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Difference between revisions of "v0.31:Feather tree"
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("not freezing" also has nothing to do with climate,) |
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Line 20: | Line 20: | ||
{{gamedata}} | {{gamedata}} | ||
{{Plants}} | {{Plants}} | ||
+ | {{Category|Surface trees}} |
Revision as of 16:46, 27 October 2010
♣ | |||
Biome | |||
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Graphic | |||
No graphic | |||
Alignment | |||
Properties | |||
Deciduous | no | ||
Density | 100 | ||
Max trunk height | {{{max_trunk_height}}} | ||
Max trunk diameter | {{{max_trunk_diameter}}} | ||
Trunk branching | {{{trunk_branching}}} | ||
Heavy branch radius | {{{heavy_branch_radius}}} | ||
Branch radius | {{{branch_radius}}} | ||
Root radius | {{{root_radius}}} | ||
Heavy branch density | {{{heavy_branch_density}}} | ||
Branch density | {{{branch_density}}} | ||
Root density | {{{root_density}}} | ||
Products |
This article is about an older version of DF. |
The feather tree is a special Template:L that grows only in Template:L aligned areas. Unlike other Template:L trees, it yields cream colored logs when cut down.
It is also the lightest wood in the game, so it should be used for things that get hauled around very frequently (and probably should not be used to make ballista bolts).
Beware the Template:Ls that roam around it, or simply import it from Template:L Template:L.
[PLANT:FEATHER]
[NAME:feather tree][NAME_PLURAL:feather trees][ADJ:feather tree]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:feather wood]
[STATE_ADJ:ALL_SOLID:feather wood]
[STATE_COLOR:ALL_SOLID:CREAM]
[PREFIX:NONE]
[DISPLAY_COLOR:7:0:1]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]
[TREE_COLOR:7:0:1]
[DEAD_TREE_COLOR:7:0:0]
[PREFSTRING:feathery leaves]
[DRY][GOOD]
[BIOME:NOT_FREEZING]
[SAPLING]
[SOLID_DENSITY:100] |
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