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Difference between revisions of "v0.31:Site"
(use numeric color tokens; also, add tile for Shrine and fix color for Labyrinth) |
(also fix fortress tile) |
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Line 8: | Line 8: | ||
*Dark Fortress {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:0}} {{Raw Tile|Π|5:0:1}} | *Dark Fortress {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:0}} {{Raw Tile|Π|5:0:1}} | ||
*Forest Retreat {{Raw Tile|î|6:0:1}} | *Forest Retreat {{Raw Tile|î|6:0:1}} | ||
− | *Fortress {{Raw Tile| | + | *Fortress {{Raw Tile|○|7:0:1}} |
*Town {{Raw Tile|+|7:0:0}} | *Town {{Raw Tile|+|7:0:0}} | ||
*Hamlet | *Hamlet |
Revision as of 01:36, 11 December 2010
This article is about an older version of DF. |
Sites are inhabited locations found on regions tile adjacent to at least one non-mountain land Template:L. These include settlements of any civilization, and caves habitable by named creatures. The type of site will be represented on maps in any mode with a tile that replaces the region tile. In adventure mode, the site becomes the default arrival location for travel to that region tile. Sites acquire a history that can be viewed in Legends mode.
Site Types
- Template:L •
- Template:L Ω Ω Ω
- Dark Fortress Π Π Π
- Forest Retreat î
- Fortress ○
- Town +
- Hamlet
- Camp ☼
- Template:L •
- Template:L #
- Shrine Å
- Template:L μ μ μ μ
Dwarf Fortresses
During the embark phase of Fortress Mode, sites can be seen in region and local views. Some site types can be included in the embark region namely caves or previous player fortresses (Reclaim). In the current version of DF2010 embarking on settlements is disabled. On embarking, the fortress becomes a site of the size and location chosen.
Abandoned fortresses are displayed on the map as Ruins.
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