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Difference between revisions of "40d:Broker skills"
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− | '''Broker skills''' are the "social interaction" skills used by the outpost | + | '''Broker skills''' are the "social interaction" skills used by the outpost {{L|broker}} to conduct {{L|trade|trades}}. They are: |
:* '''Conversationalist''' | :* '''Conversationalist''' |
Revision as of 13:50, 1 May 2010
This article is about an older version of DF. |
Broker skills are the "social interaction" skills used by the outpost Template:L to conduct Template:L. They are:
- Conversationalist
- Comedian
- Flatterer
- Template:L
- Template:L
- Liar
- Negotiator
- Persuader
These skills are gained by:
- Successful trades at the Template:L. Multiple experience gains from a single trade session are possible.
- Finalizing an export agreement.
Some, but not all are also increased by:
- Attending Template:L.
- Meeting and talking with friends and other dwarves.
Notable ways through which they are not gained include:
- Proposing an unsuccessful trade at the depot (except Judge of Intent).
- Offering goods to foreign traders.
- Simply being assigned as the broker noble.
- Sitting around at the depot, whether there are traders there or not.
- Liaison meeting steps that occur before the export agreement.
Restrictions on increasing experience
All but Judge of Intent and Negotiator have requisite Template:Ls, threshold values that must be met to allow a skill to be increased.
- Conversationalist - requires Template:L > 40.
- Comedian - requires Template:L < 76.
- Flatterer - requires Template:L < 61.
- Template:L - requires Template:L < 61.
- Liar - requires Template:L < 41.*
- Persuader - requires Template:L > 40.
- (* Note that the Liar and Template:L skill appear to be mutually exclusive skills.)
It's possible to give a dwarf any of these skills at Template:L, but they cannot later increase experience in them if they do not meet the Template:L requirements.
Judge of intent
This skill is improved by:
- Proposing an unsuccessful trade at the depot
- Meeting with a Template:L
At Novice or better skill, the trade dialog will include an extra line about the traders' mood. The messages are:
- "the merchant seems ecstatic with the trading"
- "the merchant seems happy with the trading",
- "the merchant is pleased with the trading",
- "is willing to trade" (neutral)
- "is rapidly losing patience"
- "is not having much more of this"
- "refuses to trade"
This information is important for two reasons: the better the mood of the merchants, the cheaper deal will be accepted. Also, if the lowest level is ever reached, the traders will pack up and go home and you can't trade anymore with this caravan. However, once a broker has a couple levels of this, it seems to be 100% accurate, or nearly so.
Note: A Stunned dwarf loses the benefits of this skill.
See also:
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |