- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Furniture industry"
Mason11987 (talk | contribs) (duplicated the 40d version, it looked a lot better, also changing to fine. Could use a description but it's certainly useful as is.) |
(Significant edit; some of y'all might want to check it.) |
||
Line 1: | Line 1: | ||
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} | ||
+ | The '''furniture industry''' deals with the creation and disposition of {{L|furniture}}, which is any item that is stored in a {{L|stockpile|furniture stockpile}}. Furniture can be made from a very broad range of materials: {{L|wood}}, {{L|stone}}, {{L|metal}}, {{L|glass}}, and {{L|cloth}} or {{L|leather}} for bags ({{L|artifact}} furniture may be made out of unusual materials such as {{L|bone}}). The wide variety of options can at first be confusing and intimidating to many players, but in time you will appreciate the tremendous flexibility and potential this approach brings to the game, both for aesthetic and practical purposes. Many players are inspired to {{L|stupid dwarf trick|novel approaches}} to fortress placement and {{L|mega construction|design}}. | ||
+ | All furniture has a {{L|item value|base value}}, determined by its item type ({{L|bed}}, {{L|barrel}}, {{L|anvil}}, etc.), which is multiplied by its '''material multiplier''' ({{L|silver}}, {{L|orthoclase}}, {{L|glumprong}}, etc.) and its '''quality modifier''' (fine, exceptional, etc.) to determine it's '''final value''' (any '''decorations''' on the furniture are calculated separately and added to the final value). All furniture has both a material multiplier and quality modifier. Quality is dependent on the relative {{L|skill}} of the dwarf that completes the {{L|job}} of building the piece of furniture: {{L|experience|highly-skilled}} dwarves will produce higher-quality furniture, increasing your fortress' {{L|wealth}}. The number and value of furniture in a {{L|room}} determines the room's value; smaller rooms with more valuable furnishings can be more useful for meeting {{L|noble}}'s requirements in fortresses where space is an issue. | ||
+ | |||
+ | For ease of reference, the furniture industry is broken down into discussion by basic material ({{L|wood}}, {{L|stone}}, etc.), and then by {{L|workshop}}. | ||
+ | |||
+ | ==Wood Furniture== | ||
+ | : ''see also: {{L|Wood industry}}'' | ||
+ | {{L|Wood}} furniture is relatively lighter and more prone to damage than furniture made from stone, metal or glass because wood is both {{L|fire|combustible}} and, in the case of {{L|barrels}}, susceptible to {{L|vermin}}. The great advantage of wood is its ready accessibility and the tendency of {{L|tree}}s to regrow over time, making wood a readily renewable resource. Early in the life of a fortress, before the {{L|metal industry|metal}} or {{L|glass industry|glass industries}} are up and running, wood is the only material available for the making of {{L|barrels}}, an essential storage device for {{L|food}} and {{L|booze}}. Barring certain {{L|artifact}}s, wood remains the only material that can be made into a {{L|bed}} or {{L|siege engine}}s. | ||
+ | |||
+ | For most purposes, different types of wood are interchangeable. However, certain exotic woods have properties that make them more or less suitable for different types of furniture. For example, {{L|feather tree}} wood is the lightest wood in the game, and ideal for furniture that needs to be moved often such as {{L|buckets}} - but it is the worst wood in the game to make {{L|ballista arrows}} from, because ballista arrow damage is determined by {{L|weight}}. Ideally, ballista bolts should be made from the heaviest woods in the game: {{L|glumprong}} or {{L|blood thorn}}. | ||
+ | |||
+ | Most woods are brown, and produce brown furniture. However, exotic woods can be used to make red ({{L|Goblin-cap}}), crimson ({{L|blood thorn}}), white ({{L|tower cap}}, yellow ({{L|fungiwood}}), teal ({{L|spore tree}}), indigo ({{L|nether-cap}}), {{L|feather tree}}), black ({{L|black cap}}), purple ({{L|glumprong}}), or violet ({{L|tunnel tube}}) wooden furniture. | ||
+ | |||
+ | ===Carpenter's Workshop=== | ||
+ | The {{L|carpenter's workshop}} is used to make most wooden furniture, and requires a dwarf with the {{L|carpentry}} labor enabled. One {{L|log}} is consumed to make each item of wooden furniture. The following furniture can be made at a carpenter's workshop: {{L|armor stand}}, {{L|barrel}}, {{L|bed}}, {{L|bin}}, {{L|bucket}}, {{L|cabinet}}, {{L|casket}}, {{L|door}}, {{L|floodgate}}, {{L|grate}}, {{L|hatch cover}}, {{L|table}}, {{L|throne}}, {{L|weapon rack}}. | ||
+ | |||
+ | ===Siege Workshop=== | ||
+ | The {{L|siege workshop}} is used to produce {{L|siege engine|catapult parts}}, {{L|siege engine|ballista parts}} and {{L|ballista arrow}}s, and requires a dwarf with the {{L|siege engineer}} labor enabled. One {{L|log}} is consumed to make either siege engine part or one ballista arrow. | ||
+ | |||
+ | ==Stone Furniture== | ||
+ | : ''see also: {{L|Stone industry}}'' | ||
+ | {{L|Stone}} furniture is heavy and durable when compared to {{L|wood}}, can be used to make most items of furniture, and vast quantities of rough stone are made available by {{L|mining}} on most maps, making it the staple furniture material of most dwarf fortresses. It is not as versatile as {{L|metal}} or {{L|glass}}, but it also consumes no {{L|fuel}} to make an item of furniture. | ||
+ | |||
+ | Some stones, notably {{L|graphite}}, are quite {{L|fire|combustible}} and any furniture made from such materials should not be located near {{L|magma}}, {{L|fire snake}}s, {{L|fire imp}}s, {{L|dragon}}s, or any other source of {{L|fire}}. Other stones are designated as {{L|magma-safe}}, and furniture made from such materials will be magma-safe as well. | ||
+ | |||
+ | Particularly valuable {{L|economic stone}}s are designated as prohibited for general use by {{L|mason}}s and the like for making stone furniture or crafts, being reserved for the {{L|furnace}}s. In some cases, however, it might be desirable or necessary to make furniture from economic stone. A noble might demand a {{L|native silver}} {{L|table}} for their room, or other magma-safe materials being exhausted a {{L|bauxite}} {{L|floodgate}} might be necessary to control the magma flow. {{L|Native gold}} is a peculiar case where the {{L|ore}} has the same {{L|material value}} as {{L|gold|gold metal}}, and making furniture directly from native gold can save both time and {{L|fuel}}. Whatever the case, if you do desire to make use of economic stone in furniture, you must do so from the | ||
+ | The [[Status#Stone_Status_Screen|z-Status: Stone]] menu. Due to a bug, {{L|obsidian}} cannot currently be designated from this screen. | ||
+ | |||
+ | It is recommended that you take precautions and {{L|stockpile}} your stone and place your {{L|workshop}} in such a way as to minimize the distance between the two; a dwarf will typically grab the rough stone nearest the workshop when fulfilling a {{L|job}} to craft stone furniture. Designating a {{L|burrow} that includes only the workshop and the economic stone stockpile can help ensure your dwarf grabs the correct type of stone, and may prevent other dwarfs with similar jobs from raiding the stockpile. | ||
+ | |||
+ | ===Mason's Workshop=== | ||
+ | The {{L|mason's workshop}} is used to make most stone furniture, and requires a dwarf with the {{L|masonry}} labor enabled. One unit of rough {{L|stone}} is consumed in making each item of stone furniture. The following furniture can be made at a mason's workshop: {{L|armor stand}}, {{L|bin}}, {{L|cabinet}}, {{L|chair}}, {{L|chest}}, {{L|coffin}}, {{L|door}}, {{L|floodgate}}, {{L|grate}}, {{L|hatch cover}}, {{L|millstone}}, {{L|quern}}, {{L|statue}}, {{L|table}}, {{L|weapon rack}}. | ||
+ | |||
+ | ===Mechanic's Workshop=== | ||
+ | The {{L|mechanic's workshop}} is used to make {{L|mechanism}}s, and requires a dwarf with the {{L|mechanic}} labor enabled. One unit of rough stone is consumed in making each mechanism. Mechanisms that are going to be used in {{L|magma}} {{L|floodgate}}s or the like should be made from {{L|magma-safe}} materials. | ||
+ | |||
+ | ==Metal Furniture== | ||
+ | : ''see also: {{L|Metal industry}}'' | ||
+ | {{L|Metal}} furniture is even more durable and heavy than {{L|stone}}, and can be used to make a wider variety of furniture. Crafting metal furniture requires not only {{L|bar}}s of metal but {{L|fuel}} for the forge or access to {{L|magma}}. Metal furniture made from {{L|gold}}, {{L|platinum}}, {{L|aluminum}}, {{L|steel}}, and {{L|adamantine}} are the most {{L|item value|valuable}} in the game, based solely on material multiplier (quality modifiers and {{L|decoration}}s will vary). {{L|Barrels}} made from metal, even low-value metals like {{L|billon}} or {{L|lead}}, are significantly more effective at keeping {{L|vermin}} from {{L|wear|gnawing}} at food supplies. | ||
+ | |||
+ | Metals with low melting points like {{L|copper}} and its {{L|alloy}}s are not {{L|magma-safe}} and should not be used to make furniture that will contact {{L|magma}}. | ||
+ | |||
+ | Unlike with wood or stone, you may specify the precise type of metal used to make an item of metal furniture, which removes the necessity of creating specific {{L|stockpile}}s and {{L|burrow}}s. It may still be a good idea to adjust the {{L|manager|workshop profile}} to restrict certain workshops and their associated tasks to your most {{L|experience}}d {{L|blacksmith}}s. | ||
+ | |||
+ | ===Metalsmith's Forge=== | ||
+ | The {{L|metalsmith's forge}} and {{L|magma forge}} are used to make all metal furniture, and requires a dwarf with the {{L|blacksmith}} labor enabled. One {{L|bar}} of the specified {{L|metal}} is consumed in making each item of metal furniture; a metalsmith's forge will also consume one unit of {{L|fuel}} per {{L|job}}. The following furniture can be made from any metal at a forge: {{L|armor stand}}, {{L|barrel}}, {{L|bin}}, {{L|bucket}}, {{L|cabinet}}, {{L|chest}}, {{L|door}}, {{L|floodgate}}, {{L|grate}}, {{L|hatch cover}}, {{L|coffin|sarcophagus}}, {{L|statue}}, {{L|table}}, {{L|throne}}, {{L|weapon rack}}. | ||
+ | |||
+ | {{L|Copper}}, {{L|silver}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|iron}}, {{L|steel}}, and {{L|adamantine}} may be made into {{L|mechanism}}s; this option is under the "Trap Components" option. | ||
+ | |||
+ | {{L|Iron}}, {{L|steel}}, and {{L|adamantine}} may be made into {{L|anvil}}s; this option is under the "Other Objects" option. | ||
+ | |||
+ | Despite being listed under furniture at the forge, {{L|chain}}s, {{L|animal trap}}s, {{L|cage}}s, {{L|pipe section}}s, {{L|splint}}s, {{L|crutch}}es, and {{L|block}}s are ''not'' furniture. They do not require the blacksmith labor to create, and they do not go into the furniture {{L|stockpile}} once created. | ||
+ | |||
+ | ==Glass Furniture== | ||
+ | : ''see also: {{L|Glass industry}}'' | ||
