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Difference between revisions of "Copper"
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− | {{Quality|Exceptional | + | {{Quality|Exceptional}} |
− | + | {{Metal|name=Copper| | |
− | {{Metal|name=Copper|color=6:4:0 | + | sample= |
+ | [[File:CopperSample.png|256px|center|frameless]] | ||
+ | |color=6:4:0 | ||
+ | |graphic=copper_bar_sprite.png | ||
|uses= | |uses= | ||
* Make [[Brass]] at [[smelter]] | * Make [[Brass]] at [[smelter]] | ||
Line 21: | Line 24: | ||
* [[Metalsmith's forge|Metal crafting]] | * [[Metalsmith's forge|Metal crafting]] | ||
|ore= | |ore= | ||
− | * [[Native copper]] | + | * [[File:ore_copper_sprite.png]] [[Native copper]] |
− | * [[Malachite]] | + | * [[File:ore_cyan_sprite.png]] [[Malachite]] |
− | * [[Tetrahedrite]] | + | * [[File:ore_silvery_sprite.png]] [[Tetrahedrite]] |
|properties= | |properties= | ||
* [[Material value]] 2 | * [[Material value]] 2 | ||
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*Early-game melee weapon and armor production, if you have no [[tin]] to make [[bronze]] or no [[iron]]. You will probably do best to find better metals though. | *Early-game melee weapon and armor production, if you have no [[tin]] to make [[bronze]] or no [[iron]]. You will probably do best to find better metals though. | ||
− | *Making [[pick|picks]] (The material of a pick is irrelevant for mining | + | *Making [[pick|picks]] (The material of a pick is irrelevant for mining, but does matter if the pick is used as a weapon.) |
*Making [[bronze]], which is better overall than copper for military applications. | *Making [[bronze]], which is better overall than copper for military applications. | ||
*Training metalworking dwarves: copper is generally plentiful. This is possibly the best use for copper if you have better metals. | *Training metalworking dwarves: copper is generally plentiful. This is possibly the best use for copper if you have better metals. | ||
− | *Copper [[crossbows]] and copper [[bolts]]. Copper crossbows are the best crossbows if your [[marksdwarves]] are forced into melee – [[silver]] crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your [[ | + | *Copper [[crossbow|crossbows]] and copper [[bolts]]. Copper crossbows are the best crossbows if your [[marksdwarves]] are forced into melee – [[silver]] crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your [[weaponsmith]]s, which is always a good thing. |
*Bins, cages, and barrels: although wooden ones are generally cheaper and lighter, copper containers are fire-safe and resistant to [[vermin]]. On maps where wood is scarce, copper can serve as a suitable substitute. | *Bins, cages, and barrels: although wooden ones are generally cheaper and lighter, copper containers are fire-safe and resistant to [[vermin]]. On maps where wood is scarce, copper can serve as a suitable substitute. | ||
− | *Copper giant spiked balls for weapon [[ | + | *Copper giant spiked balls for weapon [[trap]]s. |
== Alloys == | == Alloys == | ||
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*[[Bronze]] = Copper + [[Tin]] | *[[Bronze]] = Copper + [[Tin]] | ||
*[[Billon]] = Copper + [[Silver]] | *[[Billon]] = Copper + [[Silver]] | ||
− | *[[Fine pewter]] = Copper + | + | *[[Fine pewter]] = Copper + 3× [[Tin]] |
− | *[[Trifle pewter]] = Copper + | + | *[[Trifle pewter]] = Copper + 2× [[Tin]] |
− | *[[Lay pewter]] = Copper + | + | *[[Lay pewter]] = Copper + 2× [[Tin]] + [[Lead]] |
− | *[[Nickel silver]] = Copper + | + | *[[Nickel silver]] = Copper + 2× [[Nickel]] + [[Zinc]] |
− | *[[Black bronze]] = | + | *[[Black bronze]] = 2× Copper + [[Silver]] + [[Gold]] |
− | *[[Sterling silver]] = Copper + | + | *[[Sterling silver]] = Copper + 3× [[Silver]] |
− | *[[Rose gold]] = Copper + | + | *[[Rose gold]] = Copper + 3× [[Gold]] |
− | *[[Bismuth bronze]] = | + | *[[Bismuth bronze]] = 2× Copper + [[Tin]] + [[Bismuth]] |
Latest revision as of 13:40, 3 May 2024
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Copper is a metal used in a large number of alloys, among them bronze, which is almost as good as iron for smithing weapons and armor, and brass, which has the largest value increase of all non-steel alloys. Copper itself is a common, low-value metal and a sub-par arms material – more specifically, it is the second-worst metal available for slashing weapons, but is pretty good for blunt weapons.
Copper is fire-safe but not magma-safe.
Major uses[edit]
- Early-game melee weapon and armor production, if you have no tin to make bronze or no iron. You will probably do best to find better metals though.
- Making picks (The material of a pick is irrelevant for mining, but does matter if the pick is used as a weapon.)
- Making bronze, which is better overall than copper for military applications.
- Training metalworking dwarves: copper is generally plentiful. This is possibly the best use for copper if you have better metals.
- Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee – silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing.
- Bins, cages, and barrels: although wooden ones are generally cheaper and lighter, copper containers are fire-safe and resistant to vermin. On maps where wood is scarce, copper can serve as a suitable substitute.
- Copper giant spiked balls for weapon traps.
Alloys[edit]
Copper is smelted (at a smelter) from native copper, malachite, or tetrahedrite.
Copper may be combined with other metals at a smelter. The following is a list of recipes involving copper:
- Brass = Copper + Zinc
- Bronze = Copper + Tin
- Billon = Copper + Silver
- Fine pewter = Copper + 3× Tin
- Trifle pewter = Copper + 2× Tin
- Lay pewter = Copper + 2× Tin + Lead
- Nickel silver = Copper + 2× Nickel + Zinc
- Black bronze = 2× Copper + Silver + Gold
- Sterling silver = Copper + 3× Silver
- Rose gold = Copper + 3× Gold
- Bismuth bronze = 2× Copper + Tin + Bismuth
"Copper" in other Languages
|
[INORGANIC:COPPER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:copper]
[STATE_NAME_ADJ:LIQUID:molten copper]
[STATE_NAME_ADJ:GAS:boiling copper]
[DISPLAY_COLOR:6:4:0]
[BUILD_COLOR:6:4:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:COPPER] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |