- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Road"
(Added shortcut keys.) |
(Fixing quality template tags (724/943)) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
− | {{ | + | {{Quality|Fine}} |
'''Roads''' are a construction which paves over large sections of flat terrain. They are most commonly used to give {{L|caravan|caravans}} a reliable path to your fortress from the map's edge. A dwarf with the {{l|Architect}} labor must haul materials (if any) to the site and design the structure before it can be finished by any available dwarf. | '''Roads''' are a construction which paves over large sections of flat terrain. They are most commonly used to give {{L|caravan|caravans}} a reliable path to your fortress from the map's edge. A dwarf with the {{l|Architect}} labor must haul materials (if any) to the site and design the structure before it can be finished by any available dwarf. |
Revision as of 05:28, 7 May 2010
This article is about an older version of DF. |
Roads are a construction which paves over large sections of flat terrain. They are most commonly used to give Template:L a reliable path to your fortress from the map's edge. A dwarf with the Template:L labor must haul materials (if any) to the site and design the structure before it can be finished by any available dwarf.
Dirt roads (b - O) can be constructed for free on any soil, removing shrubs and trees and preventing new ones from growing. However, they wear away over time, and have to be reconstructed periodically. Depending on the size of the road, this can be a hassle.
Paved roads (b - o) can be constructed with any building material, including Template:L, Template:Ls, Template:L and metal Template:L. These roads are permanent, and use less material than paving the same space with constructed Template:Ls. To avoid the hassle of long-distance hauling, it is advisable to place a Template:L near the desired site for your Architect to get materials from.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |