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Difference between revisions of "v0.31:Kennel"

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Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
 
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
  
===Kennel Tasks===
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==Kennel Tasks==
====Train a Hunting Dog====
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===Train a Hunting Dog===
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} (or other [TRAINABLE] animal) and an {{L|Animal trainer}}.
+
Requires: {{L|Cage|Uncaged}} animal with [TRAINABLE] or [TRAINABLE_HUNTING] and an {{L|Animal trainer}}.
  
 
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
 
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
  
====Train a War Dog====
+
===Train a War Dog===
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}.
+
Requires: {{L|Cage|Uncaged}} animal with [TRAINABLE] or [TRAINABLE_WAR] and an {{L|Animal trainer}}.
  
 
A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
 
A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
  
====Capture a Live Land Animal====
+
===Capture a Live Land Animal===
 
Requires: {{L|Animal Trap}} and a {{L|Trapper}}.
 
Requires: {{L|Animal Trap}} and a {{L|Trapper}}.
  
 
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
 
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
  
====Tame a Small Animal====
+
===Tame a Small Animal===
 
Requires: An {{L|Animal trainer}} and trapped vermin.
 
Requires: An {{L|Animal trainer}} and trapped vermin.
  
 
This is used to tame vermin for adoption as pets or eaten if left alone.
 
This is used to tame vermin for adoption as pets or eaten if left alone.
  
====Tame a Large Animal====
+
===Tame a Large Animal===
 
Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}.
 
Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}.
  
 
The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as those caught in cage traps.
 
The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as those caught in cage traps.
 +
 +
==Trainable Animals==
 +
The following creatures can be trained into war animals or hunting animals:
 +
* {{L|Cheetah}}
 +
* {{L|Dog}}
 +
* {{L|Dragon}}
 +
* {{L|Elephant}}
 +
* {{L|Giant bat}} (hunting only)
 +
* {{L|Giant cave swallow}} (hunting only)
 +
* {{L|Giant cheetah}}
 +
* {{L|Giant eagle}}
 +
* {{L|Giant jaguar}}
 +
* {{L|Giant leopard}}
 +
* {{L|Giant tiger}}
 +
* {{L|Gorilla}}
 +
* {{L|Grizzly bear}}
 +
* {{L|Jaguar}}
 +
* {{L|Leopard}}
 +
* {{L|Lion}}
 +
* {{L|Mandrill}}
 +
* {{L|Polar bear}}
 +
* {{L|Tiger}}
  
 
{{buildings}}
 
{{buildings}}

Revision as of 14:00, 15 April 2010

This article is about an older version of DF.

Template:Elven


Kennel

b-k

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Job Requirement

1 of

Construction
Materials Jobs

1 of

1 of

Purpose

A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.

(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

Kennel Tasks

Train a Hunting Dog

Requires: Template:L animal with [TRAINABLE] or [TRAINABLE_HUNTING] and an Template:L.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.

Train a War Dog

Requires: Template:L animal with [TRAINABLE] or [TRAINABLE_WAR] and an Template:L.

A war animal is a powerful fighter. Template:Ls make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Capture a Live Land Animal

Requires: Template:L and a Template:L.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal

Requires: An Template:L and trapped vermin.

This is used to tame vermin for adoption as pets or eaten if left alone.

Tame a Large Animal

Requires: Template:L and an Template:L.

The animal trainer uses it to tame wild Template:L not already domesticated, such as those caught in cage traps.

Trainable Animals

The following creatures can be trained into war animals or hunting animals:


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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