- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Wood cutter"
m (added keys shortcut) |
(Fixing links within namespace (2416/2470)) |
||
(24 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Skill | + | {{quality|Exceptional|16:45, 4 August 2011 (UTC)}}{{Skill |
− | | color = | + | | color = 6:1 |
| skill = Wood Cutter | | skill = Wood Cutter | ||
− | | | + | | specialty = Woodcutter |
| profession = [[Woodworker]] | | profession = [[Woodworker]] | ||
− | | job name = [[Wood | + | | job name = [[Wood cutting]] |
| tasks = | | tasks = | ||
− | * Chop down trees | + | * Chop down trees}} |
− | }} | + | {{av}} |
+ | |||
A '''wood cutter''' cuts down [[tree]]s to create [[wood]] logs. | A '''wood cutter''' cuts down [[tree]]s to create [[wood]] logs. | ||
− | To employ a wood cutter, give him the [[wood cutting]] labor, and [[Designations|designate]] some trees for logging using the keys {{key|d}}-{{key|t}}. | + | To employ a wood cutter, give him the [[wood cutting]] [[labor]], and [[Designations|designate]] some trees for logging using the keys {{key|d}}-{{key|t}}. |
+ | |||
+ | A wood cutter also requires an available [[axe]]. The quality or material of the axe has no effect on any aspect of woodcutting - a [[quality|no-quality]] [[copper]] axe is the same as a [[quality|masterwork]] [[steel]] or [[adamantine]] one. (The same is not true for axes in [[weapon|combat]].) | ||
+ | |||
+ | This skill increases rapidly. With an ample supply of trees, a dedicated wood cutter who does not do his own wood [[hauling]] can reach legendary status in well under a year, and can singlehandedly meet the lumber needs of most types of fortresses. A single [[dwarf]] can also function well as a dedicated wood cutter ''and'' [[Plant gathering|plant gatherer]], provided that this dwarf is not your sole food provider. | ||
+ | |||
+ | A dwarf cannot have both the [[Mining]] and Wood Cutting labors enabled, as doing so would require them to dual-wield an axe and a pick. | ||
+ | |||
+ | Woodcutters are working outdoors where they are in constant danger of being [[ambush]]ed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an [[Tower-cap#Underground_tree_farm|underground tree farm]]), but they are also one of the few civilian professions which carry [[weapons]] with them. Thus, it can be helpful to teach them how to use their axes to defend themselves (and others) properly by making them spend a few months as [[axedwarf]]s in your [[military]]. | ||
− | + | Setting all dwarves which must work outside to Wood Cutting can be a good idea, as it means they will carry axes with them at all times - though this also means that they will usually interrupt anything they're doing to go chop trees. | |
− | + | Also see [[Axeman]] | |
{{Skills}} | {{Skills}} | ||
− |
Latest revision as of 15:24, 8 December 2011
Association | ||
---|---|---|
Profession | Woodworker | |
Job Title | Woodcutter | |
Labor | Wood cutting | |
Tasks | ||
| ||
Workshop | ||
None
|
This article is about an older version of DF. |
A wood cutter cuts down trees to create wood logs.
To employ a wood cutter, give him the wood cutting labor, and designate some trees for logging using the keys d-t.
A wood cutter also requires an available axe. The quality or material of the axe has no effect on any aspect of woodcutting - a no-quality copper axe is the same as a masterwork steel or adamantine one. (The same is not true for axes in combat.)
This skill increases rapidly. With an ample supply of trees, a dedicated wood cutter who does not do his own wood hauling can reach legendary status in well under a year, and can singlehandedly meet the lumber needs of most types of fortresses. A single dwarf can also function well as a dedicated wood cutter and plant gatherer, provided that this dwarf is not your sole food provider.
A dwarf cannot have both the Mining and Wood Cutting labors enabled, as doing so would require them to dual-wield an axe and a pick.
Woodcutters are working outdoors where they are in constant danger of being ambushed by invaders or attacked by wild animals (unless, of course, you are the proud owner of an underground tree farm), but they are also one of the few civilian professions which carry weapons with them. Thus, it can be helpful to teach them how to use their axes to defend themselves (and others) properly by making them spend a few months as axedwarfs in your military.
Setting all dwarves which must work outside to Wood Cutting can be a good idea, as it means they will carry axes with them at all times - though this also means that they will usually interrupt anything they're doing to go chop trees.
Also see Axeman
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |