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Difference between revisions of "40d:Crossbowman"

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(Made minor adjustments to better direct attention to some issues, and differentiate them from *how* to train marksdwarves.)
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: ''(* Note that increase in height (z-levels) ''hurts'' range, rather than helps it.)''
 
: ''(* Note that increase in height (z-levels) ''hurts'' range, rather than helps it.)''
 
Increasing Marksman skill requires a successful hit upon a target, with "live targets" granting more experience than an [[archery target]]{{verify}}. Higher skill grants better accuracy and higher rate of fire. An archery range is only used by [[military]] dwarves that are off duty, and they will only use [[wood]] or [[bone]] bolts during practice.
 
  
 
A '''marksdwarf''' who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow.
 
A '''marksdwarf''' who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow.
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[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and 30-40 bolts.  Immigrating [[ranger]]s often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have [[ambusher]] skill.  (See [[Ambusher]] for more details.)
 
[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and 30-40 bolts.  Immigrating [[ranger]]s often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have [[ambusher]] skill.  (See [[Ambusher]] for more details.)
  
===Training===
+
==Training==
 +
Increasing Marksman skill requires a successful hit upon a target, with "live targets" granting more experience than an [[archery target]]{{verify}}. Higher skill grants better accuracy and higher rate of fire. An archery range is only used by [[military]] dwarves that are off duty, and they will only use [[wood]] or [[bone]] bolts during practice.
 +
 
 +
===Known issues===
 
Training marksdwaves can lead to a number of problems. Marrksdwarves only train with bone or wood bolts.  They need individual [[archery target]]s of adequate size (3 tiles minimum) set up.  Any activated military will only practice if they are "standing down" (not "on duty"), which can be toggled only in the {{k|m}}ilitary screen, and then by {{k|v}}iewing the individual dwarf.
 
Training marksdwaves can lead to a number of problems. Marrksdwarves only train with bone or wood bolts.  They need individual [[archery target]]s of adequate size (3 tiles minimum) set up.  Any activated military will only practice if they are "standing down" (not "on duty"), which can be toggled only in the {{k|m}}ilitary screen, and then by {{k|v}}iewing the individual dwarf.
  

Revision as of 22:57, 13 November 2009

Dwarfs or other creatures armed with crossbows deal "pierce" damage from a long distance. A marksdwarf will usually open fire at a distance of 20 tiles or so from their target, but a bolt may carry 30 or more*. While also doing decent general damage, a bolt does a fine job at piercing the internal organs of a creature, which can possibly cause organ failure and instant death, unconsciousness or crippling of any size target. This is of limited use against creatures without internal organs, such as magma men. Occasionally a bolt will get stuck in a target; the only known use for this is that a wrestling dwarf may grab the bolt and twist it in the wound.

(* Note that increase in height (z-levels) hurts range, rather than helps it.)

A marksdwarf who is forced into melee will use the hammerdwarf skill to bash enemies with their crossbow.

Immigrating marksdwarves bring their own crossbows and 30-40 bolts. Immigrating rangers often arrive with Novice Marksdwarf skill, though will only bring a crossbow and bolts if they also have ambusher skill. (See Ambusher for more details.)

Training

Increasing Marksman skill requires a successful hit upon a target, with "live targets" granting more experience than an archery target[Verify]. Higher skill grants better accuracy and higher rate of fire. An archery range is only used by military dwarves that are off duty, and they will only use wood or bone bolts during practice.

Known issues

Training marksdwaves can lead to a number of problems. Marrksdwarves only train with bone or wood bolts. They need individual archery targets of adequate size (3 tiles minimum) set up. Any activated military will only practice if they are "standing down" (not "on duty"), which can be toggled only in the military screen, and then by viewing the individual dwarf.

Marksdwarves will not equip bolts and practice (or fight) with bolts if they are carrying items in hand (as checked via view inventory). Items get in hand if the marksdwarf has been wrestling, a frequent Cross-training exercise. The solution is to temporarily set the marksdwarf to use no weapon/armour/shield and set to off duty. This will cause the marksdwarf to drop carried items.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused