v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Raccoon"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Created page with '{{av}} {{sidebar|{{gamedata}} {{CreatureInfo|name=Raccoon|symbol=r|color={{COLOR:7:0:0}}|bones=2|chunks=2|meat=2|fat=1|skulls=1|skin=Yes|biome= * {{L|Taiga}} * Any {{L|temperate}…')
 
m
Line 1: Line 1:
{{av}}
+
{{av}}{{stub}}
 
{{sidebar|{{gamedata}}
 
{{sidebar|{{gamedata}}
 
{{CreatureInfo|name=Raccoon|symbol=r|color={{COLOR:7:0:0}}|bones=2|chunks=2|meat=2|fat=1|skulls=1|skin=Yes|biome= * {{L|Taiga}}
 
{{CreatureInfo|name=Raccoon|symbol=r|color={{COLOR:7:0:0}}|bones=2|chunks=2|meat=2|fat=1|skulls=1|skin=Yes|biome= * {{L|Taiga}}

Revision as of 13:08, 27 April 2010

This article is about an older version of DF.

Raccoons are medium-Template:Ld, omnivorous Template:L. They live in Template:L Template:L. Like real live raccoons, they can steal garbage and items left outside, so don't leave your Template:L items in the open. If any get stolen, the Template:L who made the item will get an unhappy Template:L which can potentially be extremely powerful and send him into a year-long Template:L. Raccoons probably will not attack your Template:L or your Template:Ls unless provoked into defending themselves. They can seriously wound or even kill a normal Template:L or an untrained peasant with no weapon. An armed Template:L or skilled dwarf can easily kill a raccoon. They can also be captured, tamed, and raised as livestock or adopted as pets.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent