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Difference between revisions of "40d:Screw pump"

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(→‎Single Pump: thumbnail of giant picture. rm: old text diagram.)
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=== Single Pump ===
 
=== Single Pump ===
  
[[Image:jt_screwpump.png|frame|left|A screw pump delivers from the level below to the tile in front.]]<br style="clear: both"/>
+
[[Image:jt_screwpump.png|thumb|left|A screw pump delivers from the level below to the tile in front.]]<br style="clear: both"/>
 
 
<div class="thumb">
 
<div class="thumbinner">
 
<div class="internal" style="font-family: monospace; white-space: pre; line-height: 126.5%; text-align: left; border: 1px solid #CCC; background: white; padding: 5px;"><nowiki>
 
TOP VIEW          SIDE VIEW
 
▒▒▒▒▒▒▒▒▒
 
▒▒▒▒▒,,,,                ▒▒▒▒▒▒▒▒▒
 
≈≈≈≈▒,▒▒▒      <--pumping ≈≈≈≈%%
 
≈≈≈≈%%···                ▒▒▒▒▒▒≈≈≈ reservoir (below)-->
 
≈≈≈≈▒▒···
 
▒▒▒▒▒▒···
 
  <--pumping (same level)
 
      reservoir (below)-->
 
</nowiki>
 
</div><div class="thumbcaption">Diagram 1. Top and Side view of pump</div></div></div>
 
  
 
=== Multiple Levels ===
 
=== Multiple Levels ===

Revision as of 14:35, 19 April 2008

Screw pump

b-M-s

÷
÷
X
X
Job Requirement

Pump operator

Construction
Materials Jobs
Power

Needs 10 power.

A screw pump can lift water from below onto the same Z-level as the pump. It is two tiles by one tile in size, and it can be either manually operated by a dwarf with the pump operator job or by using gear assemblies connected to water wheels and/or windmills. The direction you want the water to travel must be chosen at the time of construction.

Construction

Building a screw pump requires an enormous corkscrew, a stone, wood, or glass block, and a pipe section. The light green X must be next to the water source and the dark green X is where the water exits the pump. Having specified the direction of travel, you must ensure that the source side of the pump is placed adjacent to and above (in the z-axis) a liquid. The screw pump will draw the liquid up from below, and distribute it out of the other side of the pump. Screw pumps are buildings that can be removed to recover the materials.

Notes

  • The source of the pump must be directionally adjacent to "Open Space" that is directly above a filled pool of liquid.
  • In order to build pumps in a "hanging" state, as in the stacked screw pump example, the dark tile of the screw pump must be able to connect to a nearby machine; either already existing or designated to be built.
  • The rear pump tile does not block creature movement. The front of the pump does block creature movement.
  • The front pump tile blocks water flow. The rear of the pump does not block water flow.
  • Dwarves must be able to access and stand on the rear tile of the pump in order to be able to operate the pump manually.
  • Active mechanisms connected to the pump will automatically start the pump; to prevent this either restrict water flow using floodgates, or put in a gear assembly linked to a lever to disconnect motion.
  • Pumps can also be used in conjunction with a water wheel or a windmill to become self-powered.
  • Pumps can not push water up additional Z-levels. That is, if you direct the output of a screw pump into a 1-square space surrounded by walls, the water will not "overflow" the walls.

Example layouts

Single Pump

A screw pump delivers from the level below to the tile in front.


Multiple Levels

Diagram 2. Another example of a pump

Stacked pumps

See Diagram 2. This example is from a Bay12 forum thread.

  1. Side view of the basic pump unit. Water is moved from the lower floor to the upper; notice how the front of the pump does not need a floor.
  2. Side view of stacked screw pumps. Power is transmitted vertically through the missing floor tiles under the fronts of the pumps - no need for gearboxes in this design. The screw pump front prevents the water from flowing diagonally downwards.
  3. Top view of the basic pump unit.
  4. Top view with walls in place to prevent the receiving area from spilling out. If this is all it needed, these units could be stacked on top of each other, but it's missing one thing - dwarf access. There's no stairs/ramps, and no good place to put them either that wouldn't interfere with the adjacent levels' water containment.
  5. Solution for a freestanding tower - fire escape! Sure, you could consolidate the up and downstairs into a single up/down stair tile, but I like the zigzag and symmetrical arrangement this one presents. Just build these on top of each other, flipping horizontally each time, and bam. Minimal yet aesthetic multi-level water pumping.


L-shaped Tunnels

I use this system in conjunction with a river to power the water wheels.

I wanted to be able to pump water up several levels without wasting dwarves on "Pumping". So by using a system of water wheels and gears, and a bit of trial and error until I fixed my leaking problems, I came up with the following solution, where the "1st" and "2nd" levels simply alternate until I reach the desired height.

Digging Plan:

Level 1      Level 2         Key
########     ########      # Undug wall
########     #     ##      X Up/down staircase
########     # ### ##      _ Channel
#X#    #     #X#   _#      
# # ####     ### # ##
#    _##     ### #_##
###_####     ### ####
########     ########
Building Plan
 
Level 1       Level 2        Key
########     ########      % Screw pump
########     #     ##      * Gear
########     # ### ##      
#X#    #     #X# %%_#      
# #%####     ### #*##
#  %**##     ### #*##
###_####     ### ####
########     ########

The red gear transmits power vertically, while the other ones give power to the pumps. Switching from up to left (or down to right, the orientation of the L doesn't matter) stops water leaking back down the vertical shaft. A single water wheel provides enough power for about 4 storeys. You will, of course, want to insert floodgates with levers at various locations.

Hooking up to 2 water wheels    Key

############                    = Wooden axle (E/W)
#X#     ####                    | Wooden axle (N/S)
# # ########                    H Water wheel
#  %***==*##                    . Channel where water is flowing    
###%##|##|##    
###..HHHHHH.
############

A problem occurs when as the channel fills - as soon as it's deep enough for the wheels to spin the machine activates, sucking water out of the channel and making it too shallow for the wheels to spin, leading to a distinct 'stop-start' behaviour. It just takes time to even out - I suggest filling the channel before starting on the rest of the tower.


Space-saving L-shaped Tunnels

A slightly more space efficient version of the above design can be achieved; though, it will increase the complexity of repairs should any component require it. The key difference is digging the vertical gear shaft after the screw pumps are in place. Note that either level may be used as the base and tessellated appropriately.

Digging (Phase I):

Level 1    Level 2      Key
######     ######      # Undug wall
#    #     #   _#      . May be wall, cleared, or stairs.
# ####     # # ##      _ Channel
#   ..     # # ..
#_#...     # #...
###...     ###...
Construction (Phase II):

Level 1    Level 2      Key
######     ######      % Output side of pump
#    #     # %%_#      % Input side of pump
#%####     # #*##      * Direct drive gears
#%* ..     # # ..
#_#...     # #...
###...     ###...
Digging/Construction (Phase III):

 This step must be performed after the pump and direct gears have been placed.
 
Level 1    Level 2      Key
######     ######      _ Channel for transfer gear.
#    #     # %%_#
#%####     # #*##
#%*_..     # #_..
#_#...     # #...
###...     ###...

Finally place the power transfer gear:

Construction (Phase IV):
 
Level 1    Level 2      Key
######     ######      ˜ Water on z-1
#≈≈≈≈#     #%%˜#       Water on current z
#%####     ##*##      * Power Transfer Gear
#%**..     ##*..
#˜#...     ##...
###...     ###...

Running a pump with a windmill

First, build a windmill anywhere aboveground (note that it won't do anything yet).

Then, build the pump. The end you selected to 'pump from' will suck water up from the level below, then pump it out of the other end. Build with this in mind. If you want to pump from a river, the 'pump from' end should be on the river.

Both the pipe and corkscrew can be built by a carpenter, (the corkscrew is listed as something like 'enormous wooden cor' if you are using the single-width screen, but hitting Tab to expand the screen should reveal the full text).

Connecting windmills to pumps:

Note that it's much easier if the centre of the windmill lines up with the pump.

  1. Dig one level below the windmill and put a gear assembly directly beneath the axle (at centre of windmill). The windmill will start turning.
  2. You're probably going to want to bring your power up to the surface. To do this, dig away from the first gear until the surface is clear above. Place another gear here.
  3. Connect the gears together using a horizontal axle.
  4. Get a miner to channel on top of the second gear.
  5. Build a third gear in this channel. You should now have a turning gear on the surface.
  6. If you thought ahead, you should only need one axle to connect the surface gear to the pump. A pump can be powered from any side.

I recommend that you connect a lever to one of your gears beforehand. The pump will start pumping as soon as it has power.

You can change stuff around as the situation dictates, but that should get you started.

above
below

The pictures aren't lined up - the far right gear in the second picture is the one below the surface gear.

Alternate Uses

Pumps can also be built with no actual pumping in mind but as dwarven exercise machines. This is an excellent method to train haulers for better strength and agility or for future soldiers.

External links