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Difference between revisions of "v0.31:Animal trap"
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They are created at a {{l|carpenter's workshop}}, by a dwarf with the trapping labor enabled, or with a {{l|metalsmith's forge}}, and a dwarf with the {{l|blacksmithing}} skill enabled. | They are created at a {{l|carpenter's workshop}}, by a dwarf with the trapping labor enabled, or with a {{l|metalsmith's forge}}, and a dwarf with the {{l|blacksmithing}} skill enabled. | ||
− | Animal traps can be used by ordering one of your trappers to capture a live land animal in the {{l|kennel}} with {{k|q}} then {{k|a}}, or placing an order with to capture live land animals, and can also be build by going into the {{k|b}}uild menu, and choosing {{k|m}} to place an animal trap anywhere. In order to bait small animals, the require the trap be baited once set. Bait can be {{l|fish}}, {{l|meat}}, or a large {{l|gem}}, however, there is a chance that depends on it's quality that it will not spring fast enough to catch it, causing the bait to be lost, and the trap will need to be reset and rebaited, which a trapper dwarf will automatically do on his own. | + | Animal traps can be used by ordering one of your trappers to capture a live land animal in the {{l|kennel}} with {{k|q}} then {{k|a}}, or placing an order with to capture live land animals, and can also be build by going into the {{k|b}}uild menu, and choosing {{k|m}} to place an animal trap anywhere. In order to bait small animals, the require the trap to be baited once set. Bait can be {{l|fish}}, {{l|meat}}, or a large {{l|gem}}, however, there is a chance that depends on it's quality that it will not spring fast enough to catch it, causing the bait to be lost, and the trap will need to be reset and rebaited, which a trapper dwarf will automatically do on his own. |
{{buildings}} | {{buildings}} |
Revision as of 05:15, 29 June 2010
This article is about an older version of DF. |
Animal traps are items used by a Template:L to catch Template:L. They are created at a Template:L, by a dwarf with the trapping labor enabled, or with a Template:L, and a dwarf with the Template:L skill enabled.
Animal traps can be used by ordering one of your trappers to capture a live land animal in the Template:L with q then a, or placing an order with to capture live land animals, and can also be build by going into the build menu, and choosing m to place an animal trap anywhere. In order to bait small animals, the require the trap to be baited once set. Bait can be Template:L, Template:L, or a large Template:L, however, there is a chance that depends on it's quality that it will not spring fast enough to catch it, causing the bait to be lost, and the trap will need to be reset and rebaited, which a trapper dwarf will automatically do on his own.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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