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Difference between revisions of "Tanner's shop"
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(added bug 3732 here too, even though it's fixed in the next version, for posterity) |
m (Removed Migrated tag) |
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− | {{Quality| | + | {{Quality|Fine}}{{v50 workshop|name=Tanner's shop|key=n|job=Tanning |
+ | |icon=[[File:tanners_shop_icon.png]] | ||
|construction= | |construction= | ||
* [[Building material]] (non-[[economic]]) | * [[Building material]] (non-[[economic]]) | ||
Line 6: | Line 7: | ||
|use= | |use= | ||
* [[Skin|Hide]] | * [[Skin|Hide]] | ||
− | * [[Milk of lime]] | + | * [[Milk of lime]] |
|production= | |production= | ||
* [[Leather]] | * [[Leather]] | ||
− | * [[Parchment]] | + | * [[Parchment]] |
}}{{av}} | }}{{av}} | ||
Line 23: | Line 24: | ||
*The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off. | *The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off. | ||
*If you have turned Auto Tan off, your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin. | *If you have turned Auto Tan off, your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin. | ||
+ | *A butchered animal will drop a skin that will be turned into multiple pieces of leather based on the animal's size. A cow gives 2 leather, whereas a giant elephant gives 10 leather per animal. | ||
{{Workshops}} | {{Workshops}} | ||
+ | {{Category|Farming Workshops}} |
Latest revision as of 14:37, 2 February 2024
Shortcut: b-o-n | |
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Job Requirement | |
Tanning | |
Construction | |
Materials | Labors |
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A tanner's shop is used to make leather from a butchered animal skin and parchment from animal skin with milk of limev0.42.01. A tanner's shop is operated by any dwarf with the 'tanning' labor enabled. Each butchering job yields a single hide, and each unrotten hide yields one piece of leather - regardless of whether the animal is a kitten or an elephantBug:3732.
Menu[edit]
Tanner's Shop
- t Tan a hide.
- p Make parchment.
Notes[edit]
- The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.
- If you have turned Auto Tan off, your manager (units, manager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
- A butchered animal will drop a skin that will be turned into multiple pieces of leather based on the animal's size. A cow gives 2 leather, whereas a giant elephant gives 10 leather per animal.
Workshops bo |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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Clothing and Leather bol | |
Farming bof | |
Furnaces bou | |
Other |