+ | {{L|Glass}} furniture is comparable to {{L|stone}} furniture in most respects, but has a higher {{L|value|material multiplier}} than ordinary stone ({{L|economic stone}} is another matter entirely). Making glass furniture requires not only {{L|sand}}, but access to {{L|fuel}} or {{L|magma}}. However, a {{L|magma glass furnace}} and a sandy layer can produce an infinite amount of {{L|green glass}} furniture without consuming any materials whatsoever. | ||
+ | |||
+ | Glass is not currently considered {{L|magma-safe}} and glass furniture should not be placed in contact with {{L|magma}}. | ||
+ | |||
+ | ===Glass Furnace=== | ||
+ | The {{L|glass furnace}} and {{L|magma glass furnace}} are used to make all glass furniture, and requires a dwarf with the {{L|glassmaker}} labor enabled. One unit of the specified {{L|gem|raw glass}} (green, clear, or crystal) is consumed in making each item of glass furniture; a glass furnace will also consume one unit of {{L|fuel}} per job. The following furniture can be made from any metal at a forge: {{L|armor stand}}, {{L|barrel}}, {{L|bin}}, {{L|box}}, {{L|bucket}}, {{L|cabinet}}, {{L|coffin}}, {{L|floodgate}}, {{L|grate}}, {{L|hatch cover}}, {{L|door|portal}}, {{L|statue}}, {{L|table}}, {{L|throne}}, {{L|weapon rack}}, {{L|window}}. | ||
+ | |||
+ | ==Cloth Furniture== | ||
+ | : ''see also: {{L|Textile industry}}'' | ||
+ | {{L|Cloth}} {{L|bags}} are counted as furniture and will be normally be deposited in the furniture {{L|stockpile}}, unless they are used as {{L|container}}s for {{L|seed}}s, {{L|flour}} and the like. {{L|Giant cave spider}} silk cloth is the most valuable in the game, and it may be wise to designate a special {{L|stockpile}} and {{L|workshop}} for working with it, {{L|manager|restricted}} to your most highly skilled clothesmaker to ensure a higher {{L|value|quality modifier}}. | ||
+ | |||
+ | ===Clothier's Shop=== | ||
+ | The {{L|clothier's shop}} is used to make cloth bags, and requires a dwarf with the {{L|clothesmaking}} labor enabled. One unit of the specified cloth ({{L|silk}} or {{L|plant}}) will be consumed in making each bag. | ||
+ | |||
+ | ==Leather Furniture== | ||
+ | : ''see also: {{L|Meat industry}}'' | ||
+ | {{L|Leather}} {{L|bags}} are counted as furniture and will be normally be deposited in the furniture {{L|stockpile}}, unless they are used as {{L|container}}s for {{L|seed}}s, {{L|flour}} and the like. You cannot designate the specific type of leather used to make a bag, and leather from rare and dangerous creatures can be particularly {{L|value|valuable}}, so it may be wise to designate a special {{L|stockpile}} and {{L|workshop}} for working with it, {{L|manager|restricted}} to your most highly skilled leatherworker to ensure a higher {{L|value|quality modifier}}. | ||
+ | |||
+ | {{L|Giant cave spider}}s and {{L|giant desert scorpion}}s give {{L|chitin}} instead of leather, but it is treated as leather for all purposes, including the making of bags. | ||
+ | |||
+ | {{L|Dragon}} and {{L|fire imp}} leather appear to be {{L|magma-safe}}, and any bags made from them should be magma-safe as well. This can be a bad thing if such an object gets stuck in, say, a {{L|floodgate}} that is letting a torrent of {{L|magma}} through. | ||
+ | |||
+ | ===Leather Works=== | ||
+ | The {{L|leather works}} is used to make cloth bags, and requires a dwarf with the {{L|leatherworking}} labor enabled. One unit of the leather will be consumed in making each bag. | ||
+ | |||
+ | ==Decorating Furniture== | ||
+ | Furniture can be {{L|decorate}}d by many different materials so as to improve its {{L|value}}, record the history of the fortress, and give Dwarfs happy {{L|thought}}s from looking at them. Furniture will only be decorated if it is in a stockpile, not while it is currently in use. To ensure a given piece of furniture gets decorated, designate a special {{L|stockpile}} for the furniture near the {{L|workshop}} and make it a burrow (make sure the dwarf can still access the raw materials for the decoration). | ||
+ | |||
+ | ==Buying & Selling Furniture== | ||
+ | Furniture is generally heavy and will diminish how much you an {{L|trade}} with the {{L|caravan}}s when they arrive; well-crafted, decorated, furniture made from valuable materials will get you more bang for your {{L|currency|dwarfbuck}}. Trading in {{L|booze}}, {{L|leather}}, {{L|cloth}}, {{L|flour}}, and the like usually results in a certain amount of exchange in {{L|barrel}}s, {{L|bag}}s, and {{L|bin}}s. Beware trading {{L|elves}} any piece of furniture derived from {{L|wood}}, as this may start a {{L|war}}. Dwarven and {{L|Human}} caravans will occasionally carry {{L|anvil}}s, if you did not bring one with you from embark. | ||
+ | |||
+ | ==Industry Overview== | ||
{| style="border-spacing: 0; width: 49em" | {| style="border-spacing: 0; width: 49em" | ||
|- | |- | ||
Line 8: | Line 95: | ||
}} | }} | ||
− | {{Industry Block|industry= | + | {{Industry Block|industry=Metal Industry |
|background=#fff| | |background=#fff| | ||
}} | }} | ||
− | {{Industry Block|industry= | + | {{Industry Block|industry=Stone Industry |
|background=#fff| | |background=#fff| | ||
}} | }} | ||
Line 52: | Line 139: | ||
|÷|#000|#770|π|#770|#000|÷|#000|#770|X|#000|#770| | |÷|#000|#770|π|#770|#000|÷|#000|#770|X|#000|#770| | ||
|÷|#000|#770|╤|#770|#000|X|#000|#770|û|#770|#000| | |÷|#000|#770|╤|#770|#000|X|#000|#770|û|#770|#000| | ||
+ | }} | ||
+ | |||
+ | {{Item Block|title=Metal Furniture | ||
+ | |background=#000| | ||
+ | |π|#770|π|#555|Ω|#fff|Ω|#ff0| | ||
+ | |Ω|#770|╤|#fff|╤|#fff|Ω|#0ff| | ||
}} | }} | ||
Line 58: | Line 151: | ||
|π|#999|π|#999|Ω|#555|Ω|#fff| | |π|#999|π|#999|Ω|#555|Ω|#fff| | ||
|Ω|#fff|╤|#999|╤|#999|╤|#555| | |Ω|#fff|╤|#999|╤|#999|╤|#555| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 74: | Line 161: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |E|#fff| | | | |E|#fff| | | ||
− | |A|# | + | |A|#dfd|C|#dfd|L|#dfd| |
| |E|#fff| | | | |E|#fff| | | ||
}} | }} | ||
Line 95: | Line 182: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | |L| |C|#fff|L| | + | |L| |C|#fff|L|#fff| |
| |L|#fff| | | | |L|#fff| | | ||
}} | }} | ||
Line 101: | Line 188: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | |L| | + | |L|#fff|C|#fff|L|#fff| |
| |L|#fff| | | | |L|#fff| | | ||
}} | }} | ||
Line 107: | Line 194: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | |L| | + | |L|#fff|C|#fff|L|#fff| |
| |L|#fff| | | | |L|#fff| | | ||
}} | }} | ||
{{Arrow Block| | {{Arrow Block| | ||
− | | |E| | + | | |E| | | |
− | |L|#fff|C|#fff| | + | |L|#fff|C|#fff|L|#fff| |
− | | |E| | + | | |E| | | |
}} | }} | ||
Line 120: | Line 207: | ||
| |A|#fff| | | | |A|#fff| | | ||
|L|#fff|T|#fff|E| | {{L|decorate}} | |L|#fff|T|#fff|E| | {{L|decorate}} | ||
− | | |E| | + | | |E| | | |
}} | }} | ||
Line 127: | Line 214: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | |E| |C|#fff| | + | |E| |C|#fff|E| | |
| |A|#fff| | | | |A|#fff| | | ||
}} | }} | ||
Line 133: | Line 220: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | | | + | |E| |C|#fff|E| | |
| |A|#fff| | | | |A|#fff| | | ||
}} | }} | ||
Line 139: | Line 226: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | | | + | |E| |T|#fff|E| | build rooms and buildings |
| |A|#fff| | | | |A|#fff| | | ||
}} | }} | ||
Line 145: | Line 232: | ||
{{Arrow Block| | {{Arrow Block| | ||
| |L|#fff| | | | |L|#fff| | | ||
− | | | + | |E| |T|#fff|E| | sell to {{L|trade}}rs |
| |A|#fff| | | | |A|#fff| | | ||
}} | }} | ||
Line 151: | Line 238: | ||
|- | |- | ||
− | {{Use Block|item={{L|Barrel | + | {{Use Block|item={{L|Barrel}}s, Bins|use=Store {{L|food}}, {{L|Alcohol|drinks}} and items |
|background=#fff| | |background=#fff| | ||
}} | }} | ||
− | {{Use Block|item={{L|Bucket | + | {{Use Block|item={{L|Bucket}}s|use=Used to carry liquid |
|background=#fff| | |background=#fff| | ||
}} | }} | ||
− | {{Industry Block|industry= | + | {{Industry Block|industry=Construction Industry |
|background=#fff| | |background=#fff| | ||
}} | }} | ||
Line 170: | Line 257: | ||
{{Category|Furniture}} | {{Category|Furniture}} | ||
{{Category|Industry}} | {{Category|Industry}} | ||
+ | |||
+ | {{buildings}} |
Revision as of 20:22, 2 August 2010
This article is about an older version of DF. |
The furniture industry deals with the creation and disposition of Template:L, which is any item that is stored in a Template:L. Furniture can be made from a very broad range of materials: Template:L, Template:L, Template:L, Template:L, and Template:L or Template:L for bags (Template:L furniture may be made out of unusual materials such as Template:L). The wide variety of options can at first be confusing and intimidating to many players, but in time you will appreciate the tremendous flexibility and potential this approach brings to the game, both for aesthetic and practical purposes. Many players are inspired to Template:L to fortress placement and Template:L.
All furniture has a Template:L, determined by its item type (Template:L, Template:L, Template:L, etc.), which is multiplied by its material multiplier (Template:L, Template:L, Template:L, etc.) and its quality modifier (fine, exceptional, etc.) to determine it's final value (any decorations on the furniture are calculated separately and added to the final value). All furniture has both a material multiplier and quality modifier. Quality is dependent on the relative Template:L of the dwarf that completes the Template:L of building the piece of furniture: Template:L dwarves will produce higher-quality furniture, increasing your fortress' Template:L. The number and value of furniture in a Template:L determines the room's value; smaller rooms with more valuable furnishings can be more useful for meeting Template:L's requirements in fortresses where space is an issue.
For ease of reference, the furniture industry is broken down into discussion by basic material (Template:L, Template:L, etc.), and then by Template:L.
Wood Furniture
- see also: Template:L
Template:L furniture is relatively lighter and more prone to damage than furniture made from stone, metal or glass because wood is both Template:L and, in the case of Template:L, susceptible to Template:L. The great advantage of wood is its ready accessibility and the tendency of Template:Ls to regrow over time, making wood a readily renewable resource. Early in the life of a fortress, before the Template:L or Template:L are up and running, wood is the only material available for the making of Template:L, an essential storage device for Template:L and Template:L. Barring certain Template:Ls, wood remains the only material that can be made into a Template:L or Template:Ls.
For most purposes, different types of wood are interchangeable. However, certain exotic woods have properties that make them more or less suitable for different types of furniture. For example, Template:L wood is the lightest wood in the game, and ideal for furniture that needs to be moved often such as Template:L - but it is the worst wood in the game to make Template:L from, because ballista arrow damage is determined by Template:L. Ideally, ballista bolts should be made from the heaviest woods in the game: Template:L or Template:L.
Most woods are brown, and produce brown furniture. However, exotic woods can be used to make red (Template:L), crimson (Template:L), white (Template:L, yellow (Template:L), teal (Template:L), indigo (Template:L), Template:L), black (Template:L), purple (Template:L), or violet (Template:L) wooden furniture.
Carpenter's Workshop
The Template:L is used to make most wooden furniture, and requires a dwarf with the Template:L labor enabled. One Template:L is consumed to make each item of wooden furniture. The following furniture can be made at a carpenter's workshop: Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L.
Siege Workshop
The Template:L is used to produce Template:L, Template:L and Template:Ls, and requires a dwarf with the Template:L labor enabled. One Template:L is consumed to make either siege engine part or one ballista arrow.
Stone Furniture
- see also: Template:L
Template:L furniture is heavy and durable when compared to Template:L, can be used to make most items of furniture, and vast quantities of rough stone are made available by Template:L on most maps, making it the staple furniture material of most dwarf fortresses. It is not as versatile as Template:L or Template:L, but it also consumes no Template:L to make an item of furniture.
Some stones, notably Template:L, are quite Template:L and any furniture made from such materials should not be located near Template:L, Template:Ls, Template:Ls, Template:Ls, or any other source of Template:L. Other stones are designated as Template:L, and furniture made from such materials will be magma-safe as well.
Particularly valuable Template:Ls are designated as prohibited for general use by Template:Ls and the like for making stone furniture or crafts, being reserved for the Template:Ls. In some cases, however, it might be desirable or necessary to make furniture from economic stone. A noble might demand a Template:L Template:L for their room, or other magma-safe materials being exhausted a Template:L Template:L might be necessary to control the magma flow. Template:L is a peculiar case where the Template:L has the same Template:L as Template:L, and making furniture directly from native gold can save both time and Template:L. Whatever the case, if you do desire to make use of economic stone in furniture, you must do so from the The z-Status: Stone menu. Due to a bug, Template:L cannot currently be designated from this screen.
It is recommended that you take precautions and Template:L your stone and place your Template:L in such a way as to minimize the distance between the two; a dwarf will typically grab the rough stone nearest the workshop when fulfilling a Template:L to craft stone furniture. Designating a {{L|burrow} that includes only the workshop and the economic stone stockpile can help ensure your dwarf grabs the correct type of stone, and may prevent other dwarfs with similar jobs from raiding the stockpile.
Mason's Workshop
The Template:L is used to make most stone furniture, and requires a dwarf with the Template:L labor enabled. One unit of rough Template:L is consumed in making each item of stone furniture. The following furniture can be made at a mason's workshop: Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L.
Mechanic's Workshop
The Template:L is used to make Template:Ls, and requires a dwarf with the Template:L labor enabled. One unit of rough stone is consumed in making each mechanism. Mechanisms that are going to be used in Template:L Template:Ls or the like should be made from Template:L materials.
Metal Furniture
- see also: Template:L
Template:L furniture is even more durable and heavy than Template:L, and can be used to make a wider variety of furniture. Crafting metal furniture requires not only Template:Ls of metal but Template:L for the forge or access to Template:L. Metal furniture made from Template:L, Template:L, Template:L, Template:L, and Template:L are the most Template:L in the game, based solely on material multiplier (quality modifiers and Template:Ls will vary). Template:L made from metal, even low-value metals like Template:L or Template:L, are significantly more effective at keeping Template:L from Template:L at food supplies.
Metals with low melting points like Template:L and its Template:Ls are not Template:L and should not be used to make furniture that will contact Template:L.
Unlike with wood or stone, you may specify the precise type of metal used to make an item of metal furniture, which removes the necessity of creating specific Template:Ls and Template:Ls. It may still be a good idea to adjust the Template:L to restrict certain workshops and their associated tasks to your most Template:Ld Template:Ls.
Metalsmith's Forge
The Template:L and Template:L are used to make all metal furniture, and requires a dwarf with the Template:L labor enabled. One Template:L of the specified Template:L is consumed in making each item of metal furniture; a metalsmith's forge will also consume one unit of Template:L per Template:L. The following furniture can be made from any metal at a forge: Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L.
Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L may be made into Template:Ls; this option is under the "Trap Components" option.
Template:L, Template:L, and Template:L may be made into Template:Ls; this option is under the "Other Objects" option.
Despite being listed under furniture at the forge, Template:Ls, Template:Ls, Template:Ls, Template:Ls, Template:Ls, Template:Les, and Template:Ls are not furniture. They do not require the blacksmith labor to create, and they do not go into the furniture Template:L once created.
Glass Furniture
- see also: Template:L
Template:L furniture is comparable to Template:L furniture in most respects, but has a higher Template:L than ordinary stone (Template:L is another matter entirely). Making glass furniture requires not only Template:L, but access to Template:L or Template:L. However, a Template:L and a sandy layer can produce an infinite amount of Template:L furniture without consuming any materials whatsoever.
Glass is not currently considered Template:L and glass furniture should not be placed in contact with Template:L.
Glass Furnace
The Template:L and Template:L are used to make all glass furniture, and requires a dwarf with the Template:L labor enabled. One unit of the specified Template:L (green, clear, or crystal) is consumed in making each item of glass furniture; a glass furnace will also consume one unit of Template:L per job. The following furniture can be made from any metal at a forge: Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L.
Cloth Furniture
- see also: Template:L
Template:L Template:L are counted as furniture and will be normally be deposited in the furniture Template:L, unless they are used as Template:Ls for Template:Ls, Template:L and the like. Template:L silk cloth is the most valuable in the game, and it may be wise to designate a special Template:L and Template:L for working with it, Template:L to your most highly skilled clothesmaker to ensure a higher Template:L.
Clothier's Shop
The Template:L is used to make cloth bags, and requires a dwarf with the Template:L labor enabled. One unit of the specified cloth (Template:L or Template:L) will be consumed in making each bag.
Leather Furniture
- see also: Template:L
Template:L Template:L are counted as furniture and will be normally be deposited in the furniture Template:L, unless they are used as Template:Ls for Template:Ls, Template:L and the like. You cannot designate the specific type of leather used to make a bag, and leather from rare and dangerous creatures can be particularly Template:L, so it may be wise to designate a special Template:L and Template:L for working with it, Template:L to your most highly skilled leatherworker to ensure a higher Template:L.
Template:Ls and Template:Ls give Template:L instead of leather, but it is treated as leather for all purposes, including the making of bags.
Template:L and Template:L leather appear to be Template:L, and any bags made from them should be magma-safe as well. This can be a bad thing if such an object gets stuck in, say, a Template:L that is letting a torrent of Template:L through.
Leather Works
The Template:L is used to make cloth bags, and requires a dwarf with the Template:L labor enabled. One unit of the leather will be consumed in making each bag.
Decorating Furniture
Furniture can be Template:Ld by many different materials so as to improve its Template:L, record the history of the fortress, and give Dwarfs happy Template:Ls from looking at them. Furniture will only be decorated if it is in a stockpile, not while it is currently in use. To ensure a given piece of furniture gets decorated, designate a special Template:L for the furniture near the Template:L and make it a burrow (make sure the dwarf can still access the raw materials for the decoration).
Buying & Selling Furniture
Furniture is generally heavy and will diminish how much you an Template:L with the Template:Ls when they arrive; well-crafted, decorated, furniture made from valuable materials will get you more bang for your Template:L. Trading in Template:L, Template:L, Template:L, Template:L, and the like usually results in a certain amount of exchange in Template:Ls, Template:Ls, and Template:Ls. Beware trading Template:L any piece of furniture derived from Template:L, as this may start a Template:L. Dwarven and Template:L caravans will occasionally carry Template:Ls, if you did not bring one with you from embark.
Industry Overview
|
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |