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Difference between revisions of "40d:Tame"
m (Changed quality rating from "Unrated" to "Superior" using the rating script) |
(I've been experiencing the behavior I added in the page (animals starving in meeting zones due to a refusal to leave), if anyone else could confirm or deny that behavior I would greatly appreciate it. A suggestion as to how to fix that would be great too!) |
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Tame animals like to hang out in meeting area [[zone]]s and [[room]]s. | Tame animals like to hang out in meeting area [[zone]]s and [[room]]s. | ||
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+ | If a meeting zone is designated, sometimes Tame animals will stay there forever, refusing to leave even if they are starving. This can be negated by removing the meeting zone. | ||
{{Expand Topic}} | {{Expand Topic}} |
Latest revision as of 17:25, 27 March 2017
This article is about an older version of DF. |
Tame is a designation given to animals and vermin. Tame animals can be taken as pets and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed.
Taming a wild animal requires a kennel, and uses the animal trainer skill. Tame dogs can be further trained into hunting or war dogs.
Taming exotic animals requires having the Dungeon master noble settled.
Tame animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the butcher's shop) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its bones and skull can be used to make objects.
Tame animals like to hang out in meeting area zones and rooms.
If a meeting zone is designated, sometimes Tame animals will stay there forever, refusing to leave even if they are starving. This can be negated by removing the meeting zone.
This article is a stub. You can improve the article by expanding it. |
Value[edit]
These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim pets after the dwarven economy has started. An animal's value as a pet is independent of its material multiplier.