- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Stairs"
m (Rated article "Exceptional" using the rating script) |
(note about wagons not showing up in the current version) |
||
Line 3: | Line 3: | ||
Stairs allow creatures to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once. | Stairs allow creatures to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once. | ||
− | Wagons can't travel across stairs - you need ramps for those to be able to reach your {{L|trade depot}}. | + | Wagons (which don't appear in the current version {{version|0.31.08}} due to a bug) can't travel across stairs - you need ramps for those to be able to reach your {{L|trade depot}}. |
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. {{L|Floor hatch}}es can stop both falling creatures and liquid. They can also be locked to keep those pesky {{L|crundle}}s from interrupting everything your dwarves could possibly do. | Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. {{L|Floor hatch}}es can stop both falling creatures and liquid. They can also be locked to keep those pesky {{L|crundle}}s from interrupting everything your dwarves could possibly do. |
Revision as of 22:02, 29 June 2010
This article is about an older version of DF. |
Stairs allow creatures to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.
Wagons (which don't appear in the current version v0.31.08 due to a bug) can't travel across stairs - you need ramps for those to be able to reach your Template:L.
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. Template:Les can stop both falling creatures and liquid. They can also be locked to keep those pesky Template:Ls from interrupting everything your dwarves could possibly do.
Down stairs reveal a tile directly beneath them. If it's Template:L or Template:L, the designation on this tile will be removed.
As all Template:Ls, stairs can only be removed by dwarves (ordered to do so - never on their own initiative) or Template:Ls. Dug out stairs can melt, if made from Template:L, but are otherwise just as resistant to damage.
Stairs are fully capable of holding weight of anything above them. They are not as resistant to cave-ins as full walls (won't stop falling weight), though.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |