- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Butcher"
m |
|||
Line 31: | Line 31: | ||
* A number of worthless '''[[chunk]]s''' equal to the animal's size, unless the animal produces no meat. Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise. | * A number of worthless '''[[chunk]]s''' equal to the animal's size, unless the animal produces no meat. Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise. | ||
* A number of '''[[bone]]s''' equal to the animal's size, unless the animal is defined as producing no bones. Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE". | * A number of '''[[bone]]s''' equal to the animal's size, unless the animal is defined as producing no bones. Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE". | ||
− | * Butchering a "young" version of the animal will produce 2/3 the normal amount of bones, meat and fat (and chunks), rounded up. One skin, one skull (if appropriate). | + | * Butchering a "young" version of the animal (kitten, puppy, calf, dragonling, whatever) will produce 2/3 the normal amount of bones, meat and fat (and chunks), rounded up. One skin, one skull (if appropriate). |
Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means. This flag is set for most (if not all) [[humanoid]]s and some other creatures. | Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means. This flag is set for most (if not all) [[humanoid]]s and some other creatures. |
Revision as of 03:46, 6 November 2009
Association | ||
---|---|---|
Profession | Farmer | |
Job Title | Butcher | |
Labor | Butchering | |
Tasks | ||
| ||
Workshop | ||
Butchers do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and a skull at the butcher's shop. With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slaughter will always be processed instantly.
The "Capture a live land animal" task requires somebody with a trapper-skill enabled and a animal trap. This only affects vermin, for large creature you need a Hunter or a Cage Trap, however the Hunter will kill it and haul the corpse to a butcher.
Butchering is performed automatically at a butcher's shop, but only if there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.
Butchering of livestock is done by using z, enter on the Animals tab, and then hitting b to mark an animal for slaughter. Their status will say "Ready for slaughter". Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.
Technical information
Any living animal's corpse may be collected and butchered, by default. It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" in the raw object data or if it would be forbidden by your race's ethics.
When an animal is butchered, it will always produce the following:
- One skull, regardless of the number of heads it has, unless the animal is defined as not producing a skull. Look for "NOSKULL" in the raw object data.
- One skin, unless the animal is defined as having no skin. Look for "NOSKIN" in the raw object data.
- No fat, unless the animal is defined as having a specific amount of fat. In practice, most animals do have definitions for the amount of fat they produce. Look for "FAT" in the raw object data.
- A number of pieces of meat equal to the animal's size, unless the animal is defined as producing no meat. Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
- A number of worthless chunks equal to the animal's size, unless the animal produces no meat. Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.
- A number of bones equal to the animal's size, unless the animal is defined as producing no bones. Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".
- Butchering a "young" version of the animal (kitten, puppy, calf, dragonling, whatever) will produce 2/3 the normal amount of bones, meat and fat (and chunks), rounded up. One skin, one skull (if appropriate).
Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means. This flag is set for most (if not all) humanoids and some other creatures.
See an individual creature's data file to check if either flag is present.
See also
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |