- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Weight"
m |
|||
Line 3: | Line 3: | ||
== Weight calculation == | == Weight calculation == | ||
− | An item's weight is determined by multiplying its volume by the density of its material divided by 1000. For example, [[iron]] (7.85) bars (200) weigh 1570Γ. | + | An item's weight is determined by multiplying its volume by the density of its material divided by 1000. For example, [[iron]] (7850 / 1000 = 7.85) bars (200) weigh 1570Γ. |
Items also have a "bulk" which does not depend on the material and is used to determine [[clutter]] as well as how many items can fit into a container. | Items also have a "bulk" which does not depend on the material and is used to determine [[clutter]] as well as how many items can fit into a container. |
Latest revision as of 13:45, 1 December 2023
This article is about an older version of DF. |
All item have Weight. This unit is Γ.
Weight calculation[edit]
An item's weight is determined by multiplying its volume by the density of its material divided by 1000. For example, iron (7850 / 1000 = 7.85) bars (200) weigh 1570Γ.
Items also have a "bulk" which does not depend on the material and is used to determine clutter as well as how many items can fit into a container. For example, a single bin (of capacity 100) can hold 6 chestplates (bulk 15), 10 shields (bulk 10), 20 figurines (bulk 5), 33 large gems (bulk 3), or 100 earrings (bulk 1), or any equivalent combination thereof.
Item Type | Volume | Bulk | Capacity |
---|---|---|---|
Bars | 200 | 10 | |
Cut gems | 20 | 10 | |
Blocks | 250 | 10 | |
Rough gems | 250 | 10 | |
Mined stone | 300 | 10 | |
Wood logs | 500 | 10 | |
Door | 250 | 10 | |
Floodgate | 400 | 10 | |
Bed | 250 | 10 | |
Chair | 250 | 10 | |
Chain | 50 | 10 | |
Flask | 3 | 5 | 3 |
Goblet | 5 | 5 | 3 |
Instrument | 10 | 5 | |
Toy | 5 | 5 | |
Window | 100 | 10 | |
Cage | 100 | 10 | 100 |
Barrel | 100 | 10 | 100 |
Bucket | 20 | 10 | 10 |
Animal trap | 20 | 10 | 100 |
Table | 250 | 10 | |
Coffin | 350 | 10 | 100 |
Statue | 300 | 10 | |
Corpse | SIZE*50 | SIZE*2 | |
Weapon | WEIGHT | 10 | |
Body armor | WEIGHT | 15 | |
Shoes | WEIGHT | 3 | |
Shields | WEIGHT | 10 | |
Helms | WEIGHT | 5 | |
Gloves | WEIGHT | 2 | |
Box | 100 | 10 | 100 |
Bin | 100 | 10 | 100 |
Armor stand | 250 | 10 | 100 |
Weapon rack | 250 | 10 | 100 |
Cabinet | 250 | 10 | 100 |
Figurine | 5 | 5 | |
Amulet | 2 | 2 | |
Scepter | 10 | 5 | |
Ammo | 3 | 1 | |
Crown | 10 | 5 | |
Ring | 1 | 1 | |
Earring | 1 | 1 | |
Bracelet | 3 | 2 | |
Large gem | 5 | 3 | |
Anvil | 400 | 10 | |
Body part | 50 | 2 | |
Remains | 5 | 2 | |
Meat | 5 | 10 | |
Fish | 5 | 10 | |
Unprepared fish | 5 | 10 | |
Live vermin | 5 | 10 | |
Tame vermin | 5 | 10 | |
Seeds | 5 | 1 | |
Plant | 5 | 10 | |
Raw skin | 10 | 10 | |
Leather | 10 | 10 | |
Bones | 5 | 10 | |
Shells | 5 | 10 | |
Leaves | 5 | 5 | |
Thread | 10 | 10 | |
Cloth | 10 | 10 | |
Totem | 10 | 5 | |
Skulls | 10 | 5 | |
Pants | WEIGHT | 6 | |
Backpack | 10 | 10 | 100 |
Quiver | 10 | 10 | 20 |
Catapult parts | 400 | 20 | |
Ballista parts | 400 | 20 | |
Siege ammo | 100 | 50 | |
Ballista arrow head | 100 | 10 | |
Mechanisms | 100 | 10 | |
Trap component | WEIGHT | 10 | |
Extract | 1 | 1 | |
Potion | 1 | 1 | |
Drink | 4 | 4 | |
Powder | 10 | 10 | |
Cheese | 10 | 10 | |
Prepared meal | 5 | 10 | |
Misc. liquid | 10 | 1 | |
Coin1 | 1/16 | 1/32 (+1) | |
Glob | 10 | 10 | |
Small rock | 1 | 1 | |
Pipe sections | 100 | 10 | |
Hatch covers | 200 | 10 | |
Grates | 200 | 10 | |
Querns | 100 | 10 | |
Millstones | 100 | 10 |
- 1 - a stack of 500 coins has a base weight of about 31Γ and has a volume of 16.
Speed and weight[edit]
When personal effects carry out overweight, speed slows down.
Trade and weight[edit]
Caravans have a limit on how much they can carry, determined by the types and quantity of pack animals and wagons they bring - if you attempt to offer them more goods than they can carry, they will refuse. For this reason, selling heavy items (such as furniture and mechanisms) can be difficult, making smaller items like crafts, trap components, and prepared meals much more attractive trade goods.