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Difference between revisions of "v0.34:Clothier's shop"

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m (The odd cancellation messages have been fixed.)
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The clothier's shop can be built with any building material, and must be built by a [[dwarf]] with the Clothesmaking [[labor]] enabled.
 
The clothier's shop can be built with any building material, and must be built by a [[dwarf]] with the Clothesmaking [[labor]] enabled.
 
==Notes==
 
*Cloth is represented internally in terms of size, while the [[stocks]] screen lists each cloth as a single unit. As such, if an [[announcement]] comes up saying a clothier's shop [[job]] was cancelled for lacking 10000 or so cloth, don't think you need a stack of Pig tail cloth [10000] in order to continue making clothes. It just means you are out of cloth, and need to weave more.
 
  
 
==See Also==
 
==See Also==

Revision as of 02:40, 16 March 2012

Clothier's shop

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Job Requirement

Clothesmaking

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The Clothier's shop is a workshop used by a Clothier to make clothes, ropes and bags out of cloth and silk. It can also be used to sew images onto finished goods. Cloth and silk must be either bought from caravans or woven at a loom.

The clothier's shop can be built with any building material, and must be built by a dwarf with the Clothesmaking labor enabled.

See Also

Workshops
Furnaces
Related articles