- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Archery target"
(→Notes: The channels should be behind the targets, not on the sides. Fired bolts are automatically forbidden, so it won't cause dwarves to path to the bolts.) |
(→Notes) |
||
Line 29: | Line 29: | ||
==Notes== | ==Notes== | ||
*The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target. | *The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target. | ||
− | *If you have a room underneath your archery | + | *If you have a room underneath your archery range, you can channel the area behind the target to save bolts (falling bolts don't break), but if you completely channel targets out, recruits will stop training as they require a straight walkable path to the target. A floor grate will NOT work. |
*Experience is granted per shot, not per target hit. | *Experience is granted per shot, not per target hit. | ||
*Only one soldier can use an archery target at a time. | *Only one soldier can use an archery target at a time. |
Revision as of 13:28, 28 March 2012
b-A | |||||
| |||||
Construction | |||||
---|---|---|---|---|---|
Materials | Jobs | ||||
|
1 of | ||||
Purpose | |||||
|
This article is about an older version of DF. |
Archery targets are used to create Archery Ranges, which are used to train Marksdwarves. They can be built from wood, which requires carpentry; stone or glass blocks, which requires masonry; or metal, which requires metalcrafting. They can also be built from blocks made from the above materials.
Making an Archery Range
To make an Archery Range,
- build one or more Archery targets in a room/area
- query a constructed archery target and make a room
- Set the size with +/- to determine how far from the target your archers will stand
- Set the shooting direction with wasd
- Assign the range to the desired squads. Squads can then be set to sleep or train there, as well as store their individual or squad equipment, much like a barracks.
The room can then be used by training dwarves to train ranged weapon skills. Since bolts are being used up by this training, it is a good idea to set the dwarves to only use bone or wooden bolts when training.
Unlike other rooms, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, each one must be designated as its own archery range, even if this causes them to overlap.
Notes
- The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target.
- If you have a room underneath your archery range, you can channel the area behind the target to save bolts (falling bolts don't break), but if you completely channel targets out, recruits will stop training as they require a straight walkable path to the target. A floor grate will NOT work.
- Experience is granted per shot, not per target hit.
- Only one soldier can use an archery target at a time.
- Marksdwarves will only practice at an archery range if their quivers contain ammunition which is permitted for training - if they are fully stocked up on combat-only ammo and have no room for anything else, then they will never practice.
- Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a barracks will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Memorial hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Lever • Millstone • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other Buildings | |
Related Articles |