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Difference between revisions of "Item definition token"
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− | {{Quality|Fine | + | {{Quality|Fine}} |
{{av}} | {{av}} | ||
+ | {{Modding}} | ||
'''Item definition tokens''' are used in item definitions in the raws. | '''Item definition tokens''' are used in item definitions in the raws. | ||
Item types: | Item types: | ||
− | * | + | * ITEM_AMMO - [[ammo token]] |
− | |||
− | |||
− | |||
− | |||
* ITEM_ARMOR - [[Armor token|armor-type armor token]] | * ITEM_ARMOR - [[Armor token|armor-type armor token]] | ||
− | * | + | * ITEM_FOOD - see below |
− | |||
* ITEM_GLOVES - [[Armor token|gloves-type armor token]] | * ITEM_GLOVES - [[Armor token|gloves-type armor token]] | ||
− | |||
− | |||
* ITEM_HELM - [[Armor token|helm-type armor token]] | * ITEM_HELM - [[Armor token|helm-type armor token]] | ||
+ | * ITEM_INSTRUMENT - [[instrument token]] | ||
* ITEM_PANTS - [[Armor token|pants-type armor token]] | * ITEM_PANTS - [[Armor token|pants-type armor token]] | ||
− | * | + | * ITEM_SHIELD - [[Armor token|shield-type armor token]] |
+ | * ITEM_SHOES - [[Armor token|shoes-type armor token]] | ||
+ | * ITEM_SIEGEAMMO - see below | ||
+ | * ITEM_TOOL - [[tool token]] | ||
+ | * ITEM_TOY - see below | ||
+ | * ITEM_TRAPCOMP - [[trap component token]] | ||
+ | * ITEM_WEAPON - [[weapon token]] | ||
− | ==Toy | + | ==Toy tokens== |
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
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| {{text anchor|NAME}} | | {{text anchor|NAME}} | ||
| singular:plural | | singular:plural | ||
− | | What this item will be called | + | | What this item will be called in-game. |
|- | |- | ||
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|} | |} | ||
− | ==Siege | + | ==Siege ammo tokens== |
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
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| {{text anchor|NAME}} | | {{text anchor|NAME}} | ||
| singular:plural | | singular:plural | ||
− | | What this item will be called | + | | What this item will be called in-game. |
|- | |- | ||
Line 57: | Line 58: | ||
|} | |} | ||
− | ==Food | + | ==Food tokens== |
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
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| {{text anchor|NAME}} | | {{text anchor|NAME}} | ||
| singular:plural | | singular:plural | ||
− | | What this item will be called | + | | What this item will be called in-game. |
|- | |- | ||
| {{text anchor|LEVEL}} | | {{text anchor|LEVEL}} | ||
| | | | ||
− | | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. | + | | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |
|} | |} | ||
+ | |||
+ | For example, see [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt item_food.txt] | ||
+ | |||
+ | == See Also == | ||
+ | * [[Item token]] | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
+ | [[ru:Item definition token]] |
Latest revision as of 16:13, 2 April 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_AMMO - ammo token
- ITEM_ARMOR - armor-type armor token
- ITEM_FOOD - see below
- ITEM_GLOVES - gloves-type armor token
- ITEM_HELM - helm-type armor token
- ITEM_INSTRUMENT - instrument token
- ITEM_PANTS - pants-type armor token
- ITEM_SHIELD - shield-type armor token
- ITEM_SHOES - shoes-type armor token
- ITEM_SIEGEAMMO - see below
- ITEM_TOOL - tool token
- ITEM_TOY - see below
- ITEM_TRAPCOMP - trap component token
- ITEM_WEAPON - weapon token
Toy tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. |
Siege ammo tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food tokens[edit]
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
LEVEL | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |
For example, see item_food.txt