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Difference between revisions of "23a:Elephant"
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{{CreatureInfo|name=Elephant|symbol=E|color=7:0:0|bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes| | {{CreatureInfo|name=Elephant|symbol=E|color=7:0:0|bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes| | ||
biome= | biome= | ||
* Any {{L|tropical}} {{L|forest}} | * Any {{L|tropical}} {{L|forest}} | ||
* Tropical {{L|shrubland}}}} | * Tropical {{L|shrubland}}}} | ||
− | {{av | + | {{av}} |
Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters. | Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters. |
Revision as of 10:53, 24 May 2010
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
This article is about an older version of DF. |
Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters.
Should you kill an elephant, its terrible carcass will yield 16 edible portions of Template:L and 10 portions of Template:L, if your butcher survives the strain of hauling the carcass all the way to the kitchens.
Template:L areas may contain Template:L (skeletal and zombie) elephants. If you see these, start considering hiding behind the chasm, or possibly -in- the chasm, as these nightmares are amphibious.
Behavior
Elephants will usually consider you beneath their attention. You will incur their wrath mainly in two ways:
- A Template:L, Template:L, or dwarf in a martial trance tries to prove he can face an elephant in armed combat. Whether he wins or loses, the rest of the herd may take offense.
- Template:L guards decide the elephants in the road (or near the road, or at a distance from it) must be vanquished to allow for passage. See above.
In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions.
Defense
If it's already happening, lock your doors and pray. Prevention is the word: The best defense is a long line of Template:Ls.
The only trap that will catch an elephant, 100% time guaranteed, is the cage trap. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap. Template:L elephants have been known to survive eight weapon traps made from various trap components.
Elephants can be tamed but cannot be Template:L -- the only "war animals" available in the game are Template:Ls. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.
Elephants who have earned a name by killing a named creature before being tamed are not truly tamed; dwarves will not fear them, which makes killing all the easier. Such demonic brutes can be terrifying to unleash within your fortress. If you notice a named elephant has been tamed, it is wise to butcher it immediately-- the only real defense against this threat.
Elephants in Adventure mode aren't really much of a threat. They'll just run or ignore you whenever you're around, unless they're provoked or undead. Since you have full control of your character in Adventure mode, you can actually decide on how you deal with the beast. It's best that you fight them only when you're very experienced. There's not really any benefits for slaying them in Adventure mode (besides experience).
Uses for elephants
Despite all their dangers, having swarms of wild elephants outside your fortress can be a good thing. Template:Ls receive a load of experience for hitting an elephant with a Template:L, usually bumping their marksdwarf skill a few levels before killing one. Elephants also make great pets - set some cage traps up and capture a few, tame them (making sure that they don't have a name already), and then use them for fortress defense (or food). Template:Lrs will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 Template:Ls when Template:Led, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more Template:L.
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.
Lore
Elephants are one of the most feared and revered animals in the history of DF, their brutality unmatched. One good example of this was Boatmurdered; packs of elephants would suddenly attack and eat Template:L, their enormous tusks gleaming red with Template:L.
Such is their brutality that they have been named the king of all beasts, and an Template:L elephant is a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction.
[CREATURE:ELEPHANT]
[NAME:elephant:elephants:elephant]
[TILE:'E'][COLOR:7:0:0]
[LARGE_ROAMING]
[MODVALUE:3]
[GENPOWER:3]
[PREFSTRING:strength]
[IVORY]
[DIURNAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL][PET]
[PETVALUE:500]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[SIZE:16]
[MAXAGE:50:70]
[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
[CHILD:10][CHILDNAME:elephant calf:elephant calves]
[FAT:10]
[BIOME_ANY_TROPICAL_FOREST]
[BIOME_SHRUBLAND_TROPICAL]
[STANDARD_FLESH]
[HOMEOTHERM:10066] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |