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Difference between revisions of "40d:Mechanic"

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m (generic - as long as it's unknown, no need to be over-specific)
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{{Tile|☺|#F00|#000}} A '''mechanic''' is a [[dwarf]] with a degree of [[skill]] in the mechanics job. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics skill enabled is capable of constructing [[mechanic's workshop]]s, [[mechanism]]s and all other [[building]]s that require mechanisms such as [[lever]]s, [[gear]]s, [[traps]], and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other contraptions.
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{{Tile|☺|#F00|#000}} A '''mechanic''' is a [[dwarf]] with a degree of [[experience]] in the mechanics [[skill]]. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics [[labor]] enabled is capable of constructing [[mechanic's workshop]]s, manufacturing [[mechanism]]s and placing any [[building]]s that require mechanisms such as [[lever]]s, [[gear]]s, [[traps]], and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other contraptions.
  
A dwarf will gain mechanics skill by building [[mechanism]]s in the [[workshop]]. A dwarf with a high skill in mechanics is able to construct mechanisms and link up objects faster than a novice. A dwarf with a high mechanics skill is also more likely to produce high [[quality]] mechanisms at the workshop which can be used for improving trap damage.
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A dwarf will gain mechanics skill by manufacturing [[mechanism]]s in the [[mechanic's workshop]]. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice.  
  
Building a mechanism at the [[mechanic's workshop]] is worth 30 [[skill point]]s.
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Building a mechanism at the [[mechanic's workshop]] is worth 30 [[experience]]. Mechanics also gain an unknown amount of experience from reloading any [[trap]]s that require reloading of any sort.
 
 
Mechanics also gain an unknown amount of experience from reloading [[Trap]]s that require reloading of any sort.
 
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 20:59, 5 June 2009

Skill: Mechanic
Association  
Profession Engineer
Job Title Mechanic
Labor Mechanics
Tasks
  • Construct Mechanisms
  • Machine construction
  • Trap construction
  • Link up lever/pressure plate
  • Load Trap
Workshop

Mechanic's workshop

A mechanic is a dwarf with a degree of experience in the mechanics skill. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics labor enabled is capable of constructing mechanic's workshops, manufacturing mechanisms and placing any buildings that require mechanisms such as levers, gears, traps, and menacing spikes. They are also responsible for linking up levers or pressure plates to objects such as bridges, floodgates and other contraptions.

A dwarf will gain mechanics skill by manufacturing mechanisms in the mechanic's workshop. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice.

Building a mechanism at the mechanic's workshop is worth 30 experience. Mechanics also gain an unknown amount of experience from reloading any traps that require reloading of any sort.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused