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Difference between revisions of "40d:Weapon skill"

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Revision as of 14:37, 18 April 2010

This article is about an older version of DF.

There are several similar terms in Dwarf Fortress that are used to describe both the Template:L used to wield a Template:L and the wielder themselves. All weapon skills determine in large part the accuracy and the damage inflicted when using a weapon of that type (along with the Template:L and Template:L of that weapon).

Different races use different but similar terms for identical weapon skills. These terms, like "axedwarf" or "spearman", may vary between Template:L and Template:L, but are the same skills except for the race of the creature wielding the weapon. However, whether macedwarf, maceman, macegoblin, mace-elf, or macewombat, they all refer to the same skill - in this case, with a mace or "mace-type" weapon. There is absolutely no difference in the skill itself, except that it seems odd to refer to a sword-wielding dwarf as a "swordsman". Especially in Fortress Mode, Dwarf Fortress is (oddly enough) heavily prejudiced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form. Formally or informally, any other race could be inserted - hammergoblins or markselves, etc.

Note that when Activated as a Template:L, a dwarf will be called a recruit if they have no weapon (or Template:L) skill of 1 or greater, but otherwise will be called by their highest weapon skill regardless of what weapon they are actually carrying.

There are six weapon skills in Template:L, and several more in Template:L. Each skill covers a small group of similar Template:Ls and/or Template:Ls.

Different races are sometimes restricted to which weapons within a group they can use. Dwarves in Fortress Mode are limited to only using Template:Ls; dwarfs in Adventurer Mode can use a much wider variety of Template:Ls with the same skill. (See specific weapons for more info.)

The weapon skills are:

  • Axedwarf/Axeman - using an Template:L-type weapon. This skill is separate from Template:L.
  • Hammerdwarf/Hammerman - using a Template:L-type weapon. Crossbows are considered a "hammer-type weapon" only when used in melee, rather than firing at range.
  • Macedwarf/Maceman - using a Template:L-type weapon
  • Marksdwarf/Marksman - using Template:L*
  • Speardwarf/Spearman - using a Template:L (and only a spear)
  • Swordsdwarf/Swordsman - using a Template:L, of any type. A melee attack with a Template:L or Template:L also uses this "sword-type" skill.

Adventurer mode (and invaders in Fortress mode includes:

(* The Template:L and Template:L are sufficiently different as a weapon and skill to deserve their own article - See Template:L, Template:L & related articles for a full discussion.)

Also, theoretically:

  • Blowgunner - using blowguns. However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be Template:L into the game. See Template:L.

Special:

  • Mining - using a Template:L. Since Template:Ls typically reach Legendary skill rather quickly, this makes them a very effective fighting force early on despite a pick being an "inferior" weapon, as (as was mentioned above) Template:L level heavily influences damage.

See Also:

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused