- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Tileset repository"
(cleaned up. I do that a lot. In other news, updated my tileset.) |
|||
Line 1: | Line 1: | ||
== Square tilesets == | == Square tilesets == | ||
− | These are all the character sets with square tiles, except for the character sets with | + | These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted. |
=== haowan === | === haowan === | ||
Line 8: | Line 8: | ||
|image=[[Image:Haowan_Curses_1440x450.png]] | |image=[[Image:Haowan_Curses_1440x450.png]] | ||
|author=haowan | |author=haowan | ||
− | |size= | + | |size=18×18 |
− | |resolution= | + | |resolution=1440×450 |
|comments=An enlarged version of a square version of the default set. | |comments=An enlarged version of a square version of the default set. | ||
}} | }} | ||
Line 18: | Line 18: | ||
|image=[[Image:Herrbdog_144.png]] | |image=[[Image:Herrbdog_144.png]] | ||
|author=Herrbdog | |author=Herrbdog | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]]. | |comments=A larger version of this tileset is available [[#Herrbdog 2|below]]. | ||
}} | }} | ||
Line 28: | Line 28: | ||
|image=[[Image:CGA8x8thick.png]] | |image=[[Image:CGA8x8thick.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×400 |
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. | |comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. | ||
}} | }} | ||
− | [[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's | + | [[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8×8 CGA tileset]] |
+ | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:CGA8x8thin.png]] | |image=[[Image:CGA8x8thin.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×400 |
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. | |comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. | ||
}} | }} | ||
Line 45: | Line 46: | ||
|image=[[Image:EGA8x8.png]] | |image=[[Image:EGA8x8.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×400 |
− | |comments=The IBM EGA | + | |comments=The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio. |
}} | }} | ||
Line 55: | Line 56: | ||
|image=[[Image:Nostalgia_720x225.png]] | |image=[[Image:Nostalgia_720x225.png]] | ||
|author=[[User:Maus|maus]] | |author=[[User:Maus|maus]] | ||
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor. An NES palette is [[User:Maus|available here]]. | |comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also [[:Image:Nostalgia_1440x450_3e4a08.png|available here]], and is really nice on a widescreen monitor. An NES palette is [[User:Maus|available here]]. | ||
}} | }} | ||
Line 65: | Line 66: | ||
|image=[[Image:mkv_solidcurses_stairs_960x300.png]] | |image=[[Image:mkv_solidcurses_stairs_960x300.png]] | ||
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses% | + | |comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012×12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear]. |
}} | }} | ||
Line 73: | Line 74: | ||
|image=[[Image:Mkv_solidcurses_960x300.png]] | |image=[[Image:Mkv_solidcurses_960x300.png]] | ||
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br> | |comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br> | ||
− | Available in [http://mkv25.net/showcase/df/mkv_curses% | + | Available in [http://mkv25.net/showcase/df/mkv_curses%2012×12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew]. |
}} | }} | ||
=== Savok === | === Savok === | ||
− | [[Image:Screenshot_41ea57.png|thumb|right|Savok's | + | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] |
{{Tileset| | {{Tileset| | ||
|image=[[Image:Curses_720x225_8d6752.png]] | |image=[[Image:Curses_720x225_8d6752.png]] | ||
|author=[[User:Savok|Savok]] | |author=[[User:Savok|Savok]] | ||
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.<br>Note: This tileset is | + | |comments=Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.<br>Note: This tileset is very old. No plans exist to update it for the new version or improve it in any way. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 108: | Line 98: | ||
|image=[[Image:Tocky_square_10x10.png]] | |image=[[Image:Tocky_square_10x10.png]] | ||
|author=[[User:Tocky|Tocky]] | |author=[[User:Tocky|Tocky]] | ||
− | |size= | + | |size=10×10 |
− | |resolution= | + | |resolution=800×250 native, 800×500 for fullscreen. |
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. | |comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. | ||
}} | }} | ||
Line 118: | Line 108: | ||
|image=[[Image:Tileset_unknown_960x300_02.png]] | |image=[[Image:Tileset_unknown_960x300_02.png]] | ||
|author=Unknown | |author=Unknown | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
|comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a "standard" for square sets, as it provides excellent "square" characters at a decent resolution. | |comments=This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a "standard" for square sets, as it provides excellent "square" characters at a decent resolution. | ||
}} | }} | ||
− | [[Image:Unknown_12x12.jpg|thumb|right|Unknown | + | [[Image:Unknown_12x12.jpg|thumb|right|Unknown 12×12 v2]] |
{{Tileset| | {{Tileset| | ||
|image=[[Image:Unknown_curses_12x12.png]] | |image=[[Image:Unknown_curses_12x12.png]] | ||
|author=Unknown | |author=Unknown | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments=This is very similar to the above tileset, but has some noticeable differences. | + | |comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] |
}} | }} | ||
Line 139: | Line 129: | ||
|image=[[Image:yayo_c64_640x200.png]] | |image=[[Image:yayo_c64_640x200.png]] | ||
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 |
− | |comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the | + | |comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version [[#Yayo_2|below]]. :) |
}} | }} | ||
Line 149: | Line 139: | ||
|image=[[Image:yayo_tunur_1040x325.png]] | |image=[[Image:yayo_tunur_1040x325.png]] | ||
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
− | |size= | + | |size=13×13 |
− | |resolution= | + | |resolution=1040×325 |
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | ||
}} | }} | ||
Line 156: | Line 146: | ||
=== Zaratustra === | === Zaratustra === | ||
− | [[Image:Zara_8x8.jpg|thumb|right|Zaratustra's | + | [[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] |
+ | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Zaratustra_msx.png]] | |image=[[Image:Zaratustra_msx.png]] | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 or 640×400 |
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. | |comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. | ||
}} | }} | ||
− | == | + | == 16×16 tilesets == |
− | + | The 16×16 tilesets are a subset of square character sets. 16×16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16×16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!''' | |
=== Guybrush === | === Guybrush === | ||
Line 177: | Line 168: | ||
image=[[Image:Guybrush_square_16x16.png]] | image=[[Image:Guybrush_square_16x16.png]] | ||
|author=[[User:Guybrush|Guybrush]] | |author=[[User:Guybrush|Guybrush]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=A | + | |comments=A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb [[Graphics_sets#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode. |
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}} | I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}} | ||
Line 186: | Line 177: | ||
image=[[Image:GuybrushASCII_curses_square_16x16.png]] | image=[[Image:GuybrushASCII_curses_square_16x16.png]] | ||
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]] | |author=Herrbdog, modified by [[User:Guybrush|Guybrush]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | |comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | ||
}} | }} | ||
Line 196: | Line 187: | ||
|image=[[Image:Herrbdog_16x16_tileset.gif]] | |image=[[Image:Herrbdog_16x16_tileset.gif]] | ||
|author=Herrbdog | |author=Herrbdog | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=The | + | |comments=The 16×16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums: |
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832 | http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832 | ||
}} | }} | ||
=== Inquisitor Saturn === | === Inquisitor Saturn === | ||
+ | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:MRC_square_16x16.png]] | |image=[[Image:MRC_square_16x16.png]] | ||
|author=Inquisitor Saturn | |author=Inquisitor Saturn | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | |comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | ||
}} | }} | ||
Line 216: | Line 208: | ||
|image=[[Image:Kai-1280x400-v2 7512b5.png]] | |image=[[Image:Kai-1280x400-v2 7512b5.png]] | ||
|author=Kaishaku | |author=Kaishaku | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=A square | + | |comments=A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here]. |
}} | }} | ||
Line 226: | Line 218: | ||
|image=[[Image:Kjammer square 16x16 v02.png]] | |image=[[Image:Kjammer square 16x16 v02.png]] | ||
|author=[[User:Klokjammer|Klokjammer]] | |author=[[User:Klokjammer|Klokjammer]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=Name: ''"Masked Adventurer"'' - after tile (0,4), where '@' used to be. | + | |comments=Name: ''"Masked Adventurer"'' - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available [[User:Klokjammer#My Tilesets|here]]. |
}} | }} | ||
Line 235: | Line 227: | ||
|image=[[Image:Kjammer square 16x16 v00.png]] | |image=[[Image:Kjammer square 16x16 v00.png]] | ||
|author=[[User:Klokjammer|Klokjammer]] | |author=[[User:Klokjammer|Klokjammer]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | |comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | ||
}} | }} | ||
Line 245: | Line 237: | ||
|image=[[Image:Md_curses_16x16.png]] | |image=[[Image:Md_curses_16x16.png]] | ||
|author=[[User:Marble Dice|Marble Dice]] | |author=[[User:Marble Dice|Marble Dice]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. | ||
}} | }} | ||
+ | |||
=== PTTG === | === PTTG === | ||
Line 255: | Line 248: | ||
|image=[[Image:PTTGV2tiles.png]] | |image=[[Image:PTTGV2tiles.png]] | ||
|author=[[User:PTTG|PTTG]] | |author=[[User:PTTG|PTTG]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | |comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | ||
}} | }} | ||
− | ===Red Jack=== | + | === Red Jack === |
+ | |||
[[Image:Rj-purplemushrooms.png|thumb|right|Mushrooms look like mushrooms!]] [[Image:Rj-worldmap.png|thumb|right|The world map.]] | [[Image:Rj-purplemushrooms.png|thumb|right|Mushrooms look like mushrooms!]] [[Image:Rj-worldmap.png|thumb|right|The world map.]] | ||
Line 266: | Line 260: | ||
image=[[Image:Redjack15.png]] | image=[[Image:Redjack15.png]] | ||
|author=[[User:Jackard|Jackard]] | |author=[[User:Jackard|Jackard]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Some of the font has been replaced with images - this may look odd at times. | |comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Some of the font has been replaced with images - this may look odd at times. | ||
Line 275: | Line 269: | ||
image=[[Image:Redjack15novaried.png]] | image=[[Image:Redjack15novaried.png]] | ||
|author=[[User:Jackard|Jackard]] | |author=[[User:Jackard|Jackard]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=The version without varied tiles.}} | |comments=The version without varied tiles.}} | ||
Line 284: | Line 278: | ||
|image=[[Image:Sapphos_square_16x16.png]] | |image=[[Image:Sapphos_square_16x16.png]] | ||
|author=Sappho | |author=Sappho | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=Another square font, target resolution | + | |comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. |
}} | }} | ||
Line 294: | Line 288: | ||
|image=[[Image:Savok_curses_1280x400_517caa.png]] | |image=[[Image:Savok_curses_1280x400_517caa.png]] | ||
|author=[[User:Savok|Savok]] | |author=[[User:Savok|Savok]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters. | + | |comments=Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters.<br>This tileset was created for the old version, but the following feature could still be useful:<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image. The elves also get a different tile, [TILE:171].<br>I've finally had enough time to play enough of the new version to see if my tileset would still work. I think it does, so I've started work on it again with an overhaul of the dwarf smilies. |
}} | }} | ||
Line 304: | Line 298: | ||
|image=[[Image:SFE_Curses_square_16x16.png]] | |image=[[Image:SFE_Curses_square_16x16.png]] | ||
|author=Super Foul Egg | |author=Super Foul Egg | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | |comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | ||
}} | }} | ||
Line 314: | Line 308: | ||
|image=[[Image:Tahin_16x16_rounded.png]] | |image=[[Image:Tahin_16x16_rounded.png]] | ||
|author=[[User:Tahin|Tahin]] | |author=[[User:Tahin|Tahin]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. To Marble Dice: I hope you don't take offense to my using your font as a base for this one. If you want me to remove it for whatever reason, I will. | |comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. To Marble Dice: I hope you don't take offense to my using your font as a base for this one. If you want me to remove it for whatever reason, I will. | ||
+ | }} | ||
+ | |||
+ | === The-Moon === | ||
+ | |||
+ | [[Image:SS_moons_square_16x16.PNG|thumb|right]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Moons_square_16x16.PNG]] | ||
+ | |author=[[User:The-Moon|The-Moon]] | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=I have Edited the character set which [[User:mikemayday|mikemayday]] uses with his graphical set and i have edited / added several tiles. First and foremost i have smoothed down all the walls, as well as added in the correct graphics for where smooth walls ends and rough walls begin. I changed the male symbol to represent a bag(still looks close enough to a male symbol) I tried to draw a good looking chain, but that will have to do for now, did not feel like spending a lot of time on it. I shaded in the anvil a bit better. I replaced the Zero character with a coffin. I think it still looks close enough to be a Zero and a coffin at the same time. Last but not least i made a Floor Hatch graphic, hope that doesn't conflict with other's. I do plan to update these as needed, or when Mike Adds in new tiles to his set which i like. Hope everyone enjoys my new tiles. Any suggestions would be welcome :o). | ||
}} | }} | ||
Line 324: | Line 330: | ||
|image=[[Image:Tyr_1280x400.PNG]] | |image=[[Image:Tyr_1280x400.PNG]] | ||
|author=[[User:Tyrving|Tyrving]] | |author=[[User:Tyrving|Tyrving]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | |comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | ||
}} | }} | ||
Line 336: | Line 342: | ||
|image=[[Image:Winterwing_Curses_16x16_lucon.png]] | |image=[[Image:Winterwing_Curses_16x16_lucon.png]] | ||
|author=[[User:Winterwing|Winterwing]] | |author=[[User:Winterwing|Winterwing]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=Like usual, lucida console with cleartype. Creative, huh. :) | |comments=Like usual, lucida console with cleartype. Creative, huh. :) | ||
}} | }} | ||
Line 346: | Line 352: | ||
|image=[[Image:Yayo_c64_1280x400_83b157.png]] | |image=[[Image:Yayo_c64_1280x400_83b157.png]] | ||
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
− | |comments=Name: Yayo's C64; The | + | |comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. |
}} | }} | ||
Line 356: | Line 362: | ||
|image=[[Image:Zaratustra_16x16.png]] | |image=[[Image:Zaratustra_16x16.png]] | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |size= | + | |size=16×16 |
− | |resolution= | + | |resolution=1280×400 |
|comments=Because everyone is making one. | |comments=Because everyone is making one. | ||
}} | }} | ||
Line 370: | Line 376: | ||
|image=[[Image:eofshaded800x600pb9_f64ded.png]] | |image=[[Image:eofshaded800x600pb9_f64ded.png]] | ||
|author=[[User:Eagle of Fire|Eagle of Fire]] | |author=[[User:Eagle of Fire|Eagle of Fire]] | ||
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×600 |
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | |comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here]. | ||
}} | }} | ||
Line 379: | Line 385: | ||
|image=[[Image:MRC_1280x600.png]] | |image=[[Image:MRC_1280x600.png]] | ||
|author=[[User:InquisitorSaturn|Inquisitor Saturn]] | |author=[[User:InquisitorSaturn|Inquisitor Saturn]] | ||
− | |size= | + | |size=16×24 |
− | |resolution= | + | |resolution=1280×600 |
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. | |comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. | ||
}} | }} | ||
Line 389: | Line 395: | ||
|image=[[Image:MDA8x14.png]] | |image=[[Image:MDA8x14.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=8×14 |
− | |resolution= | + | |resolution=640×350 |
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it. | ||
}} | }} | ||
Line 398: | Line 404: | ||
|image=[[Image:MDA9x14.png]] | |image=[[Image:MDA9x14.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=9×14 |
− | |resolution= | + | |resolution=720×350 |
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. | |comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480. | ||
}} | }} | ||
Line 406: | Line 412: | ||
|image=[[Image:EGA8x14.png]] | |image=[[Image:EGA8x14.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=8×14 |
− | |resolution= | + | |resolution=640×350 |
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left. | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left. | ||
Thanks to Zaratustra for poking me into getting this done, and for related help. | Thanks to Zaratustra for poking me into getting this done, and for related help. | ||
Line 415: | Line 421: | ||
|image=[[Image:EGA9x14.png]] | |image=[[Image:EGA9x14.png]] | ||
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
− | |size= | + | |size=9×14 |
− | |resolution= | + | |resolution=720×350 |
− | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the | + | |comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct). |
}} | }} | ||
Line 423: | Line 429: | ||
|image=[[Image:VGA8x16.png]] | |image=[[Image:VGA8x16.png]] | ||
|author=Lord Nightmare/IBM? | |author=Lord Nightmare/IBM? | ||
− | |size= | + | |size=8×16 |
− | |resolution= | + | |resolution=640×400 |
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. | |comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different. | ||
}} | }} | ||
Line 431: | Line 437: | ||
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]] | |image=[[Image:Lord_Nightmare-Fixedsys-02.png]] | ||
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
− | |size= | + | |size=8×15 |
− | |resolution= | + | |resolution=640×375 |
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | |comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
}} | }} | ||
Line 439: | Line 445: | ||
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]] | |image=[[Image:Lord_Nightmare-Fixedsys-03.png]] | ||
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
− | |size= | + | |size=8×16 |
− | |resolution= | + | |resolution=640×400 |
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | |comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped. | ||
}} | }} | ||
Line 449: | Line 455: | ||
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]] | |image=[[Image:Lord_Nightmare_Freehand_10x16.png]] | ||
|author=Lord Nightmare | |author=Lord Nightmare | ||
− | |size= | + | |size=10×16 |
− | |resolution= | + | |resolution=800×400 |
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club | |comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club | ||
}} | }} | ||
Line 457: | Line 463: | ||
|image=[[Image:Vintl01.png]] | |image=[[Image:Vintl01.png]] | ||
|author=Lord Nightmare/Victor-Sirius | |author=Lord Nightmare/Victor-Sirius | ||
− | |size= | + | |size=10×16 |
− | |resolution= | + | |resolution=800×400 |
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr. | |comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr. | ||
}} | }} | ||
Line 469: | Line 475: | ||
|image=[[Image:Kein_640x300.png]] | |image=[[Image:Kein_640x300.png]] | ||
|author=Kein | |author=Kein | ||
− | |size= | + | |size=8×12 |
− | |resolution= | + | |resolution=640×300 |
− | |comments=Kein's | + | |comments=Kein's 640×300, everything completely shaded, kept mostly traditional looking. |
}} | }} | ||
Line 477: | Line 483: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image:Lumin_Graphical_1280x800.png]] | + | |image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]] |
|author=Lumin | |author=Lumin | ||
− | |size= | + | |size=16×32 |
− | |resolution= | + | |resolution=1280×800 |
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects. | |comments=Ideas used from several others on this page. I've also added more detail and color to some objects. | ||
}} | }} | ||
Line 489: | Line 495: | ||
|image=[[Image:Sleroux_800x300.png]] | |image=[[Image:Sleroux_800x300.png]] | ||
|author=Sergius | |author=Sergius | ||
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300 |
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | |comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces). | ||
}} | }} | ||
Line 499: | Line 505: | ||
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | |image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]] | ||
|author=Herrbdog | |author=Herrbdog | ||
− | |size= | + | |size=20×24 |
− | |resolution= | + | |resolution=1600×800 |
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .</font><small>Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]</small> | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .</font><small>Note: Winterwing's tileset is now lost. --[[User:Savok|Savok]]</small> | ||
}} | }} | ||
Line 512: | Line 518: | ||
|image=[[Image:UncleSporky_curses_800x600.png]] | |image=[[Image:UncleSporky_curses_800x600.png]] | ||
|author=UncleSporky | |author=UncleSporky | ||
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300 |
|comments= | |comments= | ||
}} | }} | ||
Line 522: | Line 528: | ||
|image=[[Image:Zaratustra_megazeux2.png]] | |image=[[Image:Zaratustra_megazeux2.png]] | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |size= | + | |size=8×14 |
− | |resolution= | + | |resolution=640×350 |
|comments=EGA font with added Megazeux modifications. | |comments=EGA font with added Megazeux modifications. | ||
}} | }} | ||
Line 530: | Line 536: | ||
|image=[[Image:Zaratustra_custom800x300ca3.png]] | |image=[[Image:Zaratustra_custom800x300ca3.png]] | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |size= | + | |size=10×12 |
− | |resolution= | + | |resolution=800×300, 800×600 (non-reccomended) |
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. | |comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. | ||
}} | }} | ||
Line 537: | Line 543: | ||
== Tiny tilesets == | == Tiny tilesets == | ||
− | Sets smaller than | + | Sets smaller than 8×8. Used for playing in tiny windows, display of massive maps and perhaps videos. |
=== herrbdog === | === herrbdog === | ||
Line 545: | Line 551: | ||
image=[[Image:Herrbdog_7x7_tileset.gif]] | image=[[Image:Herrbdog_7x7_tileset.gif]] | ||
|author=[[User:herrbdog|herrbdog]] | |author=[[User:herrbdog|herrbdog]] | ||
− | |size= | + | |size=7×7 |
− | |resolution= | + | |resolution=560×175 |
|comments= | |comments= | ||
}} | }} | ||
Line 554: | Line 560: | ||
|image=[[Image:Lord Nightmare 6x6font01.png]] | |image=[[Image:Lord Nightmare 6x6font01.png]] | ||
|author=Lord Nightmare | |author=Lord Nightmare | ||
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really | + | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column. |
}} | }} | ||
Line 563: | Line 569: | ||
|image=[[Image:Lord Nightmare 6x6font02.png]] | |image=[[Image:Lord Nightmare 6x6font02.png]] | ||
|author=Lord Nightmare | |author=Lord Nightmare | ||
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out ? and inverse ?, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. | ||
}} | }} | ||
Line 571: | Line 577: | ||
|image=[[Image:Lord-Nightmare-Terminal-4x6.png]] | |image=[[Image:Lord-Nightmare-Terminal-4x6.png]] | ||
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
− | |size= | + | |size=4×6 |
− | |resolution= | + | |resolution=320×150 |
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! | |comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another! | ||
}} | }} | ||
Line 581: | Line 587: | ||
|image=[[Image:Mkv_curses_480x150.png]] | |image=[[Image:Mkv_curses_480x150.png]] | ||
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
|comments=The first version the tiny tileset, superceded by the version below. | |comments=The first version the tiny tileset, superceded by the version below. | ||
}} | }} | ||
Line 590: | Line 596: | ||
|image=[[Image:Mkv_curses_480x150_v2.png]] | |image=[[Image:Mkv_curses_480x150_v2.png]] | ||
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. | |comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. | ||
− | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses | + | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. |
}} | }} | ||
Line 603: | Line 609: | ||
|image=[[Image:Zaratustra_custom_4x6.png]] | |image=[[Image:Zaratustra_custom_4x6.png]] | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |size= | + | |size=4×6 |
− | |resolution= | + | |resolution=320×150 |
|comments= | |comments= | ||
}} | }} | ||
Line 611: | Line 617: | ||
|image=[[Image:Zaratustra_custom_5x6.png]] | |image=[[Image:Zaratustra_custom_5x6.png]] | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
− | |size= | + | |size=5×6 |
− | |resolution= | + | |resolution=400×150, 800×300, 800×600 |
|comments= | |comments= | ||
}} | }} |
Revision as of 04:34, 12 March 2008
Square tilesets
These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed below. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
haowan
|
|
Herrbdog
|
|
Lord Nightmare
|
|
|
|
|
|
maus
|
|
Markavian
|
|
|
|
Savok
|
|
Tocky
|
|
Unknown
|
|
|
|
Yayo
|
|
|
|
Zaratustra
|
|
16×16 tilesets
The 16×16 tilesets are a subset of square character sets. 16×16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16×16 tiles. Those alternate sets for creatures can be found at graphics sets. If your screen is too small for these, turn on BLACK_SPACE!
Guybrush
|
|
|
|
Herrbdog
|
|
Inquisitor Saturn
|
|
Kaishaku
|
|
Klokjammer
|
|
|
|
Marble Dice
|
|
PTTG
|
|
Red Jack
|
|
|
|
Sappho
|
|
Savok
|
|
Super Foul Egg
|
|
Tahin
|
|
The-Moon
|
|
Tyrving
|
|
Winterwing
|
|
Yayo
|
|
Zaratustra
|
|
Non-square tilesets
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.
Eagle of Fire
|
|
Inquisitor Saturn
|
|
Lord Nightmare
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Kein
|
|
Lumin
|
|
Sergius
|
|
Thom
|
|
UncleSporky
|
|
Zaratustra
|
|
|
|
Tiny tilesets
Sets smaller than 8×8. Used for playing in tiny windows, display of massive maps and perhaps videos.
herrbdog
|
|
Lord Nightmare
|
|
|
|
|
|
Markavian
|
|
|
|
Zaratustra
|
|
|
|