v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Windmill"
Jump to navigation
Jump to search
(See the discussion page) |
(Natural ice floors freeze machinery.) |
||
Line 10: | Line 10: | ||
}} | }} | ||
− | A '''windmill''' is a {{L|machine component}} that provides {{L|power}} via wind on the surface of a fortress map. The power produced by each windmill depends on your fortress location. Windmills generate power from their central tile, which can power most items like {{l|gear assembly|gear assemblies}} and {{l|screw pump|pumps}} directly underneath that tile through the floor without channeling (one exception is a {{l|axle|vertical axle}}, which seems to require the floor between the windmill's central axis and the axle be removed in order to receive power). | + | A '''windmill''' is a {{L|machine component}} that provides {{L|power}} via wind on the surface of a fortress map. The power produced by each windmill depends on your fortress location. Windmills generate power from their central tile, which can power most items like {{l|gear assembly|gear assemblies}} and {{l|screw pump|pumps}} directly underneath that tile through the floor without channeling (one exception is a {{l|axle|vertical axle}}, which seems to require the floor between the windmill's central axis and the axle be removed in order to receive power). |
+ | |||
+ | As with other machines, windmills freeze if the floor under them is natural ice. | ||
''For a basic overview of how the different machine parts work and work together, see {{L|machinery}}.'' | ''For a basic overview of how the different machine parts work and work together, see {{L|machinery}}.'' | ||
{{buildings}} | {{buildings}} |
Revision as of 04:31, 17 November 2010
This article is about an older version of DF. |
b-M-m | |||||||||||||||||||||
| |||||||||||||||||||||
Construction | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Materials | Jobs | ||||||||||||||||||||
Power | |||||||||||||||||||||
Generates 40, 20, or 0 power, depending on wind level |
A windmill is a Template:L that provides Template:L via wind on the surface of a fortress map. The power produced by each windmill depends on your fortress location. Windmills generate power from their central tile, which can power most items like Template:L and Template:L directly underneath that tile through the floor without channeling (one exception is a Template:L, which seems to require the floor between the windmill's central axis and the axle be removed in order to receive power).
As with other machines, windmills freeze if the floor under them is natural ice.
For a basic overview of how the different machine parts work and work together, see Template:L.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |