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Difference between revisions of "v0.31:Siege engine"
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Catapults still act the same: Same settings, take same amount of parts which are build in the same way by a siege engineer. Rocks are thrown about 80 tiles and glance off chainmail. Still faster to fire them than carry them. Still very inaccurate. Still don't hurt dwarves (or allied creatures like merchants). | Catapults still act the same: Same settings, take same amount of parts which are build in the same way by a siege engineer. Rocks are thrown about 80 tiles and glance off chainmail. Still faster to fire them than carry them. Still very inaccurate. Still don't hurt dwarves (or allied creatures like merchants). |
Revision as of 15:05, 2 July 2010
This article is about an older version of DF. |
Catapults still act the same: Same settings, take same amount of parts which are build in the same way by a siege engineer. Rocks are thrown about 80 tiles and glance off chainmail. Still faster to fire them than carry them. Still very inaccurate. Still don't hurt dwarves (or allied creatures like merchants).
Ballista arrows are not as powerful as before. They can now glance off ordinary clothes (making the arrow head option significant now).
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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