- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Miller"
m (redlinks) |
(Fixing links within namespace (603/997)) |
||
Line 4: | Line 4: | ||
| skill = Miller | | skill = Miller | ||
| speciality = Miller | | speciality = Miller | ||
− | | profession = | + | | profession = {{L|Farmer}} |
| job name = Milling | | job name = Milling | ||
| tasks = | | tasks = | ||
− | * | + | * {{L|Milling|Mill plants}} (uses a {{L|bag}}) |
| workshop = | | workshop = | ||
− | * | + | * {{L|Millstone}} |
− | * | + | * {{L|Quern}} |
}} | }} | ||
− | A '''miller''' is a | + | A '''miller''' is a {{L|dwarf}} who mills {{L|crops|plants}} at either a {{L|quern}} or {{L|millstone}}, placing the resulting goods into {{L|bag}}s. Milling produces one unit of {{L|dye}}, {{L|flour}} or {{L|sugar}} per item milled. Milled items have no {{L|Item quality|extra quality}} associated with them. |
− | A quern must be operated by the dwarf himself, while the millstone uses outside mechanical power (either a | + | A quern must be operated by the dwarf himself, while the millstone uses outside mechanical power (either a {{L|waterwheel}} or a {{L|windmill}}). |
To mill a plant you need the plant to be milled and a bag. Milling does preserve plant seeds. | To mill a plant you need the plant to be milled and a bag. Milling does preserve plant seeds. | ||
Line 22: | Line 22: | ||
There is no easy way to determine which plants a dwarf will mill first, you will have to forbid plants you don't want to be milled. | There is no easy way to determine which plants a dwarf will mill first, you will have to forbid plants you don't want to be milled. | ||
− | Milling plants is always done at 1:1 ratio; item number stays the same, but value is increased. All plants except | + | Milling plants is always done at 1:1 ratio; item number stays the same, but value is increased. All plants except {{L|whip vine}}s mill to 10× plant value; whip vines are 25% better. |
==List of millable plants== | ==List of millable plants== | ||
− | ===Plants that make powders (need to be | + | ===Plants that make powders (need to be {{L|cook}}ed)=== |
− | * | + | *{{L|Cave wheat}} |
− | *: | + | *:{{L|Dwarven wheat flour}} |
*:Worth 20 ☼ | *:Worth 20 ☼ | ||
− | * | + | *{{L|Sweet pod}} |
− | *: | + | *:{{L|Dwarven sugar}} |
*:Worth 20 ☼ | *:Worth 20 ☼ | ||
− | * | + | *{{L|Longland grass}} |
− | *: | + | *:{{L|Longland flour}} |
*:Worth 20 ☼ | *:Worth 20 ☼ | ||
− | * | + | *{{L|Whip vine}} |
− | *: | + | *:{{L|Whip vine flour}} |
*:Worth 25 ☼ | *:Worth 25 ☼ | ||
− | ===Plants that make | + | ===Plants that make {{L|dye}}s=== |
− | * | + | *{{L|Dimple cup}} |
− | *: | + | *:{{L|Dimple dye}} |
*:Dark blue | *:Dark blue | ||
*:Worth 20 ☼ | *:Worth 20 ☼ | ||
− | * | + | *{{L|Blade weed}} |
− | *: | + | *:{{L|Emerald dye}} |
*:Green | *:Green | ||
*:Worth 20 ☼ | *:Worth 20 ☼ | ||
− | * | + | *{{L|Hide root}} |
− | *: | + | *:{{L|Redroot dye}} |
*:Red | *:Red | ||
*:Worth 10 ☼ | *:Worth 10 ☼ | ||
− | * | + | *{{L|Sliver barb}} |
− | *: | + | *:{{L|Sliver dye}} |
*:Black | *:Black | ||
*:Worth 20 ☼ | *:Worth 20 ☼ | ||
Line 59: | Line 59: | ||
== See also == | == See also == | ||
− | * | + | *{{L|Crops}} |
− | * | + | *{{L|The clothing industry}} |
Revision as of 16:47, 12 April 2010
This article is about an older version of DF. |
Association | ||
---|---|---|
Profession | Template:L | |
Job Title | Miller | |
Labor | Milling | |
Tasks | ||
| ||
Workshop | ||
A miller is a Template:L who mills Template:L at either a Template:L or Template:L, placing the resulting goods into Template:Ls. Milling produces one unit of Template:L, Template:L or Template:L per item milled. Milled items have no Template:L associated with them.
A quern must be operated by the dwarf himself, while the millstone uses outside mechanical power (either a Template:L or a Template:L).
To mill a plant you need the plant to be milled and a bag. Milling does preserve plant seeds.
There is no easy way to determine which plants a dwarf will mill first, you will have to forbid plants you don't want to be milled.
Milling plants is always done at 1:1 ratio; item number stays the same, but value is increased. All plants except Template:Ls mill to 10× plant value; whip vines are 25% better.
List of millable plants
Plants that make powders (need to be Template:Led)
- Template:L
- Template:L
- Worth 20 ☼
- Template:L
- Template:L
- Worth 20 ☼
- Template:L
- Template:L
- Worth 20 ☼
- Template:L
- Template:L
- Worth 25 ☼
Plants that make Template:Ls
- Template:L
- Template:L
- Dark blue
- Worth 20 ☼
- Template:L
- Template:L
- Green
- Worth 20 ☼
- Template:L
- Template:L
- Red
- Worth 10 ☼
- Template:L
- Template:L
- Black
- Worth 20 ☼
See also
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |