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Difference between revisions of "40d:Skill"

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* [[Armorer]]
 
* [[Armorsmith]]
 
* [[Armorsmith]]
 
* [[Furnace operator]]
 
* [[Furnace operator]]

Revision as of 19:04, 12 November 2007

The skill a person has in an area determines how well that person accomplishes tasks in that area. Skills increase in rank with experience: every time a person completes a task successfully, the corresponding skill will increase by an amount of experience points (XP). Once the XP reach the amount required for the next level, the rank will increase.

The highest skill or skills of a dwarf determines their profession.

Skill ranks

To reach Novice level in any skill requires 500 XP. Reaching each successive level requires an additional 100 XP, so to go from Novice to No label requires 600 XP; No label to Competent requires 700 XP, and so on. The following figures are the cumulative XP needed to go from unskilled to any given skill level.

Level XP
Dabbling 1
Novice 500
No label 1100
Competent 1800
Skilled 2600
Proficient 3500
Talented 4500
Adept 5600
Level XP
Expert 6800
Professional 8100
Accomplished 9500
Great 11000
Master 12600
High Master 14300
Grand Master 16100
Legendary 18000

List of skills

The following list of skills is grouped by the professions they fall in.

Miner
 
Woodworker
 
Stoneworker
 
Ranger
 
Metalsmith
 
Jeweler
 
Craftsdwarf
 
Administrator
 
Fishery Worker
 
Farmer
 
Engineer
 
No profession
 

Military skills

Social skills