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Difference between revisions of "v0.31:Brook"

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Water flows from one upstream end of the brook at the edge of the map, while draining from the downstream end. by using {{k|k}} to look at the water levels at the ends of the river you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.
 
Water flows from one upstream end of the brook at the edge of the map, while draining from the downstream end. by using {{k|k}} to look at the water levels at the ends of the river you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.
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{{World}}
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[[Category:World]]

Revision as of 20:59, 10 April 2010

This article is about an older version of DF.

A brook is a small Template:L that Template:L and Template:L can travel across without Template:L. Walking across a brook will not even get you wet. A brook can easily be identified by the white and cyan tiles on it's surface as opposed to the dark blue tiles of a river. These lighter colored tiles are a special kind of of floor tile which acts like a floor grate most of the time: fluids, such as Template:L and water itself, will fall through it, and it can be fished through as well.

Template:L will not function if placed directly on a brook. In order to get a water wheel to work on a brook, you must dig a Template:L through the Template:L of the brook, which removes the floor tiles, making that part like a normal river.

Water flows from one upstream end of the brook at the edge of the map, while draining from the downstream end. by using k to look at the water levels at the ends of the river you can determine which end is downstream by looking for tiles that are not full with 7/7 water. You may need to drain some water from the brook before being able to see this effect.

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland