- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Windmill"
Warlord255 (talk | contribs) |
(Fixing links within namespace (2736/2808)) |
||
(14 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | {{ | + | {{Quality|Fine}} |
{{Machine_component|name=Windmill|key=m | {{Machine_component|name=Windmill|key=m | ||
|construction= | |construction= | ||
− | * 4 | + | * 4 [[Log]]s |
|construction_job= | |construction_job= | ||
− | # | + | # [[Architecture]] |
− | # | + | # [[Carpentry]] |
|power=Generates 40, 20, or 0 power, depending on wind level | |power=Generates 40, 20, or 0 power, depending on wind level | ||
}} | }} | ||
− | A '''windmill''' is a | + | A '''windmill''' is a [[machine component]] that provides [[power]] via wind on the surface of a fortress map. In order for the windmill to generate power, its center tile must have the "outside" [[Tile_attributes|attribute]]. The power produced by each windmill depends on your fortress location. The power generated by a windmill is transmitted downward through its center tile, so you must [[channel]] out the central tile and build the windmill on top of an existing [[axle|vertical axle]] or [[gear assembly]] (or the actual machine you wish to power). |
− | ''For a basic overview of how the different machine parts work and work together, see | + | When building a windmill on top of an existing axle or assembly, you might get a "no access" message even if your dwarves can reach the center space of the windmill. You'll need to build a floor so that there's a place to stand adjacent to one of the nine windmill squares (i.e. one space between the standing platform and the windmill axle). Spaces adjacent to the windmill's axle (i.e. within the 3x3 building area) aren't sufficient for construction access. |
+ | |||
+ | Due to what is assumed to be a bug, it is sometimes possible for windmills to transmit their power through a solid floor without channeling. They only have this effect if the windmill is built ''first'', and whatever it's powering ''second''; however, this does not always work reliably. | ||
+ | |||
+ | As with other machines, windmills freeze if the floor under them is natural ice. | ||
+ | |||
+ | ''For a basic overview of how the different machine parts work and work together, see [[machinery]].'' | ||
{{buildings}} | {{buildings}} |
Latest revision as of 17:37, 8 December 2011
This article is about an older version of DF. |
b-M-m | |||||||||||||||||||||
| |||||||||||||||||||||
Construction | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Materials | Jobs | ||||||||||||||||||||
|
|||||||||||||||||||||
Power | |||||||||||||||||||||
Generates 40, 20, or 0 power, depending on wind level |
A windmill is a machine component that provides power via wind on the surface of a fortress map. In order for the windmill to generate power, its center tile must have the "outside" attribute. The power produced by each windmill depends on your fortress location. The power generated by a windmill is transmitted downward through its center tile, so you must channel out the central tile and build the windmill on top of an existing vertical axle or gear assembly (or the actual machine you wish to power).
When building a windmill on top of an existing axle or assembly, you might get a "no access" message even if your dwarves can reach the center space of the windmill. You'll need to build a floor so that there's a place to stand adjacent to one of the nine windmill squares (i.e. one space between the standing platform and the windmill axle). Spaces adjacent to the windmill's axle (i.e. within the 3x3 building area) aren't sufficient for construction access.
Due to what is assumed to be a bug, it is sometimes possible for windmills to transmit their power through a solid floor without channeling. They only have this effect if the windmill is built first, and whatever it's powering second; however, this does not always work reliably.
As with other machines, windmills freeze if the floor under them is natural ice.
For a basic overview of how the different machine parts work and work together, see machinery.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |