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Difference between revisions of "v0.34:Item token"
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Line 59: | Line 59: | ||
| 22 || STATUE || NONE || [[Statue]]s. | | 22 || STATUE || NONE || [[Statue]]s. | ||
|- | |- | ||
− | | 23 || CORPSE || NONE || [[Corpse]]s. | + | | 23 || CORPSE || NONE || [[Corpse]]s. Has CREATURE_ID based material like DOG:MUSCLE for "corpse"/"mutilated corpse" or BONE for "Skeleton"/"partial skeleton". |
|- | |- | ||
| 24 || WEAPON || item_weapon.txt || [[Weapon]]s. | | 24 || WEAPON || item_weapon.txt || [[Weapon]]s. | ||
Line 73: | Line 73: | ||
| 29 || GLOVES || item_gloves.txt || Armor and clothing worn on the hands. | | 29 || GLOVES || item_gloves.txt || Armor and clothing worn on the hands. | ||
|- | |- | ||
− | | 30 || BOX || NONE || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather). | + | | 30 || BOX || NONE || [[Container|Chest]]s (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather). |
|- | |- | ||
| 31 || BIN || NONE || [[Bin]]s. | | 31 || BIN || NONE || [[Bin]]s. | ||
Line 103: | Line 103: | ||
| 44 || ANVIL || NONE || [[Anvil]]s. | | 44 || ANVIL || NONE || [[Anvil]]s. | ||
|- | |- | ||
− | | 45 || CORPSEPIECE || NONE || [[Body part]]s. | + | | 45 || CORPSEPIECE || NONE || [[Body part]]s. Shows CREATURE_ID based materials like GOBLIN:BONE, MUSCLE or CARTILAGE. |
|- | |- | ||
| 46 || REMAINS || NONE || Dead [[vermin]] bodies. Material is CREATURE_ID:CASTE. | | 46 || REMAINS || NONE || Dead [[vermin]] bodies. Material is CREATURE_ID:CASTE. |
Revision as of 18:03, 25 October 2012
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the item type and subtype. They determine the most basic form of item, and made more specific by material tokens. Most item tokens use NO_SUBTYPE or NONE for subtype.
Nearly all items are made of a material, though several types expect a creature ID and caste ID (e.g. ANT:SOLDIER) instead. This currently does not work correctlyBug:4973.
Actually defining an item in item raws is done with item definition tokens.
Standard Item Tokens
# | Token | Subtype | Description |
---|---|---|---|
0 | BAR | NONE | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | NONE | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | NONE | Blocks of any kind. |
3 | ROUGH | NONE | Rough gemstones or raw glass. |
4 | BOULDER / STONE | NONE | Raw mined stone. |
5 | WOOD | NONE | Wooden logs. |
6 | DOOR | NONE | Doors. |
7 | FLOODGATE | NONE | Floodgates. |
8 | BED | NONE | Beds. |
9 | CHAIR | NONE | Chairs and thrones. |
10 | CHAIN | NONE | Chains, rope if made of thread or hair. |
11 | FLASK | NONE | Flasks. |
12 | GOBLET | NONE | Goblets. |
13 | INSTRUMENT | item_instrument.txt | Musical instruments. |
14 | TOY | item_toy.txt | Toys. |
15 | WINDOW | NONE | Glass windows. |
16 | CAGE | NONE | Cages. |
17 | BARREL | NONE | Barrels. |
18 | BUCKET | NONE | Buckets. |
19 | ANIMALTRAP | NONE | Animal traps. |
20 | TABLE | NONE | Tables. |
21 | COFFIN | NONE | Coffins. |
22 | STATUE | NONE | Statues. |
23 | CORPSE | NONE | Corpses. Has CREATURE_ID based material like DOG:MUSCLE for "corpse"/"mutilated corpse" or BONE for "Skeleton"/"partial skeleton". |
24 | WEAPON | item_weapon.txt | Weapons. |
25 | ARMOR | item_armor.txt | Armor and clothing worn on the upper body. |
26 | SHOES | item_shoes.txt | Armor and clothing worn on the feet. |
27 | SHIELD | item_shield.txt | Shields and bucklers. |
28 | HELM | item_helm.txt | Armor and clothing worn on the head. |
29 | GLOVES | item_gloves.txt | Armor and clothing worn on the hands. |
30 | BOX | NONE | Chests (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather). |
31 | BIN | NONE | Bins. |
32 | ARMORSTAND | NONE | Armor stands. |
33 | WEAPONRACK | NONE | Weapon racks. |
34 | CABINET | NONE | Cabinets. |
35 | FIGURINE | NONE | Figurines. |
36 | AMULET | NONE | Amulets. |
37 | SCEPTER | NONE | Scepters. |
38 | AMMO | item_ammo.txt | Ammunition for hand-held weapons. |
39 | CROWN | NONE | Crowns. |
40 | RING | NONE | Rings. |
41 | EARRING | NONE | Earrings. |
42 | BRACELET | NONE | Bracelets. |
43 | GEM | NONE | Large gems. |
44 | ANVIL | NONE | Anvils. |
45 | CORPSEPIECE | NONE | Body parts. Shows CREATURE_ID based materials like GOBLIN:BONE, MUSCLE or CARTILAGE. |
46 | REMAINS | NONE | Dead vermin bodies. Material is CREATURE_ID:CASTE. |
47 | MEAT | NONE | Butchered meat. |
48 | FISH | NONE | Prepared fish. Material is CREATURE_ID:CASTE. |
49 | FISH_RAW | NONE | Unprepared fish. Material is CREATURE_ID:CASTE. |
50 | VERMIN | NONE | Live vermin. Material is CREATURE_ID:CASTE. |
51 | PET | NONE | Tame vermin. Material is CREATURE_ID:CASTE. |
52 | SEEDS | NONE | Seeds from plants. |
53 | PLANT | NONE | Plants. |
54 | SKIN_TANNED | NONE | Leather. |
55 | LEAVES | NONE | Leaves, usually from quarry bushes. |
56 | THREAD | NONE | Thread gathered from webs or made at the farmer's workshop. |
57 | CLOTH | NONE | Cloth made at the loom. |
58 | TOTEM | NONE | Skull totems. |
59 | PANTS | item_pants.txt | Armor and clothing worn on the legs. |
60 | BACKPACK | NONE | Backpacks. |
61 | QUIVER | NONE | Quivers. |
62 | CATAPULTPARTS | NONE | Catapult parts. |
63 | BALLISTAPARTS | NONE | Ballista parts. |
64 | SIEGEAMMO | item_siegeammo.txt | Siege engine ammunition. |
65 | BALLISTAARROWHEAD | NONE | Ballista arrow heads. |
66 | TRAPPARTS | NONE | Mechanisms. |
67 | TRAPCOMP | item_trapcomp.txt | Trap components. |
68 | DRINK | NONE | Alcoholic drinks. |
69 | POWDER_MISC | NONE | Powders such as flour, gypsum plaster, dye, or sand. |
70 | CHEESE | NONE | Pieces of cheese. |
71 | FOOD | item_food.txt | Prepared meals. |
72 | LIQUID_MISC | NONE | Liquids such as water, lye, and extracts. |
73 | COIN | NONE | Coins. |
74 | GLOB | NONE | Fat, tallow, pastes/pressed objects, and small bits of molten rock/metal. |
75 | ROCK | NONE | Small rocks (usually sharpened and/or thrown in adventurer mode). |
76 | PIPE_SECTION | NONE | Pipe sections. |
77 | HATCH_COVER | NONE | Hatch covers. |
78 | GRATE | NONE | Grates. |
79 | QUERN | NONE | Querns. |
80 | MILLSTONE | NONE | Millstones. |
81 | SPLINT | NONE | Splints. |
82 | CRUTCH | NONE | Crutches. |
83 | TRACTION_BENCH | NONE | Traction benches. |
84 | ORTHOPEDIC_CAST | NONE | Casts. |
85 | TOOL | item_tool.txt | Tools. |
86 | SLAB | NONE | Slabs. |
87 | EGG | NONE | Eggs. Material is CREATURE_ID:CASTE. |
88 | BOOK | NONE | Books. |
Limited/Special Use Item Tokens
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the material token).
Token | Subtype | Valid Uses | Description |
---|---|---|---|
ANY_CRAFT | NONE | Reaction [REAGENT] | Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
ANY_RAW_MATERIAL | NONE | Reaction [REAGENT] | Matches POWDER_MISC, BAR, BOULDER, or GLOB. |
CRAFTS | NONE | Reaction [PRODUCT] | Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
Related Tokens
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
Token | Subtype | Valid Uses | Description |
---|---|---|---|
METAL_ORE | Metal | Reaction [REAGENT] | Matches a BOULDER item made of a material having [METAL_ORE:<Metal>:###]. |