | contribs) m (→Modding color: clean up, typos fixed: the the → the) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
:* ''If looking for different colors for the game as seen on your computer screen, see [[color scheme]].'' | :* ''If looking for different colors for the game as seen on your computer screen, see [[color scheme]].'' | ||
− | :* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]]. | + | :* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].'' |
:* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].'' | :* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].'' | ||
Line 19: | Line 19: | ||
== Modding color == | == Modding color == | ||
− | If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.* Various moddable files use one of | + | If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.* Various moddable files use one of the two color definitions below. |
=== Color values === | === Color values === | ||
Line 80: | Line 80: | ||
! style="padding: 0.15em 0.4em; width: 3em" | Bri. | ! style="padding: 0.15em 0.4em; width: 3em" | Bri. | ||
! style="padding: 0.15em 0.4em; width: 9em" | Name | ! style="padding: 0.15em 0.4em; width: 9em" | Name | ||
+ | ! style="padding: 0.15em 0.4em; width: 3em" | Alt. | ||
|- style="color: white; background: {{fgcolor|0:1}}" | |- style="color: white; background: {{fgcolor|0:1}}" | ||
| style="padding: 0.15em 0.4em" | 0 | | style="padding: 0.15em 0.4em" | 0 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Dark grey | | style="padding: 0.15em 0.4em; text-align: left" | Dark grey | ||
− | |- style="color: | + | | style="padding: 0.15em 0.4em" | 8 |
+ | |- style="color: white; background: {{fgcolor|1:1}}" | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light blue | | style="padding: 0.15em 0.4em; text-align: left" | Light blue | ||
+ | | style="padding: 0.15em 0.4em" | 9 | ||
|- style="color: black; background: {{fgcolor|2:1}}" | |- style="color: black; background: {{fgcolor|2:1}}" | ||
| style="padding: 0.15em 0.4em" | 2 | | style="padding: 0.15em 0.4em" | 2 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light green | | style="padding: 0.15em 0.4em; text-align: left" | Light green | ||
+ | | style="padding: 0.15em 0.4em" | 10 | ||
|- style="color: black; background: {{fgcolor|3:1}}" | |- style="color: black; background: {{fgcolor|3:1}}" | ||
| style="padding: 0.15em 0.4em" | 3 | | style="padding: 0.15em 0.4em" | 3 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light cyan | | style="padding: 0.15em 0.4em; text-align: left" | Light cyan | ||
+ | | style="padding: 0.15em 0.4em" | 11 | ||
|- style="color: black; background: {{fgcolor|4:1}}" | |- style="color: black; background: {{fgcolor|4:1}}" | ||
| style="padding: 0.15em 0.4em" | 4 | | style="padding: 0.15em 0.4em" | 4 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light red | | style="padding: 0.15em 0.4em; text-align: left" | Light red | ||
+ | | style="padding: 0.15em 0.4em" | 12 | ||
|- style="color: black; background: {{fgcolor|5:1}}" | |- style="color: black; background: {{fgcolor|5:1}}" | ||
| style="padding: 0.15em 0.4em" | 5 | | style="padding: 0.15em 0.4em" | 5 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light magenta | | style="padding: 0.15em 0.4em; text-align: left" | Light magenta | ||
+ | | style="padding: 0.15em 0.4em" | 13 | ||
|- style="color: black; background: {{fgcolor|6:1}}" | |- style="color: black; background: {{fgcolor|6:1}}" | ||
| style="padding: 0.15em 0.4em" | 6 | | style="padding: 0.15em 0.4em" | 6 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Yellow | | style="padding: 0.15em 0.4em; text-align: left" | Yellow | ||
+ | | style="padding: 0.15em 0.4em" | 14 | ||
|- style="color: black; background: {{fgcolor|7:1}}" | |- style="color: black; background: {{fgcolor|7:1}}" | ||
| style="padding: 0.15em 0.4em" | 7 | | style="padding: 0.15em 0.4em" | 7 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | White | | style="padding: 0.15em 0.4em; text-align: left" | White | ||
+ | | style="padding: 0.15em 0.4em" | 15 | ||
|} | |} | ||
|} | |} | ||
Line 122: | Line 131: | ||
====Values 8-15==== | ====Values 8-15==== | ||
− | If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color. As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method. | + | If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color. |
+ | |||
+ | As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method. For example, for a white background color, add 8 to 7 = 15. For a light green background color, you add 8 to 2 = 10. | ||
== By Color == | == By Color == | ||
+ | {{Material properties}} | ||
For those concerned with aesthetics and want to know which materials are available in each color. | For those concerned with aesthetics and want to know which materials are available in each color. | ||
− | + | {{clear}} | |
{| border = 1 cellspacing="0" cellpadding="5" | {| border = 1 cellspacing="0" cellpadding="5" | ||
|- | |- | ||
Line 199: | Line 211: | ||
|[[Raw adamantine]] | |[[Raw adamantine]] | ||
|[[Adamantine]] | |[[Adamantine]] | ||
− | | | + | |[[Ice]] |
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|1:0}} Dark Blue | |{{Raw Tile|•|1:0}} Dark Blue | ||
Line 1,386: | Line 1,398: | ||
}} | }} | ||
− | + | '''Note:''' These numbers may need to be expressed in "hexadecimal" (base 16) notation – a couple good converters can be found [http://www.rgbtohex.net/ here] and [http://www.javascripter.net/faq/rgbtohex.htm here]. For further information, see [http://en.wikipedia.org/wiki/Web_colors this article]. | |
{{Category|Stone|*}} | {{Category|Stone|*}} |
Latest revision as of 22:38, 8 April 2014
This article is about an older version of DF. |
Color is used to express various information, from a dwarf's profession to the natural color of a terrain feature to the material an item is made of.
- If looking for different colors for the game as seen on your computer screen, see color scheme.
- If looking for the different colors used to represent different dwarves, see Skill categories.
- If looking for colors of items listed in the z-stocks menu, see Stocks.
Wall vs. floor color[edit]
While the foreground, background and brightness shown in the RAW files will be applied to walls, the mineral's "secondary" color will end up different. Here is how it works:
- If the BASIC_COLOR tag is specified, it will use that color. Note that the BASIC_COLOR tag only has foreground and brightness as arguments.
- If BASIC_COLOR is left out:
- The background color is forced to 0 (effectively stripping it).
- If the foreground color is 0, the game will display it as dark grey, color 8 (in other words, color 0 with brightness 1).
This is effective for stairs, floors, ramps, and constructions (in the case of stone). When stone is engraved, it uses the material's TILE_COLOR (which is the same as the DISPLAY_COLOR unless overridden).
Modding color[edit]
If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.* Various moddable files use one of the two color definitions below.
Color values[edit]
Colors are primarily defined using the [COLOR:x:y:z] or [DISPLAY_COLOR:x:y:z] tokens. The three arguments are:
- Foreground color [0-7]
- Background color [0-7]
- Brightness of the foreground color [0 or 1]
The brightness of the background color is always 0.
By default*, the following 8 pairs of colors are displayed:
|
|
- (* See color scheme for information about how to change the actual various colors as displayed.)
Sometimes the color numbers are part of another token, e.g. [LEAVES:quarry bush leaf:quarry bush leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF]
specifies the colors "7:0:0" for quarry bush leaves and "0:0:1" for wilted quarry bush leaves.
Interesting Color Effects[edit]
Values 8-15[edit]
If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color.
As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method. For example, for a white background color, add 8 to 7 = 15. For a light green background color, you add 8 to 2 = 10.
By Color[edit]
Material properties |
Defined: Value • Color • Density • Strain at yield • Temperature values |
Derived: Magma safety • Fire safety |
Fluids: Depth • Flow • Pressure |
For those concerned with aesthetics and want to know which materials are available in each color.
Color tokens[edit]
Material contaminants and dyes do not use color flags; instead, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. [STATE_COLOR:SOLID:DARK_GREEN]
or [POWDER_DYE:EMERALD]
. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values.
The following colors are defined via tokens:
|
|
|
Raws |
---|
[COLOR:AMBER]
[NAME:amber]
[WORD:AMBER]
[RGB:255:191:0]
[COLOR:AMETHYST]
[NAME:amethyst]
[WORD:AMETHYST]
[RGB:153:102:204]
[COLOR:AQUA]
[NAME:aqua]
[WORD:AQUA]
[RGB:0:255:255]
[COLOR:AQUAMARINE]
[NAME:aquamarine]
[WORD:AQUAMARINE]
[RGB:127:255:212]
[COLOR:ASH_GRAY]
[NAME:ash gray]
[WORD:GRAY]
[RGB:178:190:181]
[COLOR:AUBURN]
[NAME:auburn]
[WORD:AUBURN]
[RGB:111:53:26]
[COLOR:AZURE]
[NAME:azure]
[WORD:AZURE]
[RGB:0:127:255]
[COLOR:BEIGE]
[NAME:beige]
[WORD:BEIGE]
[RGB:245:245:220]
[COLOR:BLACK]
[NAME:black]
[WORD:BLACK]
[RGB:0:0:0]
[COLOR:BLUE]
[NAME:blue]
[WORD:BLUE]
[RGB:0:0:255]
[COLOR:BRASS]
[NAME:brass]
[WORD:BRASS]
[RGB:181:166:66]
[COLOR:BRONZE]
[NAME:bronze]
[WORD:BRONZE]
[RGB:205:127:50]
[COLOR:BROWN]
[NAME:brown]
[WORD:BROWN]
[RGB:150:75:0]
[COLOR:BUFF]
[NAME:buff]
[WORD:BUFF]
[RGB:240:220:130]
[COLOR:BURNT_SIENNA]
[NAME:burnt sienna]
[WORD:SIENNA]
[RGB:233:116:81]
[COLOR:BURNT_UMBER]
[NAME:burnt umber]
[WORD:UMBER]
[RGB:138:51:36]
[COLOR:CARDINAL]
[NAME:cardinal]
[WORD:CARDINAL_COLOR]
[RGB:196:30:58]
[COLOR:CARMINE]
[NAME:carmine]
[WORD:CARMINE]
[RGB:150:0:24]
[COLOR:CERULEAN]
[NAME:cerulean]
[WORD:CERULEAN]
[RGB:0:123:167]
[COLOR:CHARCOAL]
[NAME:charcoal]
[WORD:CHARCOAL]
[RGB:54:69:79]
[COLOR:CHARTREUSE]
[NAME:chartreuse]
[WORD:CHARTREUSE]
[RGB:127:255:0]
[COLOR:CHESTNUT]
[NAME:chestnut]
[WORD:CHESTNUT]
[RGB:205:92:92]
[COLOR:CHOCOLATE]
[NAME:chocolate]
[WORD:CHOCOLATE]
[RGB:210:105:30]
[COLOR:CINNAMON]
[NAME:cinnamon]
[WORD:CINNAMON]
[RGB:123:63:0]
[COLOR:CLEAR]
[NAME:clear]
[WORD:CLEAR]
[RGB:128:128:128]
[COLOR:COBALT]
[NAME:cobalt]
[WORD:COBALT]
[RGB:0:71:171]
[COLOR:COPPER]
[NAME:copper]
[WORD:COPPER]
[RGB:184:115:51]
[COLOR:CREAM]
[NAME:cream]
[WORD:CREAM]
[RGB:255:253:208]
[COLOR:CRIMSON]
[NAME:crimson]
[WORD:CRIMSON]
[RGB:220:20:60]
[COLOR:DARK_BLUE]
[NAME:dark blue]
[WORD:BLUE]
[RGB:0:0:139]
[COLOR:DARK_BROWN]
[NAME:dark brown]
[WORD:BROWN]
[RGB:101:67:33]
[COLOR:DARK_CHESTNUT]
[NAME:dark chestnut]
[WORD:CHESTNUT]
[RGB:152:105:96]
[COLOR:DARK_GREEN]
[NAME:dark green]
[WORD:GREEN]
[RGB:1:50:32]
[COLOR:DARK_INDIGO]
[NAME:dark indigo]
[WORD:INDIGO]
[RGB:49:0:98]
[COLOR:DARK_OLIVE]
[NAME:dark olive]
[WORD:OLIVE]
[RGB:85:104:50]
[COLOR:DARK_PEACH]
[NAME:dark peach]
[WORD:PEACH]
[RGB:255:218:185]
[COLOR:DARK_PINK]
[NAME:dark pink]
[WORD:PINK]
[RGB:231:84:128]
[COLOR:DARK_SCARLET]
[NAME:dark scarlet]
[WORD:SCARLET]
[RGB:86:3:25]
[COLOR:DARK_TAN]
[NAME:dark tan]
[WORD:TAN]
[RGB:145:129:81]
[COLOR:DARK_VIOLET]
[NAME:dark violet]
[WORD:VIOLET]
[RGB:66:49:137]
[COLOR:ECRU]
[NAME:ecru]
[WORD:ECRU]
[RGB:194:178:128]
[COLOR:EMERALD]
[NAME:emerald]
[WORD:EMERALD]
[RGB:80:200:120]
[COLOR:FERN_GREEN]
[NAME:fern green]
[WORD:GREEN]
[RGB:79:121:66]
[COLOR:FLAX]
[NAME:flax]
[WORD:FLAX]
[RGB:238:220:130]
[COLOR:FUCHSIA]
[NAME:fuchsia]
[WORD:FUCHSIA]
[RGB:244:0:161]
[COLOR:GOLD]
[NAME:gold]
[WORD:GOLD]
[RGB:212:175:55]
[COLOR:GOLDEN_YELLOW]
[NAME:golden yellow]
[WORD:GOLD]
[WORD:YELLOW]
[RGB:255:223:0]
[COLOR:GOLDENROD]
[NAME:goldenrod]
[WORD:GOLDENROD]
[RGB:218:165:32]
[COLOR:GRAY]
[NAME:gray]
[WORD:GRAY]
[RGB:128:128:128]
[COLOR:GREEN]
[NAME:green]
[WORD:GREEN]
[RGB:0:255:0]
[COLOR:GREEN-YELLOW]
[NAME:green-yellow]
[WORD:GREEN]
[WORD:YELLOW]
[RGB:173:255:47]
[COLOR:HELIOTROPE]
[NAME:heliotrope]
[WORD:HELIOTROPE]
[RGB:223:115:255]
[COLOR:INDIGO]
[NAME:indigo]
[WORD:INDIGO]
[RGB:75:0:130]
[COLOR:IVORY]
[NAME:ivory]
[WORD:IVORY]
[RGB:255:255:240]
[COLOR:JADE]
[NAME:jade]
[WORD:JADE]
[RGB:0:168:107]
[COLOR:LAVENDER]
[NAME:lavender]
[WORD:LAVENDER]
[RGB:230:230:250]
[COLOR:LAVENDER_BLUSH]
[NAME:lavender blush]
[WORD:LAVENDER]
[RGB:255:240:245]
[COLOR:LEMON]
[NAME:lemon]
[WORD:LEMON]
[RGB:253:233:16]
[COLOR:LIGHT_BLUE]
[NAME:light blue]
[WORD:BLUE]
[RGB:173:216:230]
[COLOR:LIGHT_BROWN]
[NAME:light brown]
[WORD:BROWN]
[RGB:205:133:63]
[COLOR:LILAC]
[NAME:lilac]
[WORD:LILAC]
[RGB:200:162:200]
[COLOR:LIME]
[NAME:lime]
[WORD:LIME]
[RGB:204:255:0]
[COLOR:MAHOGANY]
[NAME:mahogany]
[WORD:MAHOGANY]
[RGB:192:64:0]
[COLOR:MAROON]
[NAME:maroon]
[WORD:MAROON_COLOR]
[RGB:128:0:0]
[COLOR:MAUVE]
[NAME:mauve]
[WORD:MAUVE]
[RGB:153:51:102]
[COLOR:MAUVE_TAUPE]
[NAME:mauve taupe]
[WORD:MAUVE]
[WORD:TAUPE]
[RGB:145:95:109]
[COLOR:MIDNIGHT_BLUE]
[NAME:midnight blue]
[WORD:BLUE]
[RGB:0:51:102]
[COLOR:MINT_GREEN]
[NAME:mint green]
[WORD:GREEN]
[RGB:152:255:152]
[COLOR:MOSS_GREEN]
[NAME:moss green]
[WORD:GREEN]
[RGB:173:223:173]
[COLOR:OCHRE]
[NAME:ochre]
[WORD:OCHRE]
[RGB:204:119:34]
[COLOR:OLIVE]
[NAME:olive]
[WORD:OLIVE]
[RGB:128:128:0]
[COLOR:ORANGE]
[NAME:orange]
[WORD:ORANGE]
[RGB:255:165:0]
[COLOR:PALE_BLUE]
[NAME:pale blue]
[WORD:BLUE]
[RGB:175:238:238]
[COLOR:PALE_BROWN]
[NAME:pale brown]
[WORD:BROWN]
[RGB:152:118:84]
[COLOR:PALE_CHESTNUT]
[NAME:pale chestnut]
[WORD:CHESTNUT]
[RGB:221:173:175]
[COLOR:PALE_PINK]
[NAME:pale pink]
[WORD:PINK]
[RGB:250:218:221]
[COLOR:PEACH]
[NAME:peach]
[WORD:PEACH]
[RGB:255:229:180]
[COLOR:PEARL]
[NAME:pearl]
[WORD:PEARL]
[RGB:240:234:214]
[COLOR:PERIWINKLE]
[NAME:periwinkle]
[WORD:PERIWINKLE]
[RGB:204:204:255]
[COLOR:PINE_GREEN]
[NAME:pine green]
[WORD:GREEN]
[WORD:PINE]
[RGB:1:121:111]
[COLOR:PINK]
[NAME:pink]
[WORD:PINK]
[RGB:255:192:203]
[COLOR:PLUM]
[NAME:plum]
[WORD:PLUM]
[RGB:102:0:102]
[COLOR:PUCE]
[NAME:puce]
[WORD:PUCE]
[RGB:204:136:153]
[COLOR:PUMPKIN]
[NAME:pumpkin]
[WORD:PUMPKIN]
[RGB:255:117:24]
[COLOR:PURPLE]
[NAME:purple]
[WORD:PURPLE]
[RGB:102:0:153]
[COLOR:RAW_UMBER]
[NAME:raw umber]
[WORD:UMBER]
[RGB:115:74:18]
[COLOR:RED]
[NAME:red]
[WORD:RED]
[RGB:255:0:0]
[COLOR:RUSSET]
[NAME:russet]
[WORD:RUSSET]
[RGB:117:90:87]
[COLOR:RUST]
[NAME:rust]
[WORD:RUST]
[RGB:183:65:14]
[COLOR:SAFFRON]
[NAME:saffron]
[WORD:SAFFRON]
[RGB:244:196:48]
[COLOR:SCARLET]
[NAME:scarlet]
[WORD:SCARLET]
[RGB:255:36:0]
[COLOR:SEA_GREEN]
[NAME:sea green]
[WORD:GREEN]
[WORD:SEA]
[WORD:OCEAN]
[RGB:46:139:87]
[COLOR:SEPIA]
[NAME:sepia]
[WORD:SEPIA]
[RGB:112:66:20]
[COLOR:SILVER]
[NAME:silver]
[WORD:SILVER]
[RGB:192:192:192]
[COLOR:SKY_BLUE]
[NAME:sky blue]
[WORD:BLUE]
[RGB:135:206:235]
[COLOR:SLATE_GRAY]
[NAME:slate gray]
[WORD:GRAY]
[RGB:112:128:144]
[COLOR:SPRING_GREEN]
[NAME:spring green]
[WORD:GREEN]
[RGB:0:255:127]
[COLOR:TAN]
[NAME:tan]
[WORD:TAN]
[RGB:210:180:140]
[COLOR:TAUPE_DARK]
[NAME:dark taupe]
[WORD:TAUPE]
[RGB:72:60:50]
[COLOR:TAUPE_GRAY]
[NAME:taupe gray]
[WORD:TAUPE]
[WORD:GRAY]
[RGB:139:133:137]
[COLOR:TAUPE_MEDIUM]
[NAME:taupe]
[WORD:TAUPE]
[RGB:103:76:71]
[COLOR:TAUPE_PURPLE]
[NAME:purple taupe]
[WORD:PURPLE]
[WORD:TAUPE]
[RGB:80:64:77]
[COLOR:TAUPE_PALE]
[NAME:pale taupe]
[WORD:TAUPE]
[RGB:188:152:126]
[COLOR:TAUPE_ROSE]
[NAME:rose taupe]
[WORD:TAUPE]
[RGB:144:93:93]
[COLOR:TAUPE_SANDY]
[NAME:sandy taupe]
[WORD:TAUPE]
[RGB:150:113:23]
[COLOR:TEAL]
[NAME:teal]
[WORD:TEAL]
[RGB:0:128:128]
[COLOR:TURQUOISE]
[NAME:turquoise]
[WORD:TURQUOISE]
[RGB:48:213:200]
[COLOR:VERMILION]
[NAME:vermilion]
[WORD:VERMILION]
[RGB:227:66:52]
[COLOR:VIOLET]
[NAME:violet]
[WORD:VIOLET]
[RGB:139:0:255]
[COLOR:WHITE]
[NAME:white]
[WORD:WHITE]
[RGB:255:255:255]
[COLOR:YELLOW]
[NAME:yellow]
[WORD:YELLOW]
[RGB:255:255:0]
[COLOR:YELLOW_GREEN]
[NAME:yellow-green]
[WORD:GREEN]
[WORD:YELLOW]
[RGB:154:205:50]
|
Note: These numbers may need to be expressed in "hexadecimal" (base 16) notation – a couple good converters can be found here and here. For further information, see this article.