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Difference between revisions of "Missing features"

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This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. {{cite forum|169696.msg8442542#msg8442542}}
This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about.
 
  
==Absent features==
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==Missing gameplay features==
The list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily.
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*Locations can't be disbanded once they have been created. [[DFHack]] fixes this.
*Locations can't be disbanded once they have been created.
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*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]). [[DFHack]] fixes this.
*Workshops can't be restricted to a certain skill level.
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*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]). [[DFHack]] fixes this.
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).
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*No mass designation of buildings to mark them as to be removed. [[DFHack]] fixes this.
*Mass designation of buildings to mark them as to be removed
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*No mass removal of building foundations (as in the foundations which are created after placing a building). [[DFHack]] fixes this.
*Mass removal of building construction tiles
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*Burrows are only designatable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked. [[DFHack]] fixes this.
*Mass assign material of a building e.g. walls
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*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want. [[DFHack]] fixes this.
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
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*[[Civilian alert]]s are not available. [[DFHack]] fixes this.
*No medical screen with an overview, keeping track of medical needs is severely more difficult
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*Characters cited among your dwarves' relationships cannot be examined if they're not on the map (i.e. [[deity|gods]]).
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
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*[[Ammo]] types are automatically selected by ranged weapon users and cannot be assigned.
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*Worldgen cannot be aborted once it has reached the desired history length.
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*Can't mass bury dwarves in the same room in multiple coffins. (can't select a coffin to be used for burial, that functionality has been moved to a tomb zone requiring multiple tombs for multiple dwarves). [[DFHack]] fixes this.
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==Missing UI features==
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*Logs aren't accessible after closing them. There is no combat log available when clicking a creature. [[DFHack]] fixes this.
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*No [[health screen]] with an overview of dwarf and livestock health.
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*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed. [[DFHack]] fixes this.
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*There is no UI to visualize [[trade depot]] accessibility. [[DFHack]] fixes this.
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==Other missing features==
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*[[Adventure]] mode is missing, for now (currently in beta).
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*The map cannot be viewed in [[Legends]] mode. This also leaves Civilizations without icons.
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*[[World painter]] is absent.
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==Reintroduced features==
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* [[Arena mode]] was reintroduced in [[Release information/50.06|50.06]].
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* Exporting [[Legends]] content as XML was reintroduced in [[Release information/50.08|50.08]]
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[[Category:Game]]
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[[Category:Release information]]
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[[ru:Missing features]]

Latest revision as of 19:51, 28 August 2024

This page lists the missing features of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. [1]

Missing gameplay features[edit]

  • Locations can't be disbanded once they have been created. DFHack fixes this.
  • Workshops can't be restricted to a certain skill level or labor (Workshop profiles). DFHack fixes this.
  • Labor priorities are not available (aside from prioritizing certain tiles when mining or smoothing). DFHack fixes this.
  • No mass designation of buildings to mark them as to be removed. DFHack fixes this.
  • No mass removal of building foundations (as in the foundations which are created after placing a building). DFHack fixes this.
  • Burrows are only designatable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked. DFHack fixes this.
  • Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want. DFHack fixes this.
  • Civilian alerts are not available. DFHack fixes this.
  • Characters cited among your dwarves' relationships cannot be examined if they're not on the map (i.e. gods).
  • Ammo types are automatically selected by ranged weapon users and cannot be assigned.
  • Worldgen cannot be aborted once it has reached the desired history length.
  • Can't mass bury dwarves in the same room in multiple coffins. (can't select a coffin to be used for burial, that functionality has been moved to a tomb zone requiring multiple tombs for multiple dwarves). DFHack fixes this.

Missing UI features[edit]

  • Logs aren't accessible after closing them. There is no combat log available when clicking a creature. DFHack fixes this.
  • No health screen with an overview of dwarf and livestock health.
  • Notes cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed. DFHack fixes this.
  • There is no UI to visualize trade depot accessibility. DFHack fixes this.

Other missing features[edit]

  • Adventure mode is missing, for now (currently in beta).
  • The map cannot be viewed in Legends mode. This also leaves Civilizations without icons.
  • World painter is absent.

Reintroduced features[edit]