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Difference between revisions of "40d:Mechanic"

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Building a mechanism at the [[mechanic's workshop]] is worth 30 [[skill point]]s.
 
Building a mechanism at the [[mechanic's workshop]] is worth 30 [[skill point]]s.
  
Mechanics also gain an unknown amount of experience from reloading [[stone-fall trap]]s.
+
Mechanics also gain an unknown amount of experience from reloading [[Trap|stone-fall trap]]s.
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 03:59, 23 March 2009

Skill: Mechanic
Association  
Profession Engineer
Job Title Mechanic
Labor Mechanics
Tasks
  • Construct Mechanisms
  • Machine construction
  • Trap construction
  • Link up lever/pressure plate
  • Load Trap
Workshop

Mechanic's workshop

A mechanic is a dwarf with a degree of skill in the mechanics job. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing mechanic's workshops, mechanisms and all other buildings that require mechanisms such as levers, gears, traps, and menacing spikes. They are also responsible for linking up levers or pressure plates to objects such as bridges, floodgates and other contraptions.

A dwarf will gain mechanics skill by building mechanisms in the workshop. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high quality mechanisms at the workshop which can be used for improving trap damage.

Building a mechanism at the mechanic's workshop is worth 30 skill points.

Mechanics also gain an unknown amount of experience from reloading stone-fall traps.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused