- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Magma-safe"
m |
|||
(64 intermediate revisions by 29 users not shown) | |||
Line 1: | Line 1: | ||
− | {{av}} | + | {{quality|Exceptional|10:15, 12 August 2010 (UTC)}}{{av}}{{Buggy|withoutbugsection=1}} |
− | '''Magma-safe materials''' are materials which will not melt or | + | '''Magma-safe materials''' are materials which will not melt, burn, evaporate, or otherwise take damage when in close contact with [[magma]]. Most frequently, this comes into play when using [[floodgate]]s operated by [[mechanism]]s. |
− | + | For [[reaction]]s and custom buildings using the [MAGMA_BUILD_SAFE] token, only a material which is solid and stable at the temperature {{ct|12000}} (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 12000 and COLDDAM_POINT less than 12000) is supposed to be considered magma-safe; due to a bug, however, the game only checks that the material has no IGNITE_POINT defined. Furthermore, only [[bar]]s, [[block]]s, [[stone]], [[log]]s, and [[anvil]]s can be recognized as magma-safe - all other item types are considered unsafe, even if they are made of magma-safe materials. | |
− | When linking a trigger to an object, the ''first'' mechanism selected is attached to the object, and the ''second'' is attached to the trigger. Unless the trigger itself will be submerged in magma (as could be the case with a | + | In order to construct mechanisms from a magma-safe stone, simply ensure that they are the closest available stone to your [[mechanic]], ideally by placing a restricted [[stockpile]] around your [[mechanic's workshop]]. [[Burrow]]s can also be of assistance here, as dwarves will not attempt to pick up stone out side of their burrow assignments. However, if you have an active metalworking industry and have access to [[iron]] or [[steel]], constructing [[metal]] mechanisms is much more straightforward. |
+ | |||
+ | When linking a trigger to an object, the ''first'' mechanism selected is attached to the object, and the ''second'' is attached to the trigger. Unless the trigger itself will be submerged in magma (as could be the case with a [[pressure plate]]), only the first mechanism (attached to the object that will be submerged) need be magma-safe. If you do not have any magma-safe stones available, you can also work around floodgate-based flow control by using [[screw pump]]s to pump the magma over [[wall]]-barriers, or using water to form [[obsidian]] to plug flows and channel through them to reopen them (necessity and invention and all that). | ||
Constructions that resist magma are: | Constructions that resist magma are: | ||
− | * Constructions ( | + | * Constructions ([[Wall]], [[Floor]], [[Ramp]], and [[Stairs]]) of any material can never melt or burn - there is nothing wrong with a [[wood]]en magma reservoir. Natural (but not constructed) [[ice]] walls/floors/ramps/stairs may melt however. |
− | * | + | * [[Fortification]]s will allow the passage of [[magma]]; however, if fortifications fill up to 7/7 depth, magma creatures will be able to swim freely through them. |
− | * If not submerged (that is, not opened to let magma flow over/past/around them), | + | * If not submerged (that is, not opened to let magma flow over/past/around them), [[door]]s, [[floodgate]]s, and raised [[bridge]]s (provided that there is no magma on the space the bridge would occupy when lowered) of non-magma-safe stone or metal are safe. So long as they are just in contact with magma, only acting as a passive "wall", they are fine. If opened, they will melt. |
− | ** Raised drawbridges have a notable exception, in that allowing magma to flow over the area that the bridge would normally occupy when lowered ''will'' cause the bridge's components to heat up and potentially melt. | + | ** Raised drawbridges have a notable exception, in that allowing magma to flow over the center of the area that the bridge would normally occupy when lowered ''will'' cause the bridge's components to heat up and potentially melt. |
− | * | + | * A [[pump]] made with magma-safe metal pipes and screws and with magma-safe metal or stone blocks is fully magma-safe. |
− | + | * A [[pump]] made with pipes and screws that are glass or any type of metal{{Verify}}, and blocks that are glass, or any type of metal{{Verify}}, is safe as long as no magma ever occupies the passable tile of the pump. | |
− | + | * [[Pump]]s made with [[wood]]en components will burst into flames the instant they are turned on. | |
+ | * [[Pump]]s made with non-magma-safe stone blocks have been reported to melt after prolonged operation. | ||
=== Glass === | === Glass === | ||
− | + | [[Glass]] behaves oddly in regards to magma. All types of glass are technically magma safe, based on a melting point of 13600<!-- verified from disassembly--> (the same as that of bauxite); however, small glass objects (such as [[instrument]]s) seem to be instantly destroyed if dropped in magma{{verify}}. So glass [[statue]]s, [[screw pump]]s, and [[floodgate]]s are all fine when submerged in magma. | |
Glass barriers still require magma-proof mechanisms to operate without deconstructing. | Glass barriers still require magma-proof mechanisms to operate without deconstructing. | ||
− | |||
− | |||
== Game calculations == | == Game calculations == | ||
− | In the game, magma's temperature is exactly 2,032°F, or about 1,111°C. | + | In the game, magma's temperature is exactly 12,000 °[[Temperature scale|U]], which is equivalent to 2,032°F, or about 1,111°C. |
+ | The chance of striking a magma-safe stone is roughly around 32%, not including the natural abundance of certain stone. It is important to note whether or not your fortress may already have access to magma-safe resources before attempting to deliberately find some. | ||
==Magma-safe material== | ==Magma-safe material== | ||
− | The following materials will not melt when submerged in magma. Although true for any item/construction, it's worth specifically mentioning that this includes | + | The following materials will not melt when submerged in magma. Although true for any item/construction, it's worth specifically mentioning that this includes [[door]]s, [[floor hatch]]es, [[floodgate]]s, [[bridge]]s, [[screw pump]]s, and [[mechanism]]s. |
<!--Editors: For your convenience, a BLANK ROW TEMPLATE: | <!--Editors: For your convenience, a BLANK ROW TEMPLATE: | ||
− | {{MS table row|Type= |Matl= |Appear= |Temp= |Notes= }} | + | {{MS table row|Type= |Matl= |Appear= |Temp= |Where= |Notes= }} |
--> | --> | ||
Line 40: | Line 42: | ||
{{MS table head}} | {{MS table head}} | ||
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Alunite]]|Appear={{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}}|Temp=13,690°U (3722°F/2051°C)|Where=All [[Igneous extrusive]]'''(L)''', [[Kaolinite]]'''(L)'''}} |
+ | |||
+ | {{MS table row|Type=Stone|Matl=[[Anhydrite]]|Appear={{Raw Tile|v|7:7:1}} {{Raw Tile|•|7:0}}|Temp=12,610°U (2642°F/1450°C)|Where=[[Gypsum]]'''(S)''', [[Satinspar]]'''(1)''', [[Alabaster]]'''(1)''', [[Selenite]]'''(1)'''}} | ||
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Basalt]]|Appear={{Raw Tile|#|0:7:1}} {{Raw Tile|•|0:1}}|Temp=12,160°U (2192°F/1200°C)|Where=[[Igneous extrusive]] layer stone}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Bauxite]]|Appear={{Raw Tile|+|4:7:0}} {{Raw Tile|•|4:0}}|Temp=13,600°U (3632°F/2000°C)|Where=All [[Sedimentary]]'''(L)'''|Notes=dark red}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Calcite]]|Appear={{Raw Tile|"|7:7:1}} {{Raw Tile|•|7:1}}|Temp=12,902°U (2934°F/1613°C)|Where=[[Limestone]]'''(S)''', [[Marble]]'''(S)'''|Notes=[[flux]] stone}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Chert]]|Appear={{Raw Tile|=|6:7:0}} {{Raw Tile|•|6:0}}|Temp=13,101°U (3133°F/1723°C)|Where=[[Sedimentary]] layer stone}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Chromite]]|Appear={{Raw Tile|=|0:7:1}} {{Raw Tile|•|0:1}}|Temp=13,645°U (3677°F/2026°C)|Where=[[Olivine]]'''(V)'''}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Dolomite]]|Appear={{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}}|Temp=16,507°U (6539°F/3619°C)|Where=[[Sedimentary]] layer stone|Notes=[[Flux]]}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Gabbro]]|Appear={{Raw Tile|▒|0:7:1}} {{Raw Tile|•|0:1}}|Temp=12,160°U (2192°F/1200°C)|Where=[[Igneous intrusive]] layer stone}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Ilmenite]]|Appear={{Raw Tile|.|0:7:1}} {{Raw Tile|•|0:1}}|Temp=12,457°U (2489°F/1365°C)|Where=[[Gabbro]]'''(S)'''}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Kaolinite]]|Appear={{Raw Tile|=|4:7:0}} {{Raw Tile|•|4:0}}|Temp=13,150°U (3182°F/1751°C)|Where=All [[Sedimentary]]'''(L)'''|Notes=dark red, [[porcelain]]}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Mica]]|Appear={{Raw Tile|v|0:7:1}} {{Raw Tile|•|0:1}}|Temp=12,295°U (2327°F/1275°C)|Where=All [[Metamorphic]]'''(L)''', [[Granite]]'''(L)'''}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Obsidian]]|Appear={{Raw Tile|▒|0:7:1}} {{Raw Tile|•|0:1}}|Temp=13,600°U (3632°F/2001°C)|Where=[[Igneous extrusive]] layer stone|Notes=value 3, can be "[[obsidian farming|manufactured]]"}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Olivine]]|Appear={{Raw Tile|%|2:7:0}} {{Raw Tile|•|2:0}}|Temp=13,168°U (3200°F/1761°C)|Where=[[Gabbro]]'''(L)'''|Notes=green}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Orthoclase]]|Appear={{Raw Tile|%|6:7:1}} {{Raw Tile|•|6:1}}|Temp=12,250°U (2282°F/1250°C)|Where=All [[Igneous intrusive]]'''(L)''', All [[Metamorphic]]'''(L)'''|Notes=yellow}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Periclase]]|Appear={{Raw Tile|,|7:7:1}} {{Raw Tile|•|7:1}}|Temp=15,040°U (5072°F/2803°C)|Where=[[Marble]]'''(S)'''}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Petrified wood]]|Appear={{Raw Tile|%|4:7:1}} {{Raw Tile|•|4:1}}|Temp=12,970°U (3002°F/1650°C)|Where=All [[Sedimentary]]'''(S)'''|Notes=bright red}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Pitchblende]]|Appear={{Raw Tile|*|5:7:0}} {{Raw Tile|•|5:0}}|Temp=12,070°U (2102°F/1149°C)|Where=[[Granite]]'''(S)'''|Notes=purple}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Quartzite]]|Appear={{Raw Tile|-|7:7:1}} {{Raw Tile|•|7:1}}|Temp=12,970°U (3002°F/1650°C)|Where=[[Metamorphic]] layer stone}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Rutile]]|Appear={{Raw Tile|`|5:7:0}} {{Raw Tile|•|5:0}}|Temp=13,285°U (3214°F/1826°C)|Where=All [[Metamorphic]]'''(S)''', [[Granite]]'''(S)'''|Notes=purple}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Sandstone]]|Appear={{Raw Tile|#|6:7:0}} {{Raw Tile|•|6:0}}|Temp=12,070°U (2102°F/1149°C)|Where=[[Sedimentary]] layer stone}} |
− | {{MS table row|Type=Stone|Matl= | + | {{MS table row|Type=Stone|Matl=[[Talc]]|Appear={{Raw Tile|||7:7:1}} {{Raw Tile|•|7:1}}|Temp=12,700°U (2732°F/1500°C)|Where=[[Dolomite]]'''(L)'''}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Metal|Matl=[[Adamantine]]|Appear={{Raw Tile|╪|3:3:1}} {{Raw Tile|≡|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material in game}} |
− | {{MS table row|Type=Metal|Matl={{ | + | {{MS table row|Type=Metal|Matl=[[Iron]]|Appear={{Raw Tile|╪|0:7:1}} {{Raw Tile|≡|0:1}}|Temp=12,768°U (2800°F/1538°C)}} |
− | {{MS table row|Type=Metal|Matl={{ | + | {{MS table row|Type=Metal|Matl=[[Nickel]]|Appear={{Raw Tile|╪|7:3:0}} {{Raw Tile|≡|7:0}}|Temp=12,619°U (2651°F/1455°C)}} |
− | {{MS table row|Type=Metal|Matl={{ | + | {{MS table row|Type=Metal|Matl=[[Pig iron]]|Appear={{Raw Tile|╪|0:7:1}} {{Raw Tile|≡|0:1}}|Temp=12,106°U (2138°F/1170°C)|Notes=used in steel making process}} |
− | {{MS table row|Type=Metal|Matl={{ | + | {{MS table row|Type=Metal|Matl=[[Platinum]]|Appear={{Raw Tile|╪|7:7:1}} {{Raw Tile|≡|7:1}}|Temp=13,182°U (3214°F/1768°C)|Notes=High value metal}} |
− | {{MS table row|Type=Metal|Matl={{ | + | {{MS table row|Type=Metal|Matl=[[Steel]]|Appear={{Raw Tile|╪|0:7:1}} {{Raw Tile|≡|0:1}}|Temp=12,718°U (2750°F/1510°C)|Notes=Armor/weapons}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Ore|Matl=[[Cassiterite]]|Appear={{Raw Tile|£|6:7:0}} {{Raw Tile|*|6:0}}|Temp=12,025°U (2057°F/1124°C)|Where=[[Granite]]'''(V)'''|Notes=Ore of [[tin]]}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Ore|Matl=[[Galena]]|Appear={{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}|Temp=12,005°U (2037°F/1113°C)|Where=All [[Igneous extrusive]]'''(V)''', All [[Metamorphic]]'''(V)''', [[Granite]]'''(V)''', [[Limestone]]'''(V)'''|Notes=Ore of [[lead]] and [[silver]]}} |
− | {{MS table row|Type=Ore|Matl= | + | {{MS table row|Type=Ore|Matl=[[Hematite]]<sup>3</sup>|Appear={{Raw Tile|£|4:7:0}} {{Raw Tile|*|4:0}}|Temp=12,736°U (2768°F/1520°C)|Where=All [[Sedimentary]]'''(V)''', All [[Igneous extrusive]]'''(V)'''|Notes=Ore of [[iron]]<sup>3</sup>}} |
− | {{MS table row|Type=Ore|Matl= | + | {{MS table row|Type=Ore|Matl=[[Magnetite]]<sup>3</sup>|Appear={{Raw Tile|~|0:7:1}} {{Raw Tile|*|0:1}}|Temp=12,768°U (2800°F/1538°C)|Where=All [[Sedimentary]]'''(L)'''|Notes=Ore of [[iron]]<sup>3</sup>}} |
− | {{MS table row|Type=Ore|Matl= | + | {{MS table row|Type=Ore|Matl=[[Native platinum]]|Appear={{Raw Tile|£|7:7:1}} {{Raw Tile|*|7:1}}|Temp=13,182°U (3214°F/1768°C)|Where=[[Olivine]]'''(V)''', [[Magnetite]]'''(V)''', [[Chromite]]'''(S)'''|Notes=Ore of [[platinum]]}} |
− | {{MS table row|Type=Ore|Matl= | + | {{MS table row|Type=Ore|Matl=''[[Sphalerite]]''<sup>4</sup>|Appear={{Raw Tile|£|0:7:1}} {{Raw Tile|*|0:1}}|Temp=''12,133°U (2165°F/1185°C)''|Where=All [[Metamorphic]]'''(V)'''|Notes=Ore of [[zinc]]<sup>4</sup>}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Wood|Matl=[[Nether-cap]]<sup>5</sup>|Appear={{Raw Tile|♠|1:0:0}} {{Raw Tile|▬|1:0:0}}|Temp=N/A|Where=[[Cavern]] (depth 3)|Notes=Naturally cold<sup>5</sup>}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Special|Matl=[[Raw adamantine]]|Appear={{Raw Tile|£|3:7:1}} {{Raw Tile|*|3:1}}|Temp=25,000°U (15,032°F/8333°C)|Where=The depths|Notes=Ore of [[adamantine]]}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Leather|Matl=[[Fire imp]]|Appear=|Temp=15,000°U (5032°F/2780°C)|Notes=}} |
+ | {{MS table row|Type=Leather|Matl=[[Dragon]]|Appear=|Temp=55,000°U (45032°F/25,044°C)|Notes=}} | ||
− | {{MS table row|Type= | + | {{MS table row|Type=Bone|Matl=[[Fire imp]]|Appear=|Temp=15,000°U (5032°F/2780°C)|Notes=}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Bone|Matl=[[Dragon]]|Appear=|Temp=55,000°U (45032°F/25,044°C)|Notes=}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Glass|Matl=Green glass|Appear={{Raw Tile|≡|2:2:1}} {{Raw Tile|■|2:0}}|Temp=13,600°U (3632°F/2001°C)|Notes=}} |
− | {{MS table row|Type= | + | {{MS table row|Type=Glass|Matl=Clear glass|Appear={{Raw Tile|≡|3:3:1}} {{Raw Tile|■|3:0}}|Temp=13,600°U (3632°F/2001°C)|Notes=}} |
+ | {{MS table row|Type=Glass|Matl=Crystal glass|Appear={{Raw Tile|≡|7:7:1}} {{Raw Tile|■|7:1}}|Temp=13,600°U (3632°F/2001°C)|Notes=}} | ||
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
− | :1. Each stone is one of 16 | + | :1. Each stone is one of 16 [[color scheme|colors]] in the game. Different un-mined stone of the same color have a different symbol to distinguish between them. Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use {{k|k}} to loo{{k|k}} at items or the terrain for specific information. |
− | + | :2. '''°U''' = degrees in [[Main:Urist|Urist]], the measure of temperature within the Dwarf Fortress world. As far as is known, there is no functional difference between a material that melts at 12,005°U or 55,000°U - they are both equally "magma safe". | |
− | :2. ''' | + | :3. There are three iron ores in the game (four if you count [[goblin|goblinite]]). Of these, only [[hematite]] and [[magnetite]] are magma safe. |
− | + | :4. Sphalerite has ''no'' melting point, but '''boils''' at 12,133°U. This still qualifies as being magma-safe. | |
− | :3. There are | + | :5. [[Nether-cap]] logs have a fixed temperature of 10000°U or 0°C, rendering it fully magma safe, except that nether-cap products [[dump]]ed into magma are destroyed. |
− | |||
− | |||
{{Magma FAQ}} | {{Magma FAQ}} | ||
− | + | {{Category|Physics}} | |
+ | {{Category|Magma safe materials}} |
Latest revision as of 21:30, 8 August 2012
This article is about an older version of DF. |
This feature has one or more outstanding bugs. |
Magma-safe materials are materials which will not melt, burn, evaporate, or otherwise take damage when in close contact with magma. Most frequently, this comes into play when using floodgates operated by mechanisms.
For reactions and custom buildings using the [MAGMA_BUILD_SAFE] token, only a material which is solid and stable at the temperature 12000 °U (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 12000 and COLDDAM_POINT less than 12000) is supposed to be considered magma-safe; due to a bug, however, the game only checks that the material has no IGNITE_POINT defined. Furthermore, only bars, blocks, stone, logs, and anvils can be recognized as magma-safe - all other item types are considered unsafe, even if they are made of magma-safe materials.
In order to construct mechanisms from a magma-safe stone, simply ensure that they are the closest available stone to your mechanic, ideally by placing a restricted stockpile around your mechanic's workshop. Burrows can also be of assistance here, as dwarves will not attempt to pick up stone out side of their burrow assignments. However, if you have an active metalworking industry and have access to iron or steel, constructing metal mechanisms is much more straightforward.
When linking a trigger to an object, the first mechanism selected is attached to the object, and the second is attached to the trigger. Unless the trigger itself will be submerged in magma (as could be the case with a pressure plate), only the first mechanism (attached to the object that will be submerged) need be magma-safe. If you do not have any magma-safe stones available, you can also work around floodgate-based flow control by using screw pumps to pump the magma over wall-barriers, or using water to form obsidian to plug flows and channel through them to reopen them (necessity and invention and all that).
