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Difference between revisions of "40d:Miner"
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| speciality = Miner | | speciality = Miner | ||
| profession = Miner | | profession = Miner | ||
− | | job name = | + | | job name = {{L|Mining}} |
| tasks = | | tasks = | ||
− | * | + | * {{L|Dig}} |
}} | }} | ||
− | '''Miners''' are necessary to build any kind of fortress, unless you're planning on building everything out of | + | '''Miners''' are necessary to build any kind of fortress, unless you're planning on building everything out of {{L|wood}} and on the surface, like one of those foolish {{L|Human|humans}}. |
− | Skill level increases the speed of mining and also increases the chance of leaving behind | + | Skill level increases the speed of mining and also increases the chance of leaving behind {{L|stone}}, {{L|ore}} or {{L|gem}}s depending on the material mined. At Legendary skill, a miner will always leave stone/ore/gems behind. High skill can actually be undesirable, since excess stone can be a nuisance. However, miners gain skill extremely quickly so some amount of stone is unavoidable. Miners are required to dig tunnels, {{L|channel}}s, {{L|stair}}s, and {{L|ramp}}s, as well as remove said stairs and ramps. Miners require a {{L|pick}} to do any work. |
− | In order to start digging you need to designate an area to be dug. This is done with the | + | In order to start digging you need to designate an area to be dug. This is done with the {{L|Designations}} menu. |
− | Currently, the only way to prevent miners from mining a certain area is to prevent them from finding their way to that area. Locking them on the other side of a | + | Currently, the only way to prevent miners from mining a certain area is to prevent them from finding their way to that area. Locking them on the other side of a {{L|door}} or {{L|hatch}}, or if separate from your main fortress, using the "No dwarves outside" {{L|Standing orders|order}} are two possible solutions. |
− | The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. | + | The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. {{L|Woodcutter}}s also carry their {{L|axe}}s with them at all times, but axes use a special combat skill that is not practiced while doing civilian work. Miners will use their picks as weapons if they are drafted while they are carrying picks, and they are not designated to use any other weapon (i.e., they are instructed to fight {{L|Wrestling|unarmed}}). Picks make better {{L|weapon}}s than one might expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill. |
− | The | + | The {{L|material}} or {{L|quality}} of a {{L|pick}} does not affect mining speed, but it does affect {{L|combat}} strength. |
==== Mining behaviour ==== | ==== Mining behaviour ==== | ||
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Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shift to mine a discontinuous tile. | Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shift to mine a discontinuous tile. | ||
− | Dwarves do not tend to see tiles on different levels as "connected" (for instance, an | + | Dwarves do not tend to see tiles on different levels as "connected" (for instance, an {{L|stairs|up-stair}} below a {{L|stairs|down-stair}}), and will tend to clear one level before moving on to another, even to the point of moving far across a map to do so. They seem to mine top levels over lower ones. |
If no mining-designated tile is connected, they will then shift, seeking to mine a top-left designated tile on a top-most level. | If no mining-designated tile is connected, they will then shift, seeking to mine a top-left designated tile on a top-most level. |
Revision as of 16:47, 12 April 2010
This article is about an older version of DF. |
Association | ||
---|---|---|
Profession | Miner | |
Job Title | Miner | |
Labor | Template:L | |
Tasks | ||
Workshop | ||
None
|
Miners are necessary to build any kind of fortress, unless you're planning on building everything out of Template:L and on the surface, like one of those foolish Template:L.
Skill level increases the speed of mining and also increases the chance of leaving behind Template:L, Template:L or Template:Ls depending on the material mined. At Legendary skill, a miner will always leave stone/ore/gems behind. High skill can actually be undesirable, since excess stone can be a nuisance. However, miners gain skill extremely quickly so some amount of stone is unavoidable. Miners are required to dig tunnels, Template:Ls, Template:Ls, and Template:Ls, as well as remove said stairs and ramps. Miners require a Template:L to do any work.
In order to start digging you need to designate an area to be dug. This is done with the Template:L menu.
Currently, the only way to prevent miners from mining a certain area is to prevent them from finding their way to that area. Locking them on the other side of a Template:L or Template:L, or if separate from your main fortress, using the "No dwarves outside" Template:L are two possible solutions.
The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. Template:Ls also carry their Template:Ls with them at all times, but axes use a special combat skill that is not practiced while doing civilian work. Miners will use their picks as weapons if they are drafted while they are carrying picks, and they are not designated to use any other weapon (i.e., they are instructed to fight Template:L). Picks make better Template:Ls than one might expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill.
The Template:L or Template:L of a Template:L does not affect mining speed, but it does affect Template:L strength.
Mining behaviour
If a large area is designated for mining, miners will all tend to clear out the left side first, working from the top down as much as possible. This is not an absolute, but a strong tendency.
Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shift to mine a discontinuous tile.
Dwarves do not tend to see tiles on different levels as "connected" (for instance, an Template:L below a Template:L), and will tend to clear one level before moving on to another, even to the point of moving far across a map to do so. They seem to mine top levels over lower ones.
If no mining-designated tile is connected, they will then shift, seeking to mine a top-left designated tile on a top-most level.
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |