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Difference between revisions of "v0.34:Quern"
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Old Ancient (talk | contribs) (unless I am missing something just forbiding the plants you dont want milled for some time sounds easier...) |
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The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]]. | The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]]. | ||
− | Ensuring the exclusive milling of certain plants (to, say, produce dye, not flour) requires a stockpile that only allows these plants and setting it to '{{K|G}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. | + | Ensuring the exclusive milling of certain plants (to, say, produce dye, not flour) is quite cumbersome. It requires a stockpile that only allows these plants and setting it to '{{K|G}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the quern too. Deactivate wood, stone and metal as material to avoid it being clustered with coffers, too. You still have to ensure somehow that the plants arrive at the right stockpile, possibly by not allowing them on any other. Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant/plant combination. |
− | For | + | For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile]]. |
== How to == | == How to == |
Revision as of 03:04, 2 April 2013
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
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This article is about an older version of DF. |
A quern is a single-square workshop used to grind certain plants into flour, sugar or dye. The process will also produce seeds from plants being milled. Unlike a millstone, the quern is powered by the dwarf using it to perform the labor. A quern must be crafted at the Mason's workshop from stone before it can be built as a workshop.
The quern may also be used to mill seeds/nuts to paste.
Ensuring the exclusive milling of certain plants (to, say, produce dye, not flour) is quite cumbersome. It requires a stockpile that only allows these plants and setting it to 'Give To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the quern too. Deactivate wood, stone and metal as material to avoid it being clustered with coffers, too. You still have to ensure somehow that the plants arrive at the right stockpile, possibly by not allowing them on any other. Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant/plant combination.
For general details read Giving to a Stockpile.
How to
Command for building: b-w-q
Bugs
- If all your rock nuts are in a stockpile, the paste-producing job will not be available. You must have at least one rock nut outside of a stockpile to initiate the job. Once the job has been initiated, the dwarf performing it can use a rock nut from the stockpile to actually perform the milling.
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Related articles |