Constructions that resist magma are:
- Constructions (Wall, Floor, Ramp, and Stairs) of any material can never melt or burn - there is nothing wrong with a wooden magma reservoir. Natural (but not constructed) ice walls/floors/ramps/stairs may melt however.
- Fortifications will allow the passage of magma; however, if fortifications fill up to 7/7 depth, magma creatures will be able to swim freely through them.
- If not submerged (that is, not opened to let magma flow over/past/around them), doors, floodgates, and raised bridges (provided that there is no magma on the space the bridge would occupy when lowered) of non-magma-safe stone or metal are safe. So long as they are just in contact with magma, only acting as a passive "wall", they are fine. If opened, they will melt.
- Raised drawbridges have a notable exception, in that allowing magma to flow over the center of the area that the bridge would normally occupy when lowered will cause the bridge's components to heat up and potentially melt.
- A pump made with magma-safe metal pipes and screws and with magma-safe metal or stone blocks is fully magma-safe.
- A pump made with pipes and screws that are glass or any type of metal[Verify], and blocks that are glass, or any type of metal[Verify], is safe as long as no magma ever occupies the passable tile of the pump.
- Pumps made with wooden components will burst into flames the instant they are turned on.
- Pumps made with non-magma-safe stone blocks have been reported to melt after prolonged operation.
Glass[edit]
Glass behaves oddly in regards to magma. All types of glass are technically magma safe, based on a melting point of 13600 (the same as that of bauxite); however, small glass objects (such as instruments) seem to be instantly destroyed if dropped in magma[Verify]. So glass statues, screw pumps, and floodgates are all fine when submerged in magma.
Glass barriers still require magma-proof mechanisms to operate without deconstructing.
Game calculations[edit]
In the game, magma's temperature is exactly 12,000 °U, which is equivalent to 2,032°F, or about 1,111°C.
The chance of striking a magma-safe stone is roughly around 32%, not including the natural abundance of certain stone. It is important to note whether or not your fortress may already have access to magma-safe resources before attempting to deliberately find some.
Magma-safe material[edit]
The following materials will not melt when submerged in magma. Although true for any item/construction, it's worth specifically mentioning that this includes doors, floor hatches, floodgates, bridges, screw pumps, and mechanisms.
Type | Material | Appearance1 | Melting Temperature °U (°F, °C)2 | Found in | Uses / Notes |
---|---|---|---|---|---|
Stone | Alunite | ` • | 13,690°U (3722°F/2051°C) | All Igneous extrusive(L), Kaolinite(L) | |
Stone | Anhydrite | v • | 12,610°U (2642°F/1450°C) | Gypsum(S), Satinspar(1), Alabaster(1), Selenite(1) | |
Stone | Basalt | # • | 12,160°U (2192°F/1200°C) | Igneous extrusive layer stone | |
Stone | Bauxite | + • | 13,600°U (3632°F/2000°C) | All Sedimentary(L) | dark red |
Stone | Calcite | " • | 12,902°U (2934°F/1613°C) | Limestone(S), Marble(S) | flux stone |
Stone | Chert | = • | 13,101°U (3133°F/1723°C) | Sedimentary layer stone | |
Stone | Chromite | = • | 13,645°U (3677°F/2026°C) | Olivine(V) | |
Stone | Dolomite | ` • | 16,507°U (6539°F/3619°C) | Sedimentary layer stone | Flux |
Stone | Gabbro | ▒ • | 12,160°U (2192°F/1200°C) | Igneous intrusive layer stone | |
Stone | Ilmenite | . • | 12,457°U (2489°F/1365°C) | Gabbro(S) | |
Stone | Kaolinite | = • | 13,150°U (3182°F/1751°C) | All Sedimentary(L) | dark red, porcelain |
Stone | Mica | v • | 12,295°U (2327°F/1275°C) | All Metamorphic(L), Granite(L) | |
Stone | Obsidian | ▒ • | 13,600°U (3632°F/2001°C) | Igneous extrusive layer stone | value 3, can be "manufactured" |
Stone | Olivine | % • | 13,168°U (3200°F/1761°C) | Gabbro(L) | green |
Stone | Orthoclase | % • | 12,250°U (2282°F/1250°C) | All Igneous intrusive(L), All Metamorphic(L) | yellow |
Stone | Periclase | , • | 15,040°U (5072°F/2803°C) | Marble(S) | |
Stone | Petrified wood | % • | 12,970°U (3002°F/1650°C) | All Sedimentary(S) | bright red |
Stone | Pitchblende | * • | 12,070°U (2102°F/1149°C) | Granite(S) | purple |
Stone | Quartzite | - • | 12,970°U (3002°F/1650°C) | Metamorphic layer stone | |
Stone | Rutile | ` • | 13,285°U (3214°F/1826°C) | All Metamorphic(S), Granite(S) | purple |
Stone | Sandstone | # • | 12,070°U (2102°F/1149°C) | Sedimentary layer stone | |
Stone | Talc | | • | 12,700°U (2732°F/1500°C) | Dolomite(L) | |
Metal | Adamantine | ╪ ≡ | 25,000°U (15,032°F/8333°C) | Highest value/utility material in game | |
Metal | Iron | ╪ ≡ | 12,768°U (2800°F/1538°C) | ||
Metal | Nickel | ╪ ≡ | 12,619°U (2651°F/1455°C) | ||
Metal | Pig iron | ╪ ≡ | 12,106°U (2138°F/1170°C) | used in steel making process | |
Metal | Platinum | ╪ ≡ | 13,182°U (3214°F/1768°C) | High value metal | |
Metal | Steel | ╪ ≡ | 12,718°U (2750°F/1510°C) | Armor/weapons | |
Ore | Cassiterite | £ * | 12,025°U (2057°F/1124°C) | Granite(V) | Ore of tin |
Ore | Galena | £ * | 12,005°U (2037°F/1113°C) | All Igneous extrusive(V), All Metamorphic(V), Granite(V), Limestone(V) | Ore of lead and silver |
Ore | Hematite3 | £ * | 12,736°U (2768°F/1520°C) | All Sedimentary(V), All Igneous extrusive(V) | Ore of iron3 |
Ore | Magnetite3 | ~ * | 12,768°U (2800°F/1538°C) | All Sedimentary(L) | Ore of iron3 |
Ore | Native platinum | £ * | 13,182°U (3214°F/1768°C) | Olivine(V), Magnetite(V), Chromite(S) | Ore of platinum |
Ore | Sphalerite4 | £ * | 12,133°U (2165°F/1185°C) | All Metamorphic(V) | Ore of zinc4 |
Wood | Nether-cap5 | ♠ ▬ | N/A | Cavern (depth 3) | Naturally cold5 |
Special | Raw adamantine | £ * | 25,000°U (15,032°F/8333°C) | The depths | Ore of adamantine |
Leather | Fire imp | 15,000°U (5032°F/2780°C) | |||
Leather | Dragon | 55,000°U (45032°F/25,044°C) | |||
Bone | Fire imp | 15,000°U (5032°F/2780°C) | |||
Bone | Dragon | 55,000°U (45032°F/25,044°C) | |||
Glass | Green glass | ≡ ■ | 13,600°U (3632°F/2001°C) | ||
Glass | Clear glass | ≡ ■ | 13,600°U (3632°F/2001°C) | ||
Glass | Crystal glass | ≡ ■ | 13,600°U (3632°F/2001°C) |
Notes:
- 1. Each stone is one of 16 colors in the game. Different un-mined stone of the same color have a different symbol to distinguish between them. Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use k to look at items or the terrain for specific information.
- 2. °U = degrees in Urist, the measure of temperature within the Dwarf Fortress world. As far as is known, there is no functional difference between a material that melts at 12,005°U or 55,000°U - they are both equally "magma safe".
- 3. There are three iron ores in the game (four if you count goblinite). Of these, only hematite and magnetite are magma safe.
- 4. Sphalerite has no melting point, but boils at 12,133°U. This still qualifies as being magma-safe.
- 5. Nether-cap logs have a fixed temperature of 10000°U or 0°C, rendering it fully magma safe, except that nether-cap products dumped into magma are destroyed.