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Difference between revisions of "v0.31:Jail"
m (Rated article "Fine" using the rating script) |
(Complete rewrite. Better grammar, more suggestions, better formatting, etc. etc. And I think my work is now Exceptional.) |
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− | {{quality| | + | {{quality|Exceptional|02:00, 28 May 2010 (UTC)}}{{av}} |
− | A jail is a | + | A jail is a room used by the {{l|justice}} system within your dwarven community, also known as a prison. They are designated from a constructed {{l|restraint}}, by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice. |
− | As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l| | + | As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l|Fortress guard|Fortress Guard}}, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the {{l|Hammerer}} will come to give them a severe hammer beating, which will cause quite a {{l|tantrum spiral|commotion}}. |
== Jail 101 == | == Jail 101 == | ||
− | + | Constructing a jail is simple. Build a few restraints, such as {{l|cage}}s, {{l|chain}}s, and {{l|rope}}s. Designate them as jail cells. Ta-dah, you have a jail. | |
− | === Keeping your prisoners | + | |
− | + | Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw {{l|tantrum}}s, if they don't go outright {{l|berserk}} or otherwise {{l|Insanity|insane}}. | |
− | + | === Keeping your prisoners secure === | |
− | + | The first thing to consider is the type of restraint: | |
− | === | + | * Ropes, being made of plant fiber and therefore weaker than metal chains, can sometimes be broken by strong dwarves, thus letting them escape and wreak more havoc. |
− | + | * Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given food and water, and can't do anything besides wait for his prison term to end. | |
+ | The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his {{l|Thought|happiness}}. | ||
+ | === Give them something to look at === | ||
+ | With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained animal, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it: | ||
+ | * A {{l|bed}} gives the dwarf a comfortable place to sleep. Designating it as a {{l|dormitory}} even avoids the minor negative thought of "sleeping without a room". | ||
+ | * A small stockpile of good {{l|food}}, such as {{l|Kitchen|prepared meals}}, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs. | ||
+ | * Likewise, a small stockpile of {{l|alcohol}} lets the prisoner drink that, instead of being forced to drink {{l|water}}. | ||
+ | * And, of course, a {{l|Throne|chair}} and {{l|table}} give him a place to eat and drink. Bonus points if you designate a private {{l|dining room}} and assign it to the prisoner. | ||
+ | * Building all this out of high-{{l|Item quality|quality}} {{l|furniture}} will let the prisoner admire it, gaining happiness every time. | ||
+ | * {{l|Smoothing}} and {{l|engraving}} the jail's surroundings will also give the prisoner something to look at. | ||
+ | * If you enclose the restraint in walls with a door, setting the door(s) to internal will let the prisoner admire those too. | ||
+ | === Imprisoned Nobles === | ||
+ | Eventually, save with the greatest of care and micromanagement, one or another of your {{l|noble}}s will run afoul of the justice system, and be imprisoned. As with a regular dwarf, this means they will be unable to make use of their regular {{l|office}}s and other rooms. If it turns out to be your {{l|bookkeeper}}, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, a {{l|expedition leader}} or {{l|mayor}}, if imprisoned by a chain, can hold meetings with your liaison, and if you designate an office for him, might even be happy to do so. | ||
+ | |||
{{buildings}} | {{buildings}} |
Revision as of 01:01, 28 May 2010
This article is about an older version of DF. |
A jail is a room used by the Template:L system within your dwarven community, also known as a prison. They are designated from a constructed Template:L, by querying the restraint, designating it as a room, and then setting it to be used for justice.
As your dwarves break the law, your Template:L/Template:L, or any Template:L, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the Template:L will come to give them a severe hammer beating, which will cause quite a Template:L.
Jail 101
Constructing a jail is simple. Build a few restraints, such as Template:Ls, Template:Ls, and Template:Ls. Designate them as jail cells. Ta-dah, you have a jail.
Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw Template:Ls, if they don't go outright Template:L or otherwise Template:L.
Keeping your prisoners secure
The first thing to consider is the type of restraint:
- Ropes, being made of plant fiber and therefore weaker than metal chains, can sometimes be broken by strong dwarves, thus letting them escape and wreak more havoc.
- Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given food and water, and can't do anything besides wait for his prison term to end.
The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his Template:L.
Give them something to look at
With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained animal, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:
- A Template:L gives the dwarf a comfortable place to sleep. Designating it as a Template:L even avoids the minor negative thought of "sleeping without a room".
- A small stockpile of good Template:L, such as Template:L, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.
- Likewise, a small stockpile of Template:L lets the prisoner drink that, instead of being forced to drink Template:L.
- And, of course, a Template:L and Template:L give him a place to eat and drink. Bonus points if you designate a private Template:L and assign it to the prisoner.
- Building all this out of high-Template:L Template:L will let the prisoner admire it, gaining happiness every time.
- Template:L and Template:L the jail's surroundings will also give the prisoner something to look at.
- If you enclose the restraint in walls with a door, setting the door(s) to internal will let the prisoner admire those too.
Imprisoned Nobles
Eventually, save with the greatest of care and micromanagement, one or another of your Template:Ls will run afoul of the justice system, and be imprisoned. As with a regular dwarf, this means they will be unable to make use of their regular Template:Ls and other rooms. If it turns out to be your Template:L, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, a Template:L or Template:L, if imprisoned by a chain, can hold meetings with your liaison, and if you designate an office for him, might even be happy to do so.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |